Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
t-ien-ch-i-ma [2022/04/01 22:55] fenrir explained half of T'ien Ch'i's event chicanery to the best of my abilities |
t-ien-ch-i-ma [2024/07/09 04:41] (current) johnnydown Add Dom5 version marker |
{{ :nations:flags:MA_tien_chi.png?nolink|}} | [[dom6/t-ien-ch-i-ma|{{:wiki:dom5_version.png?100 }}]]{{ :nations:flags:MA_tien_chi.png?nolink|}} |
====== MA T'ien Ch'i Imperial Bureaucracy ====== | ====== MA T'ien Ch'i Imperial Bureaucracy ====== |
| |
| |
^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ |
| Humans | Tower shield Soldiers\\ Human Cavalry\\ Cheap mages.\\ Long-lived Mages with wide Magic Spread. | {{path>F2}} (Rare 3) \\ {{path>A2}} (Rare 3) \\ {{path>W3}} (Rare 4) \\ {{path>E2}} (Rare 3)\\ {{path>S2}} (Rare 3)\\ {{path>N2}} (Rare 3)\\ **Summonable**\\ {{path>A2}} (Rare 4) {{path>W2}} (Rare 4) {{path>E2}} (Rare 4) {{path>S2}} (Rare 3) {{path>N3}} (Rare 4) | Average ({{path>H2}}) | {{:misc:gui:castle.png?30&nolink}} Standard Forts (castle) | | | Humans | Tower shield Soldiers\\ Human Cavalry\\ Cheap mages.\\ Long-lived Mages with wide Magic Spread. | {{path>W3}} (Rare 4) \\ {{path>F2}} (Rare 3) \\ {{path>A2}} (Rare 3) \\ {{path>E2}} (Rare 3)\\ {{path>S2}} (Rare 3)\\ {{path>N2}} (Rare 3)\\ **Summonable**\\ {{path>A2}} (Rare 4) {{path>W2}} (Rare 4) {{path>E2}} (Rare 4) {{path>S2}} (Rare 3) {{path>N3}} (Rare 4) | Average ({{path>H2}}) | {{:misc:gui:castle.png?30&nolink}} Standard Forts (castle) | |
| |
=== Bad (but sometimes Good) Omens === | === Bad (but sometimes Good) Omens === |
| |
==== Commanders ==== | ==== Commanders ==== |
Your forts have a lot of options for production. Lots of utility commanders and cheap mages. Many commanders {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]] so you can tank Misfortune. | Your forts have a lot of options for production. Lots of utility commanders and cheap mages. Many commanders are {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller|Fortune Tellers]], so you can tank {{:misc:scales:misfortune.png?14&nolink}}Misfortune more easily. |
| |
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ma:tien_chi:scout.png?30&nolink}} | **??Scout??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?20&nolink}}[[mountain survival]]\\ {{:abilities:forest_survival.png?20&nolink}}[[Forest survival]]\\ | get two options for gathering info, a normal scout or a Consorts.\\ very few nations have Spys and your paying some extra and giving up recruiting another non-mage that turn, but She is very unlikely to be caught by patrols. | | | {{:nations:ma:tien_chi:scout.png?30&nolink}} | **??Scout??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?20&nolink}}[[mountain survival]]\\ {{:abilities:forest_survival.png?20&nolink}}[[Forest survival]]\\ | You get two options for gathering info, a normal scout and a Spy.\\ very few nations have Spies! You're paying 45 extra Gold (and passing on buying another Scout that turn) for better info, higher Stealth, and possible [[Unrest|trolling]]. | |
| {{:nations:ma:tien_chi:imperial_Consort.png?30&nolink}} | **??Imperial Consort??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:stealthy.png?15&nolink}}[[stealthy]](70)\\ {{:abilities:spy.png?15&nolink}}[[spy]]\\ [[Female]] | ::: | | | {{:nations:ma:tien_chi:imperial_Consort.png?30&nolink}} | **??Imperial Consort??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:stealthy.png?15&nolink}}[[stealthy]](70)\\ {{:abilities:spy.png?15&nolink}}[[spy]]\\ [[Female]] | ::: | |
| {{:nations:ma:tien_chi:eunuch.png?30&nolink}} | **??Eunuch??**\\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Patrol_bonus.png?15&nolink}} [[Patrol bonus]] (15)\\ {{:abilities:Defence_Organizer.png?20&nolink}}[[Defence Organizer]](2)\\ {{:abilities:tax_collector.png?20&nolink}}[[tax-collector]]\\ | A general-purpose commander can be used for expansion but very useful at maintaining the stability of your territory.\\ not only effective at patrolling and moving your doods around but also easily increase the local PD.\\ Worth having a few early games to roam the lands setting up defenses. | | | {{:nations:ma:tien_chi:eunuch.png?30&nolink}} | **??Eunuch??**\\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Patrol_bonus.png?15&nolink}} [[Patrol bonus]] (15)\\ {{:abilities:Defence_Organizer.png?20&nolink}}[[Defence Organizer]](2)\\ {{:abilities:tax_collector.png?20&nolink}}[[tax-collector]]\\ | A general-purpose commander, he can be used for expansion, but he's better at maintaining the stability of your territory.\\ Not just effective at patrolling and shuffling your doods, he also also increases local PD for free.\\ It's worth having a few early on, roaming the lands & setting up defenses. | |
