User Tools

Site Tools


t-ien-ch-i-la

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
t-ien-ch-i-la [2022/08/02 18:44]
fenrir [National Overview]
t-ien-ch-i-la [2023/02/23 05:31] (current)
sinwah Removed foreign rec descriptor for Master of the Way
Line 49: Line 49:
 | {{:nations:la:tien_chi:khan.png?nolink}}               | **??Khan#930??**\\ {{gold}} 135\\ {{resources}} 41 \\ {{recpoints}} 2 \\ + Foreign Rec                                                 | {{:abilities:pillager.png?15&nolink}}[[Pillager]](5) \\ [[mounted]]                                                                                                                                                                             | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             | | {{:nations:la:tien_chi:khan.png?nolink}}               | **??Khan#930??**\\ {{gold}} 135\\ {{resources}} 41 \\ {{recpoints}} 2 \\ + Foreign Rec                                                 | {{:abilities:pillager.png?15&nolink}}[[Pillager]](5) \\ [[mounted]]                                                                                                                                                                             | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
 | {{:nations:la:tien_chi:ceremonial_master.png?nolink}}  | **??Ceremonial Master#1895??**\\ {{gold}} 45\\ {{resources}} 3 \\ {{recpoints}} 1                                                      | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                   | A cheap {{path>H1}}. The nation doesn't have higher holy access, so these are useful to bless ??Ancestor Vessel??s in armies you field not with your Prophet or Pretender. Can be a great use of the last commander point in a Citadel if you can't afford to start a second mage.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              | | {{:nations:la:tien_chi:ceremonial_master.png?nolink}}  | **??Ceremonial Master#1895??**\\ {{gold}} 45\\ {{resources}} 3 \\ {{recpoints}} 1                                                      | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                   | A cheap {{path>H1}}. The nation doesn't have higher holy access, so these are useful to bless ??Ancestor Vessel??s in armies you field not with your Prophet or Pretender. Can be a great use of the last commander point in a Citadel if you can't afford to start a second mage.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
-| {{:nations:la:tien_chi:master_of_the_way.png?nolink}}  | **??Master of the Way#808??**\\ {{gold}} 135\\ {{resources}} 1 \\ {{recpoints}} 2 \\ + Foreign Rec                                     | {{path>W1H1,100%AWSN}} {{:misc:gui:research.png?nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need-Not-Eat]]                                                                     | The **??Master of the Way#808??** is the nation's cheapest mage but also its weakest, with only two Arcane paths. They can still be useful combat mages, especially if you go into Alteration (for ??Frozen Heart?? & point buffs like ??Mossbody??, and ??Quickness??).  But your more expensive mages are far more impressive. \\ \\ They're not very efficient researchers, costing {{gold}}15 per {{:misc:gui:research.png?nolink}}, but they're still slightly-more-gold-efficient than the Ancestors and slightly-more-fort-turn-efficient than the Celestial Masters.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |+| {{:nations:la:tien_chi:master_of_the_way.png?nolink}}  | **??Master of the Way#808??**\\ {{gold}} 135\\ {{resources}} 1 \\ {{recpoints}} 2                                   | {{path>W1H1,100%AWSN}} {{:misc:gui:research.png?nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need-Not-Eat]]                                                                     | The **??Master of the Way#808??** is the nation's cheapest mage but also its weakest, with only two Arcane paths. They can still be useful combat mages, especially if you go into Alteration (for ??Frozen Heart?? & point buffs like ??Mossbody??, and ??Quickness??).  But your more expensive mages are far more impressive. \\ \\ They're not very efficient researchers, costing {{gold}}15 per {{:misc:gui:research.png?nolink}}, but they're still slightly-more-gold-efficient than the Ancestors and slightly-more-fort-turn-efficient than the Celestial Masters.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
