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t-ien-ch-i-ma [2022/07/17 14:04] nunda [National Features] moving highest path (water) first in the list |
t-ien-ch-i-ma [2024/07/09 04:41] (current) johnnydown Add Dom5 version marker |
{{ :nations:flags:MA_tien_chi.png?nolink|}} | [[dom6/t-ien-ch-i-ma|{{:wiki:dom5_version.png?100 }}]]{{ :nations:flags:MA_tien_chi.png?nolink|}} |
====== MA T'ien Ch'i Imperial Bureaucracy ====== | ====== MA T'ien Ch'i Imperial Bureaucracy ====== |
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^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ |
| Humans | Tower shield Soldiers\\ Human Cavalry\\ Cheap mages.\\ Long-lived Mages with wide Magic Spread. | {{path>W3}} (Rare 4) \\ {{path>A2}} (Rare 3) \\ {{path>F2}} (Rare 3) \\ {{path>E2}} (Rare 3)\\ {{path>S2}} (Rare 3)\\ {{path>N2}} (Rare 3)\\ **Summonable**\\ {{path>A2}} (Rare 4) {{path>W2}} (Rare 4) {{path>E2}} (Rare 4) {{path>S2}} (Rare 3) {{path>N3}} (Rare 4) | Average ({{path>H2}}) | {{:misc:gui:castle.png?30&nolink}} Standard Forts (castle) | | | Humans | Tower shield Soldiers\\ Human Cavalry\\ Cheap mages.\\ Long-lived Mages with wide Magic Spread. | {{path>W3}} (Rare 4) \\ {{path>F2}} (Rare 3) \\ {{path>A2}} (Rare 3) \\ {{path>E2}} (Rare 3)\\ {{path>S2}} (Rare 3)\\ {{path>N2}} (Rare 3)\\ **Summonable**\\ {{path>A2}} (Rare 4) {{path>W2}} (Rare 4) {{path>E2}} (Rare 4) {{path>S2}} (Rare 3) {{path>N3}} (Rare 4) | Average ({{path>H2}}) | {{:misc:gui:castle.png?30&nolink}} Standard Forts (castle) | |
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=== Bad (but sometimes Good) Omens === | === Bad (but sometimes Good) Omens === |
Your forts have a lot of options for production. Lots of utility commanders and cheap mages. Many commanders are {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller|Fortune Tellers]], so you can tank {{:misc:scales:misfortune.png?14&nolink}}Misfortune more easily. | Your forts have a lot of options for production. Lots of utility commanders and cheap mages. Many commanders are {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller|Fortune Tellers]], so you can tank {{:misc:scales:misfortune.png?14&nolink}}Misfortune more easily. |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ma:tien_chi:scout.png?30&nolink}} | **??Scout??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?20&nolink}}[[mountain survival]]\\ {{:abilities:forest_survival.png?20&nolink}}[[Forest survival]]\\ | You get two options for gathering info, a normal scout and a Spy.\\ very few nations have Spies! You're paying 45 extra Gold (and passing on buying another Scout that turn) for better info, higher Stealth, and possible [[Unrest|trolling]]. | | | {{:nations:ma:tien_chi:scout.png?30&nolink}} | **??Scout??**\\ {{gold}} 25\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?20&nolink}}[[mountain survival]]\\ {{:abilities:forest_survival.png?20&nolink}}[[Forest survival]]\\ | You get two options for gathering info, a normal scout and a Spy.\\ very few nations have Spies! You're paying 45 extra Gold (and passing on buying another Scout that turn) for better info, higher Stealth, and possible [[Unrest|trolling]]. | |
| {{:nations:ma:tien_chi:imperial_Consort.png?30&nolink}} | **??Imperial Consort??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:stealthy.png?15&nolink}}[[stealthy]](70)\\ {{:abilities:spy.png?15&nolink}}[[spy]]\\ [[Female]] | ::: | | | {{:nations:ma:tien_chi:imperial_Consort.png?30&nolink}} | **??Imperial Consort??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:stealthy.png?15&nolink}}[[stealthy]](70)\\ {{:abilities:spy.png?15&nolink}}[[spy]]\\ [[Female]] | ::: | |
| {{:nations:ma:tien_chi:eunuch.png?30&nolink}} | **??Eunuch??**\\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Patrol_bonus.png?15&nolink}} [[Patrol bonus]] (15)\\ {{:abilities:Defence_Organizer.png?20&nolink}}[[Defence Organizer]](2)\\ {{:abilities:tax_collector.png?20&nolink}}[[tax-collector]]\\ | A general-purpose commander, he can be used for expansion, but he's better at maintaining the stability of your territory.\\ Not just effective at patrolling and shuffling your doods, he also also increases local PD for free.\\ It's worth having a few early on, roaming the lands & setting up defenses. | | | {{:nations:ma:tien_chi:eunuch.png?30&nolink}} | **??Eunuch??**\\ {{gold}} 35\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:Patrol_bonus.png?15&nolink}} [[Patrol bonus]] (15)\\ {{:abilities:Defence_Organizer.png?20&nolink}}[[Defence Organizer]](2)\\ {{:abilities:tax_collector.png?20&nolink}}[[tax-collector]]\\ | A general-purpose commander, he can be used for expansion, but he's better at maintaining the stability of your territory.\\ Not just effective at patrolling and shuffling your doods, he also also increases local PD for free.\\ It's worth having a few early on, roaming the lands & setting up defenses. | |