| {{:nations:ma:tien_chi:General.png?30&nolink}} | **??General#792??**\\ {{gold}} 80\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | [[Mounted]] | 80ld well-equipped command Even comes with a bow so he can participate from the back without spending gems. | | | {{:nations:ma:tien_chi:General.png?30&nolink}} | **??General#792??**\\ {{gold}} 80\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | [[Mounted]] | 80 Leadership and well-equipped. \\ He even comes with a bow, so he can stay within your other archers and participate alongside them. | |
| {{:nations:ma:tien_chi:ceremonial_master.png?30&nolink}} | **??Ceremonial Master??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%) | Can lead your sacred expansions and counter undead.\\ | | | {{:nations:ma:tien_chi:ceremonial_master.png?30&nolink}} | **??Ceremonial Master??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%) | Can lead your sacred expansions and counter undead.\\ | |
| {{:nations:ma:tien_chi:Minister_of_Rituals.png?30&nolink}} | **??Minister of Rituals??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%)\\ {{:abilities:Bringer_of_fortune.png?15&nolink}}[[Bringer of fortune]](2) | Step up a priest with more holy spells. Giving up mage production In a fort to Having a stack of them also will boost good event, Hopefully causing an influx of Gems, Gold, and mabey unique mages. | | | {{:nations:ma:tien_chi:Minister_of_Rituals.png?30&nolink}} | **??Minister of Rituals??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%)\\ {{:abilities:Bringer_of_fortune.png?15&nolink}}[[Bringer of fortune]](2) | Step up a priest with more holy spells. Giving up mage production In a fort to Having a stack of them also will boost good event, Hopefully causing an influx of Gems, Gold, and mabey unique mages. | |
| {{:nations:ma:tien_chi:Imperial_geomancer.png?30&nolink}} | **??Imperial Geomancer??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1S1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%)\\ {{:abilities:old_age.png?15&nolink}}[[Old Age]](55/50) | Your Communion mages. Decent researchers, Communion slaves, and sometimes masters.\\ Your going to want a lot of them. | | | {{:nations:ma:tien_chi:Imperial_geomancer.png?30&nolink}} | **??Imperial Geomancer??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1S1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%)\\ {{:abilities:old_age.png?15&nolink}}[[Old Age]](55/50) | Your Communion mages. Decent researchers, Communion slaves, and Masters for battlefield Earth.\\ You will want a lot of them, at least in the mid-game. | |
| {{:nations:ma:tien_chi:Minister_of_Magic.png?30&nolink}} | **??Minister of Magic??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>100%AWES,10%AWES}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:adept_researcher.png?15&nolink}}[[adept researcher]](+4) | Purely Research monkey, having high research despite their cheapness and one path.\\ Not useful in combat but Air randoms can make ??Owl Quills??.\\ Get a few to get to your Research goals faster. | | | {{:nations:ma:tien_chi:Minister_of_Magic.png?30&nolink}} | **??Minister of Magic??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>100%AWES,10%AWES}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:adept_researcher.png?15&nolink}}[[adept researcher]](+4) | Purely a Research monkey, with 11.2 Research Points (on average) for the price of 9.\\ They're not very useful in combat, but the {{path>A1}} ones can make ??Owl Quills??. | |
| {{:nations:ma:tien_chi:Apothecary.png?30&nolink}} | **??Apothecary??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10)\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](5)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](1)\\ | Cheap Nature mage, that removes Diseases and keeps big armies feed. | | | {{:nations:ma:tien_chi:Apothecary.png?30&nolink}} | **??Apothecary??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10)\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](5)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](1)\\ | On top of being slightly cheaper than indie {{path>N1}} mages, he removes [[Disease|Diseases]]. \\ He's your cheapest option for boosting Supply. \\ When not needed for that, keep him with your Geomancers for when Winter comes. | |
