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t-ien-ch-i-la [2022/08/31 06:07] demonsthenes [National Spells] Minor tweaks. |
t-ien-ch-i-la [2023/02/23 05:31] (current) sinwah Removed foreign rec descriptor for Master of the Way |
| {{:nations:la:tien_chi:khan.png?nolink}} | **??Khan#930??**\\ {{gold}} 135\\ {{resources}} 41 \\ {{recpoints}} 2 \\ + Foreign Rec | {{:abilities:pillager.png?15&nolink}}[[Pillager]](5) \\ [[mounted]] | ::: | | | {{:nations:la:tien_chi:khan.png?nolink}} | **??Khan#930??**\\ {{gold}} 135\\ {{resources}} 41 \\ {{recpoints}} 2 \\ + Foreign Rec | {{:abilities:pillager.png?15&nolink}}[[Pillager]](5) \\ [[mounted]] | ::: | |
| {{:nations:la:tien_chi:ceremonial_master.png?nolink}} | **??Ceremonial Master#1895??**\\ {{gold}} 45\\ {{resources}} 3 \\ {{recpoints}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] | A cheap {{path>H1}}. The nation doesn't have higher holy access, so these are useful to bless ??Ancestor Vessel??s in armies you field not with your Prophet or Pretender. Can be a great use of the last commander point in a Citadel if you can't afford to start a second mage. | | | {{:nations:la:tien_chi:ceremonial_master.png?nolink}} | **??Ceremonial Master#1895??**\\ {{gold}} 45\\ {{resources}} 3 \\ {{recpoints}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] | A cheap {{path>H1}}. The nation doesn't have higher holy access, so these are useful to bless ??Ancestor Vessel??s in armies you field not with your Prophet or Pretender. Can be a great use of the last commander point in a Citadel if you can't afford to start a second mage. | |
| {{:nations:la:tien_chi:master_of_the_way.png?nolink}} | **??Master of the Way#808??**\\ {{gold}} 135\\ {{resources}} 1 \\ {{recpoints}} 2 \\ + Foreign Rec | {{path>W1H1,100%AWSN}} {{:misc:gui:research.png?nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need-Not-Eat]] | The **??Master of the Way#808??** is the nation's cheapest mage but also its weakest, with only two Arcane paths. They can still be useful combat mages, especially if you go into Alteration (for ??Frozen Heart?? & point buffs like ??Mossbody??, and ??Quickness??). But your more expensive mages are far more impressive. \\ \\ They're not very efficient researchers, costing {{gold}}15 per {{:misc:gui:research.png?nolink}}, but they're still slightly-more-gold-efficient than the Ancestors and slightly-more-fort-turn-efficient than the Celestial Masters. | | | {{:nations:la:tien_chi:master_of_the_way.png?nolink}} | **??Master of the Way#808??**\\ {{gold}} 135\\ {{resources}} 1 \\ {{recpoints}} 2 | {{path>W1H1,100%AWSN}} {{:misc:gui:research.png?nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need-Not-Eat]] | The **??Master of the Way#808??** is the nation's cheapest mage but also its weakest, with only two Arcane paths. They can still be useful combat mages, especially if you go into Alteration (for ??Frozen Heart?? & point buffs like ??Mossbody??, and ??Quickness??). But your more expensive mages are far more impressive. \\ \\ They're not very efficient researchers, costing {{gold}}15 per {{:misc:gui:research.png?nolink}}, but they're still slightly-more-gold-efficient than the Ancestors and slightly-more-fort-turn-efficient than the Celestial Masters. | |