 | {{:nations:la:tien_chi:ancestor_smith.png?nolink }}    | **??Ancestor Smith#1709??**\\ {{gold}} 220\\ {{resources}} 16 \\ {{recpoints}} 2                                                       | {{path>E2D1H1,100%ASND}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:forge_bonus.png?20&nolink}} [[Forge Bonus]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](67/50)       | The **??Ancestor Smith#1709??** is a useful combat mage with access to the same paths as the other two ancestor mages below, but distributed differently. \\ \\ He is notable for being the best {{:misc:magic:earth.png?15&nolink}} Earth Mage in the nation, meaning he can cast the usual earth buffs: ??Summon Earthpower??, ??Legions of Steel??, and ??Strength of Giants??. They also get a 1-gem discount when forging magic items; Paired with ??Dwarven Hammer??s which they can forge with ??Earth Boots??, you can reduce the cost of items made by the ??Ancestor Smith?? by 3 gems! \\ \\ The {{:misc:magic:nature.png?15&nolink}} Nature randoms can also serve as budget thugs with ??Ironskin??, ??Temper Flesh??, ??Personal Regeneration??, and (if you have a fluffer) ??Body Ethereal?? or ??Mossbody??. The Ancestors have good stats (for Humans), even with the old age penalties, and come pre-equipped with decent magic gear (but no helmet); this one comes with an Ancestor Sword, which has a [[Fear]] effect and decent attack/defense bonuses. \\ Unlike other ancestor mages, the ??Ancestor Smith?? does not come with [[Spirit Sight]].  | | {{:nations:la:tien_chi:ancestor_smith.png?nolink }}    | **??Ancestor Smith#1709??**\\ {{gold}} 220\\ {{resources}} 16 \\ {{recpoints}} 2                                                       | {{path>E2D1H1,100%ASND}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:forge_bonus.png?20&nolink}} [[Forge Bonus]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](67/50)       | The **??Ancestor Smith#1709??** is a useful combat mage with access to the same paths as the other two ancestor mages below, but distributed differently. \\ \\ He is notable for being the best {{:misc:magic:earth.png?15&nolink}} Earth Mage in the nation, meaning he can cast the usual earth buffs: ??Summon Earthpower??, ??Legions of Steel??, and ??Strength of Giants??. They also get a 1-gem discount when forging magic items; Paired with ??Dwarven Hammer??s which they can forge with ??Earth Boots??, you can reduce the cost of items made by the ??Ancestor Smith?? by 3 gems! \\ \\ The {{:misc:magic:nature.png?15&nolink}} Nature randoms can also serve as budget thugs with ??Ironskin??, ??Temper Flesh??, ??Personal Regeneration??, and (if you have a fluffer) ??Body Ethereal?? or ??Mossbody??. The Ancestors have good stats (for Humans), even with the old age penalties, and come pre-equipped with decent magic gear (but no helmet); this one comes with an Ancestor Sword, which has a [[Fear]] effect and decent attack/defense bonuses. \\ Unlike other ancestor mages, the ??Ancestor Smith?? does not come with [[Spirit Sight]].  |
 | {{:nations:la:tien_chi:spirit_master.png?nolink }}     | **??Spirit Master#1710??**\\ {{gold}} 220\\ {{resources}} 11 \\ {{recpoints}} 2                                                        | {{path>D1N2H1,100%AESD}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit sight]]\\  {{:abilities:supply_bonus.png?20&nolink}} [[supply Bonus]](20)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](127/100)  | The **??Spirit Master#1710??** is a useful combat mage with access to the same paths as the ??Ancestor Smith??, but distributed differently. \\ \\ Notable for being the best {{:misc:magic:nature.png?15&nolink}} nature mage in the nation. The {{path>N2E1D1}} randoms are particularly valuable in combat, because they can cast ??Strength of Gaia?? for an extra nature path boost.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    | | {{:nations:la:tien_chi:spirit_master.png?nolink }}     | **??Spirit Master#1710??**\\ {{gold}} 220\\ {{resources}} 11 \\ {{recpoints}} 2                                                        | {{path>D1N2H1,100%AESD}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit sight]]\\  {{:abilities:supply_bonus.png?20&nolink}} [[supply Bonus]](20)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](127/100)  | The **??Spirit Master#1710??** is a useful combat mage with access to the same paths as the ??Ancestor Smith??, but distributed differently. \\ \\ Notable for being the best {{:misc:magic:nature.png?15&nolink}} nature mage in the nation. The {{path>N2E1D1}} randoms are particularly valuable in combat, because they can cast ??Strength of Gaia?? for an extra nature path boost.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
Line 97: Line 97:
   * Your {{path>E2S1}} ??Ancestor Smith?? are hard to use in battle because of magic ??Magic Duel??, but are a key strength of the nation. Keep them safe in labs.  With a ??Dwarven Hammer??, they can make ??Crystal Matrix?? and ??Slave Matrix?? for {{gems>E3S4}}. You can never have enough of these, because sometimes you want to make 4 ??Slave Matrix?? in a single turn.   * Your {{path>E2S1}} ??Ancestor Smith?? are hard to use in battle because of magic ??Magic Duel??, but are a key strength of the nation. Keep them safe in labs.  With a ??Dwarven Hammer??, they can make ??Crystal Matrix?? and ??Slave Matrix?? for {{gems>E3S4}}. You can never have enough of these, because sometimes you want to make 4 ??Slave Matrix?? in a single turn.
  