| {{:nations:ma:tien_chi:Alchemist_of_the_five_elements.png?30&nolink}} | **??Alchemist of the Five Elements??**\\ {{gold}} 85\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1,100%FAWE,10%FAWEN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10)\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](8)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](1)\\ {{:abilities:Alchemy.png?15&nolink}}[[Alchemy]](25)\\ | Improved Apothecary for not that much more gold, Gets an additional random path.\\ Probably would get over Apothecaries to get that fire random so your can more efficiently fuel your war economy with an influx of gold. | | | {{:nations:ma:tien_chi:Alchemist_of_the_five_elements.png?30&nolink}} | **??Alchemist of the Five Elements??**\\ {{gold}} 85\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1,100%FAWE,10%FAWEN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10)\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](8)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](1)\\ {{:abilities:Alchemist.png?15&nolink}}[[Alchemist]](25)\\ | For twenty additional gold, you get an Apothecary with 1.1 (on average) extra paths.\\ Amusingly, only a little more than half of them can actually make use of their Alchemy skills. \\ {{path>F1N1}}'s are the stars of the bunch, being your only off-capital Fire access for ??Transmute Fire?? and ??Lightless Lantern??s. | |
| {{:nations:ma:tien_chi:master_of_the_way.png?30&nolink}} | **??Master of the Way??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ + Foreign Rec | {{path>W1H1,100%AWSN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]]\\ | Decent mages you can also recruit outside forts.\\ They make up most of your mage core as low-level casters using gems to cast lv 2 spells.\\ In combat, They are all ??Frozen Heart?? spammers.\\ Air randoms ??Summon Lesser Air Elemental??s and cast ??Lightning Bolt?? and ??Orb Lightning?? if a ??Storm?? is up. Astral form communions, and Natures Can restrain enemies and chaff with ??Swarm??. | | | {{:nations:ma:tien_chi:master_of_the_way.png?30&nolink}} | **??Master of the Way??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ + Foreign Rec | {{path>W1H1,100%AWSN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]]\\ | Decent mages you can also recruit outside forts.\\ They make up most of your mage core as low-level casters using gems to cast lv 2 spells.\\ In combat, They can all spam ??Frozen Heart??.\\ Air randoms can ??Summon Lesser Air Elemental??s and take advantage of Celestial Master ??Storm??s. Astral's can form communions, and Nature's can restrain enemies and chaff with ??Swarm??. | |
| {{:nations:ma:tien_chi:imperial_Alchemist.png?30&nolink}} | **??Imperial Alchemist??**\\ {{:misc:gui:gold.png?15&nolink}} 220\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F1A1W1E1}}, {{path>N2,100%FAWE,10%FAWEN}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](8)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](2)\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](20)\\ {{:abilities:Alchemy.png?15&nolink}}[[Alchemy]](50)\\ | a fusion of the Master of the Five Elements from EA and an Alchemist.\\ Still a jack of trades mage, Decent to have a few for sight searching and forging. | | | {{:nations:ma:tien_chi:imperial_Alchemist.png?30&nolink}} | **??Imperial Alchemist??**\\ {{:misc:gui:gold.png?15&nolink}} 220\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F1A1W1E1}}, {{path>N2,100%FAWE,10%FAWEN}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](8)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](2)\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](20)\\ {{:abilities:alchemist.png?15&nolink}}[[Alchemist]](50)\\ | A fusion of the ??Master of the Five Elements?? from EA and an Alchemist.\\ Still a jack of trades mage, Decent to have a few for sight searching and forging. \\ Their only downside compared to EA is that they aren't [[Sacred]], increasing their upkeep.\\ Oh, and that they're slow to recruit. | |