| {{:nations:la:tien_chi:ancestor_smith.png?nolink }} | **??Ancestor Smith#1709??**\\ {{gold}} 220\\ {{resources}} 16 \\ {{recpoints}} 2 | {{path>E2D1H1,100%ASND}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:forge_bonus.png?20&nolink}} [[Forge Bonus]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](67/50) | The **??Ancestor Smith#1709??** is a useful combat mage with access to the same paths as the other two ancestor mages below, but distributed differently. \\ \\ He is notable for being the best {{:misc:magic:earth.png?15&nolink}} Earth Mage in the nation, meaning he can cast the usual earth buffs: ??Summon Earthpower??, ??Legions of Steel??, and ??Strength of Giants??. They also get a 1-gem discount when forging magic items; Paired with ??Dwarven Hammer??s which they can forge with ??Earth Boots??, you can reduce the cost of items made by the ??Ancestor Smith?? by 3 gems! \\ \\ The {{:misc:magic:nature.png?15&nolink}} Nature randoms can also serve as budget thugs with ??Ironskin??, ??Temper Flesh??, ??Personal Regeneration??, and (if you have a fluffer) ??Body Ethereal?? or ??Mossbody??. The Ancestors have good stats (for Humans), even with the old age penalties, and come pre-equipped with decent magic gear (but no helmet); this one comes with an Ancestor Sword, which has a [[Fear]] effect and decent attack/defense bonuses. \\ Unlike other ancestor mages, the ??Ancestor Smith?? does not come with [[Spirit Sight]]. | | | {{:nations:la:tien_chi:ancestor_smith.png?nolink }} | **??Ancestor Smith#1709??**\\ {{gold}} 220\\ {{resources}} 16 \\ {{recpoints}} 2 | {{path>E2D1H1,100%ASND}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:forge_bonus.png?20&nolink}} [[Forge Bonus]](1)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](67/50) | The **??Ancestor Smith#1709??** is a useful combat mage with access to the same paths as the other two ancestor mages below, but distributed differently. \\ \\ He is notable for being the best {{:misc:magic:earth.png?15&nolink}} Earth Mage in the nation, meaning he can cast the usual earth buffs: ??Summon Earthpower??, ??Legions of Steel??, and ??Strength of Giants??. They also get a 1-gem discount when forging magic items; Paired with ??Dwarven Hammer??s which they can forge with ??Earth Boots??, you can reduce the cost of items made by the ??Ancestor Smith?? by 3 gems! \\ \\ The {{:misc:magic:nature.png?15&nolink}} Nature randoms can also serve as budget thugs with ??Ironskin??, ??Temper Flesh??, ??Personal Regeneration??, and (if you have a fluffer) ??Body Ethereal?? or ??Mossbody??. The Ancestors have good stats (for Humans), even with the old age penalties, and come pre-equipped with decent magic gear (but no helmet); this one comes with an Ancestor Sword, which has a [[Fear]] effect and decent attack/defense bonuses. \\ Unlike other ancestor mages, the ??Ancestor Smith?? does not come with [[Spirit Sight]]. | |
| {{:nations:la:tien_chi:spirit_master.png?nolink }} | **??Spirit Master#1710??**\\ {{gold}} 220\\ {{resources}} 11 \\ {{recpoints}} 2 | {{path>D1N2H1,100%AESD}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit sight]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[supply Bonus]](20)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](127/100) | The **??Spirit Master#1710??** is a useful combat mage with access to the same paths as the ??Ancestor Smith??, but distributed differently. \\ \\ Notable for being the best {{:misc:magic:nature.png?15&nolink}} nature mage in the nation. The {{path>N2E1D1}} randoms are particularly valuable in combat, because they can cast ??Strength of Gaia?? for an extra nature path boost. | | | {{:nations:la:tien_chi:spirit_master.png?nolink }} | **??Spirit Master#1710??**\\ {{gold}} 220\\ {{resources}} 11 \\ {{recpoints}} 2 | {{path>D1N2H1,100%AESD}} {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[spirit sight]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[supply Bonus]](20)\\ {{:abilities:old_age.png?20&nolink}} [[Old Age]](127/100) | The **??Spirit Master#1710??** is a useful combat mage with access to the same paths as the ??Ancestor Smith??, but distributed differently. \\ \\ Notable for being the best {{:misc:magic:nature.png?15&nolink}} nature mage in the nation. The {{path>N2E1D1}} randoms are particularly valuable in combat, because they can cast ??Strength of Gaia?? for an extra nature path boost. | |