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t-ien-ch-i-la [2022/08/31 04:35]
demonsthenes [Magic Access] Small edits.
t-ien-ch-i-la [2023/02/23 05:31] (current)
sinwah Removed foreign rec descriptor for Master of the Way
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 | {{:nations:la:tien_chi:khan.png?nolink}}               | **??Khan#930??**\\ {{gold}} 135\\ {{resources}} 41 \\ {{recpoints}} 2 \\ + Foreign Rec                                                 | {{:abilities:pillager.png?15&nolink}}[[Pillager]](5) \\ [[mounted]]                                                                                                                                                                             | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             | | {{:nations:la:tien_chi:khan.png?nolink}}               | **??Khan#930??**\\ {{gold}} 135\\ {{resources}} 41 \\ {{recpoints}} 2 \\ + Foreign Rec                                                 | {{:abilities:pillager.png?15&nolink}}[[Pillager]](5) \\ [[mounted]]                                                                                                                                                                             | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
 | {{:nations:la:tien_chi:ceremonial_master.png?nolink}}  | **??Ceremonial Master#1895??**\\ {{gold}} 45\\ {{resources}} 3 \\ {{recpoints}} 1                                                      | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                   | A cheap {{path>H1}}. The nation doesn't have higher holy access, so these are useful to bless ??Ancestor Vessel??s in armies you field not with your Prophet or Pretender. Can be a great use of the last commander point in a Citadel if you can't afford to start a second mage.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              | | {{:nations:la:tien_chi:ceremonial_master.png?nolink}}  | **??Ceremonial Master#1895??**\\ {{gold}} 45\\ {{resources}} 3 \\ {{recpoints}} 1                                                      | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                   | A cheap {{path>H1}}. The nation doesn't have higher holy access, so these are useful to bless ??Ancestor Vessel??s in armies you field not with your Prophet or Pretender. Can be a great use of the last commander point in a Citadel if you can't afford to start a second mage.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
-| {{:nations:la:tien_chi:master_of_the_way.png?nolink}}  | **??Master of the Way#808??**\\ {{gold}} 135\\ {{resources}} 1 \\ {{recpoints}} 2 \\ + Foreign Rec                                     | {{path>W1H1,100%AWSN}} {{:misc:gui:research.png?nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need-Not-Eat]]                                                                     | The **??Master of the Way#808??** is the nation's cheapest mage but also its weakest, with only two Arcane paths. They can still be useful combat mages, especially if you go into Alteration (for ??Frozen Heart?? & point buffs like ??Mossbody??, and ??Quickness??).  But your more expensive mages are far more impressive. \\ \\ They're not very efficient researchers, costing {{gold}}15 per {{:misc:gui:research.png?nolink}}, but they're still slightly-more-gold-efficient than the Ancestors and slightly-more-fort-turn-efficient than the Celestial Masters.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |+| {{:nations:la:tien_chi:master_of_the_way.png?nolink}}  | **??Master of the Way#808??**\\ {{gold}} 135\\ {{resources}} 1 \\ {{recpoints}} 2                                   | {{path>W1H1,100%AWSN}} {{:misc:gui:research.png?nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need-Not-Eat]]                                                                     | The **??Master of the Way#808??** is the nation's cheapest mage but also its weakest, with only two Arcane paths. They can still be useful combat mages, especially if you go into Alteration (for ??Frozen Heart?? & point buffs like ??Mossbody??, and ??Quickness??).  But your more expensive mages are far more impressive. \\ \\ They're not very efficient researchers, costing {{gold}}15 per {{:misc:gui:research.png?nolink}}, but they're still slightly-more-gold-efficient than the Ancestors and slightly-more-fort-turn-efficient than the Celestial Masters.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
 | {{:nations:la:tien_chi:ancestor_smith.png?nolink }}    | **??Ancestor Smith#1709??**\\ {{gold}} 220\\ {{resources}} 16 \\ {{recpoints}} 2                                                       | {{path>E2D1H1,100%ASND}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:forge_bonus.png?20&nolink}} [[Forge Bonus]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](67/50)       | The **??Ancestor Smith#1709??** is a useful combat mage with access to the same paths as the other two ancestor mages below, but distributed differently. \\ \\ He is notable for being the best {{:misc:magic:earth.png?15&nolink}} Earth Mage in the nation, meaning he can cast the usual earth buffs: ??Summon Earthpower??, ??Legions of Steel??, and ??Strength of Giants??. They also get a 1-gem discount when forging magic items; Paired with ??Dwarven Hammer??s which they can forge with ??Earth Boots??, you can reduce the cost of items made by the ??Ancestor Smith?? by 3 gems! \\ \\ The {{:misc:magic:nature.png?15&nolink}} Nature randoms can also serve as budget thugs with ??Ironskin??, ??Temper Flesh??, ??Personal Regeneration??, and (if you have a fluffer) ??Body Ethereal?? or ??Mossbody??. The Ancestors have good stats (for Humans), even with the old age penalties, and come pre-equipped with decent magic gear (but no helmet); this one comes with an Ancestor Sword, which has a [[Fear]] effect and decent attack/defense bonuses. \\ Unlike other ancestor mages, the ??Ancestor Smith?? does not come with [[Spirit Sight]].  | | {{:nations:la:tien_chi:ancestor_smith.png?nolink }}    | **??Ancestor Smith#1709??**\\ {{gold}} 220\\ {{resources}} 16 \\ {{recpoints}} 2                                                       | {{path>E2D1H1,100%ASND}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:forge_bonus.png?20&nolink}} [[Forge Bonus]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](67/50)       | The **??Ancestor Smith#1709??** is a useful combat mage with access to the same paths as the other two ancestor mages below, but distributed differently. \\ \\ He is notable for being the best {{:misc:magic:earth.png?15&nolink}} Earth Mage in the nation, meaning he can cast the usual earth buffs: ??Summon Earthpower??, ??Legions of Steel??, and ??Strength of Giants??. They also get a 1-gem discount when forging magic items; Paired with ??Dwarven Hammer??s which they can forge with ??Earth Boots??, you can reduce the cost of items made by the ??Ancestor Smith?? by 3 gems! \\ \\ The {{:misc:magic:nature.png?15&nolink}} Nature randoms can also serve as budget thugs with ??Ironskin??, ??Temper Flesh??, ??Personal Regeneration??, and (if you have a fluffer) ??Body Ethereal?? or ??Mossbody??. The Ancestors have good stats (for Humans), even with the old age penalties, and come pre-equipped with decent magic gear (but no helmet); this one comes with an Ancestor Sword, which has a [[Fear]] effect and decent attack/defense bonuses. \\ Unlike other ancestor mages, the ??Ancestor Smith?? does not come with [[Spirit Sight]].  |
 | {{:nations:la:tien_chi:spirit_master.png?nolink }}     | **??Spirit Master#1710??**\\ {{gold}} 220\\ {{resources}} 11 \\ {{recpoints}} 2                                                        | {{path>D1N2H1,100%AESD}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit sight]]\\  {{:abilities:supply_bonus.png?20&nolink}} [[supply Bonus]](20)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](127/100)  | The **??Spirit Master#1710??** is a useful combat mage with access to the same paths as the ??Ancestor Smith??, but distributed differently. \\ \\ Notable for being the best {{:misc:magic:nature.png?15&nolink}} nature mage in the nation. The {{path>N2E1D1}} randoms are particularly valuable in combat, because they can cast ??Strength of Gaia?? for an extra nature path boost.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    | | {{:nations:la:tien_chi:spirit_master.png?nolink }}     | **??Spirit Master#1710??**\\ {{gold}} 220\\ {{resources}} 11 \\ {{recpoints}} 2                                                        | {{path>D1N2H1,100%AESD}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]   \\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit sight]]\\  {{:abilities:supply_bonus.png?20&nolink}} [[supply Bonus]](20)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](127/100)  | The **??Spirit Master#1710??** is a useful combat mage with access to the same paths as the ??Ancestor Smith??, but distributed differently. \\ \\ Notable for being the best {{:misc:magic:nature.png?15&nolink}} nature mage in the nation. The {{path>N2E1D1}} randoms are particularly valuable in combat, because they can cast ??Strength of Gaia?? for an extra nature path boost.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |
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   ***??Call Ancestor??**: Conjuration 1, {{path>D1}}. ( {{:nations:la:tien_chi:Ancestral_spirit.png?2nolink}} ??Ancestral Spirit??x1). All of your ancestor mages can cast this; creates a weak [[sacred]] ghost with poor stats and a paralyzing attack. Note that summoned sacreds are not automatically blessed unless your pretender is present in friendly Dominion.   ***??Call Ancestor??**: Conjuration 1, {{path>D1}}. ( {{:nations:la:tien_chi:Ancestral_spirit.png?2nolink}} ??Ancestral Spirit??x1). All of your ancestor mages can cast this; creates a weak [[sacred]] ghost with poor stats and a paralyzing attack. Note that summoned sacreds are not automatically blessed unless your pretender is present in friendly Dominion.
  
-  ***??Wrath of the Ancestors??**: Conjuration 7, {{path>D1}} {{gems>1D}}. ( {{:nations:la:tien_chi:Ancestral_spirit.png?nolink}} ??Ancestral Spirit??x20+[2/lv]). Improved Call Ancestor, summons 20+ ??Ancestral Spirit?? for a death gem. Can be used like ??Swarm?? for distraction chaff. Summonable sacreds, even with weak stats, can be quite dangerous with various blesses (weapon blesses, death explosion, Charged Body, Fire Shield, Heat Aura, etc.).+  ***??Wrath of the Ancestors??**: Conjuration 7, {{path>D1}} {{gems>1D}}. ( {{:nations:la:tien_chi:Ancestral_spirit.png?nolink}} ??Ancestral Spirit??x20+[2/lv]). Improved Call Ancestor, summons 20+ ??Ancestral Spirit?? for a death gem. Can be used like ??Swarm?? for distraction chaff. Summonable sacreds, even with weak stats, can be quite dangerous with various blesses (weapon blesses, death explosion, Charged Body, Fire Shield, Heat Aura, etc.). As with ??Call Ancestor??, your summoned sacreds are not automatically blessed.
  
   ***??Celestial Servant??**: Conjuration 1, {{path>E1S1}} {{gems>1E}}. ({{:nations:la:tien_chi:Celestial_Servant.png?nolink}} ??Celestial Servant#903?? x 1) is primarily a thematic spell. It is hard to find a strong military reason to have a ??Celestial Master?? or ??Ancestor Smith?? turn to summon a single unit with a lot of hp and strength, no armor, and a one-handed rake.   ***??Celestial Servant??**: Conjuration 1, {{path>E1S1}} {{gems>1E}}. ({{:nations:la:tien_chi:Celestial_Servant.png?nolink}} ??Celestial Servant#903?? x 1) is primarily a thematic spell. It is hard to find a strong military reason to have a ??Celestial Master?? or ??Ancestor Smith?? turn to summon a single unit with a lot of hp and strength, no armor, and a one-handed rake.
t-ien-ch-i-la.1661920506.txt.gz · Last modified: 2022/08/31 04:35 by demonsthenes