| {{:nations:ma:tien_chi:celestial_master.png?30&nolink}} | **??Celestial Master#803??**\\ {{:misc:gui:gold.png?15&nolink}} 275\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A1W2E1S1}}{{path>H2,100%AWSN,10%AWSN}} {{:misc:gui:research.png?15&nolink}} 19\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit-Sight]] | Weaker than its EA incarnation with less path variety, but now have a proper communion to lead in the form of Geomancers.\\ Still needed to make some of your better national summon, they also bring to the battlefield High-level Air with a common in addition to cross path involving it and Water, Earth, and Astral (and some also add nature to mix). | | | {{:nations:ma:tien_chi:celestial_master.png?30&nolink}} | **??Celestial Master#803??**\\ {{:misc:gui:gold.png?15&nolink}} 275\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A1W2E1S1}},{{path>H2,100%AWSN,10%AWSN}} {{:misc:gui:research.png?15&nolink}} 19\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit-Sight]] | While less mobile than its EA incarnation, & with less path variety, the Master now has cheap [[Communion|Slaves]] in the form of Geomancers. \\ Celestial Masters can be rough on their Geomancers, but it's worth the high battlefield Air/Water/Astral/Nature/Holy. \\ Out-of-battle, they're needed for your ??Celestial Hound??s and ??Celestial Soldier??s. | |
| {{:nations:ma:tien_chi:Prince_general.png?30&nolink}} | **??Prince General??**\\ {{:misc:gui:gold.png?15&nolink}} 230\\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:strength_of_the_spring.png?15&nolink}}[[strength of the spring]](50)\\ [[mounted]] | Sacred 120Ld, having more HP during Spring but less in Fall.\\ More often used to lead your biggest armies but could be used as a light thug depending on your bless. | | | {{:nations:ma:tien_chi:Prince_general.png?30&nolink}} | **??Prince General??**\\ {{:misc:gui:gold.png?15&nolink}} 230\\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:strength_of_the_spring.png?15&nolink}}[[strength of the spring]](50)\\ [[Mounted]] | Sacred 120 Leadership, having more HP during Spring but less during Autumn.\\ He //could// be a light thug, in the Spring, if your [[Bless]] is good. | |
| |
==== Troops ==== | ==== Troops ==== |
| |
===National Items=== | ===National Items=== |
***??Sword of the Five Elements??**: Const2, {{path>F1W1}}, {{gems>2F2W}}. Grants the user Reinvigoration and a lot of Attack and Defence skill. Useful on a Mage to protect himself and reduce Fague. (thug weapons has better DPS effects). Because of price, could mass-produce them to give to all mages in a communion. | ***??Sword of the Five Elements??**: Const2, {{path>F1W1}}, {{gems>2F2W}}. Grants the user [[Reinvigoration]] and a lot of Attack and Defence skill. Useful on a Mage to protect himself and reduce Fatigue. (thug weapons has better DPS effects). Because of price, could mass-produce them to give to all mages in a communion. |
***??Armor of the Five Elements??**: Const2, {{path>E1W1}}, {{gems>2E2A}}. Light but high prot armour that grants additional minor resistance to Fire, Shock, poison, and Magic. Useful on thugs. | ***??Armor of the Five Elements??**: Const2, {{path>E1A1}}, {{gems>2E2A}}. Light but high prot armour that grants additional minor resistance to Fire, Shock, poison, and Magic. Useful on thugs. |
| |
===National Dicount Items=== | ===National Discount Items=== |
***??Chi Shoes??**: Const2, {{path>A1}}, {{gems>4A}}. Let the wearer make an additional attack. Useful on High strength units but completed with more important Boot items like better map movement, quickness. | ***??Chi Shoes??**: Const2, {{path>A1}}, {{gems>4A}}. Let the wearer make an additional attack. Useful on High strength units but competes with more important Boot items like better map movement, quickness. |
***??Jade Armor??**: Const6, {{path>W2E1}}, {{gems>8W4E}}. Depending on the thug your trying to make could be a replacement for ??Boots of Quickness?? if need a different kind of footwear, or save gems on by fusing quickness with body prot. | ***??Jade Armor??**: Const6, {{path>W2E1}}, {{gems>8W4E}}. Depending on the thug your trying to make could be a replacement for ??Boots of Quickness?? if need a different kind of footwear, or save gems on by fusing quickness with body prot. |
=====Strategy===== | =====Strategy===== |