-  * Form a crystal matrix communion with 4 x ??Slave Matrix??. A range of options works, but a good option can be to use a max of ??E2D1A1?? ??Ancestor Smith?? and ??D2E1A1?? ??Ancestor Guide??, which lets you cast Earth/Death/Air battlefield magic (??Fog Warriors??, ??Army of Gold??, ??Weapons of Sharpness??, ??Arrow Fend??, ??Mass Flight?? or ??Storm??, ??Darkness?? and ??Rigor Mortis?? etc.) in an on path communion.  (You probably can't cast all of those spells in the same battle).+  * Form a crystal matrix communion with 4 x ??Slave Matrix??. A range of options works, but a good option can be to use a mix of {{path>E2D1A1}} random ??Ancestor Smith?? and {{path>D2E1A1}} ??Ancestor Guide??, which lets you cast Earth/Death/Air battlefield magic (??Fog Warriors??, ??Army of Gold??, ??Weapons of Sharpness??, ??Arrow Fend??, ??Mass Flight?? or ??Storm??, ??Darkness?? and ??Rigor Mortis?? etc.) in an on path communion.
  
-  * You can also make the ??Crystal Shield?? where useful.  (Does it work with a Crystal communion to buff the paths of the slaves on the first turn If so that is likely worth it, since it dramatically reduces fatigue costs).+  * You can also make the ??Crystal Shield?? where useful. Note that because ??Power of the Spheres?? is a self buff, putting this item on a mage with a ??Crystal Matrix?? will apply it the start of the battle to all mages who have a ??Slave Matrix?? as well.
  
   * If you plan to do crystal communions, keep in mind that the above costs a lot of Earth/Astral gems (especially if you count the investment in a supply of ??Dwarven Hammer??s).   * If you plan to do crystal communions, keep in mind that the above costs a lot of Earth/Astral gems (especially if you count the investment in a supply of ??Dwarven Hammer??s).
Line 113: Line 113:
   * With a ??Naiad?? you can get {{path>N5}} or {{path>W5}} with boosters. Which also gets you ??Faerie Court?? for a higher {{path>A3}}, which is great for ??Summon Great Eagle?? and other ritual magic.   * With a ??Naiad?? you can get {{path>N5}} or {{path>W5}} with boosters. Which also gets you ??Faerie Court?? for a higher {{path>A3}}, which is great for ??Summon Great Eagle?? and other ritual magic.
  
-  * The nation can naturally forge a ??Thistle Mace?? and ??Moonvine Bracelet??, which lets a ??Spirit Master?? cast ??Awaken Ivy King?? Your new ??Ivy King?? can use those boosters to forge a ??Treelord's Staff??, with which a {{path>D2N2}} ??Spirit Master?? randoms can summon a ??Lamia Queen?? to dip into blood magic for the late game.+  * The nation can naturally forge a ??Thistle Mace?? and ??Moonvine Bracelet??, which lets a ??Spirit Master?? cast ??Awaken Ivy King?? Your new ??Ivy King?? can use those boosters to forge a ??Treelord's Staff??, with which a {{path>D2N2}} ??Spirit Master?? randoms can summon a ??Lamia Queen?? to dip into blood magic for the late game. You can skip the ??Treelord's Staff?? if your Pretender can forge you a ??Ring of Sorcery??.
  
   * All ??Spirit Master??s can all cast ??Charm??, and all ??Ancestor Guide??s can cast ??Control the Dead??. You only need to charm or enslave one blood mage to start a small blood economy.   * All ??Spirit Master??s can all cast ??Charm??, and all ??Ancestor Guide??s can cast ??Control the Dead??. You only need to charm or enslave one blood mage to start a small blood economy.
Line 125: Line 125:
   ***??Call Ancestor??**: Conjuration 1, {{path>D1}}. ( {{:nations:la:tien_chi:Ancestral_spirit.png?2nolink}} ??Ancestral Spirit??x1). All of your ancestor mages can cast this; creates a weak [[sacred]] ghost with poor stats and a paralyzing attack. Note that summoned sacreds are not automatically blessed unless your pretender is present in friendly Dominion.   ***??Call Ancestor??**: Conjuration 1, {{path>D1}}. ( {{:nations:la:tien_chi:Ancestral_spirit.png?2nolink}} ??Ancestral Spirit??x1). All of your ancestor mages can cast this; creates a weak [[sacred]] ghost with poor stats and a paralyzing attack. Note that summoned sacreds are not automatically blessed unless your pretender is present in friendly Dominion.
  
-  ***??Wrath of the Ancestors??**: Conjuration 7, {{path>D1}} {{gems>1D}}. ( {{:nations:la:tien_chi:Ancestral_spirit.png?nolink}} ??Ancestral Spirit??x20+[2/lv]). Improved Call Ancestor, summons 20+ ??Ancestral Spirit?? for a death gem. Can be used like ??Swarm?? for distraction chaff. Summonable sacreds, even with weak stats, can be quite dangerous with various blesses (weapon blesses, death explosion, Charged Body, Fire Shield, Heat Aura, etc.).+  ***??Wrath of the Ancestors??**: Conjuration 7, {{path>D1}} {{gems>1D}}. ( {{:nations:la:tien_chi:Ancestral_spirit.png?nolink}} ??Ancestral Spirit??x20+[2/lv]). Improved Call Ancestor, summons 20+ ??Ancestral Spirit?? for a death gem. Can be used like ??Swarm?? for distraction chaff. Summonable sacreds, even with weak stats, can be quite dangerous with various blesses (weapon blesses, death explosion, Charged Body, Fire Shield, Heat Aura, etc.). As with ??Call Ancestor??, your summoned sacreds are not automatically blessed.
  
   ***??Celestial Servant??**: Conjuration 1, {{path>E1S1}} {{gems>1E}}. ({{:nations:la:tien_chi:Celestial_Servant.png?nolink}} ??Celestial Servant#903?? x 1) is primarily a thematic spell. It is hard to find a strong military reason to have a ??Celestial Master?? or ??Ancestor Smith?? turn to summon a single unit with a lot of hp and strength, no armor, and a one-handed rake.   ***??Celestial Servant??**: Conjuration 1, {{path>E1S1}} {{gems>1E}}. ({{:nations:la:tien_chi:Celestial_Servant.png?nolink}} ??Celestial Servant#903?? x 1) is primarily a thematic spell. It is hard to find a strong military reason to have a ??Celestial Master?? or ??Ancestor Smith?? turn to summon a single unit with a lot of hp and strength, no armor, and a one-handed rake.
t-ien-ch-i-la.1659465884.txt.gz · Last modified: 2022/08/02 18:44 by fenrir