| {{:nations:ma:tien_chi:General.png?30&nolink}} | **??General#792??**\\ {{gold}} 80\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | [[Mounted]] | 80 Leadership and well-equipped. \\ He even comes with a bow, so he can stay within your other archers and participate alongside them. | | | {{:nations:ma:tien_chi:General.png?30&nolink}} | **??General#792??**\\ {{gold}} 80\\ {{:misc:gui:resources.png?15&nolink}} 41 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | [[Mounted]] | 80 Leadership and well-equipped. \\ He even comes with a bow, so he can stay within your other archers and participate alongside them. | |
| {{:nations:ma:tien_chi:ceremonial_master.png?30&nolink}} | **??Ceremonial Master??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%) | Can lead your sacred expansions and counter undead.\\ | | | {{:nations:ma:tien_chi:ceremonial_master.png?30&nolink}} | **??Ceremonial Master??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%) | Can lead your sacred expansions and counter undead.\\ | |
| {{:nations:ma:tien_chi:Minister_of_Rituals.png?30&nolink}} | **??Minister of Rituals??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%)\\ {{:abilities:Bringer_of_fortune.png?15&nolink}}[[Bringer of fortune]](2) | Step up a priest with more holy spells. Giving up mage production In a fort to Having a stack of them also will boost good event, Hopefully causing an influx of Gems, Gold, and mabey unique mages. | | | {{:nations:ma:tien_chi:Minister_of_Rituals.png?30&nolink}} | **??Minister of Rituals??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%)\\ {{:abilities:Bringer_of_fortune.png?15&nolink}}[[Bringer of fortune]](2) | Step up a priest with more holy spells. Giving up mage production In a fort to Having a stack of them also will boost good event, Hopefully causing an influx of Gems, Gold, and mabey unique mages. | |
| {{:nations:ma:tien_chi:Imperial_geomancer.png?30&nolink}} | **??Imperial Geomancer??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1S1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%)\\ {{:abilities:old_age.png?15&nolink}}[[Old Age]](55/50) | Your Communion mages. Decent researchers, Communion slaves, and Masters for battlefield Earth.\\ You will want a lot of them, at least in the mid-game. | | | {{:nations:ma:tien_chi:Imperial_geomancer.png?30&nolink}} | **??Imperial Geomancer??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1S1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:fortune_teller.png?15&nolink}}[[fortune teller]](10%)\\ {{:abilities:old_age.png?15&nolink}}[[Old Age]](55/50) | Your Communion mages. Decent researchers, Communion slaves, and Masters for battlefield Earth.\\ You will want a lot of them, at least in the mid-game. | |
| {{:nations:ma:tien_chi:Minister_of_Magic.png?30&nolink}} | **??Minister of Magic??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>100%AWES,10%AWES}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:adept_researcher.png?15&nolink}}[[adept researcher]](+4) | Purely a Research monkey, with 11.2 Research Points (on average) for the price of 9.\\ They're not very useful in combat, but the {{path>A1}} ones can make ??Owl Quills??. | | | {{:nations:ma:tien_chi:Minister_of_Magic.png?30&nolink}} | **??Minister of Magic??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>100%AWES,10%AWES}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:adept_researcher.png?15&nolink}}[[adept researcher]](+4) | Purely a Research monkey, with 11.2 Research Points (on average) for the price of 9.\\ They're not very useful in combat, but the {{path>A1}} ones can make ??Owl Quills??. | |
| {{:nations:ma:tien_chi:Apothecary.png?30&nolink}} | **??Apothecary??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10)\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](5)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](1)\\ | On top of being slightly cheaper than indie {{path>N1}} mages, she removes [[Disease|Diseases]]. \\ She's your cheapest option for boosting Supply. \\ When not needed for that, keep her with your Geomancers for when Winter comes. | | | {{:nations:ma:tien_chi:Apothecary.png?30&nolink}} | **??Apothecary??**\\ {{gold}} 65\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10)\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](5)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](1)\\ | On top of being slightly cheaper than indie {{path>N1}} mages, he removes [[Disease|Diseases]]. \\ He's your cheapest option for boosting Supply. \\ When not needed for that, keep him with your Geomancers for when Winter comes. | |
| {{:nations:ma:tien_chi:Alchemist_of_the_five_elements.png?30&nolink}} | **??Alchemist of the Five Elements??**\\ {{gold}} 85\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1,100%FAWE,10%FAWEN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10)\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](8)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](1)\\ {{:abilities:Alchemist.png?15&nolink}}[[Alchemist]](25)\\ | For twenty additional gold, you get an Apothecary with 1.1 (on average) extra paths.\\ Amusingly, only a little more than half of them can actually make use of their Alchemy skills. \\ {{path>F1N1}}'s are the stars of the bunch, being your only off-capital Fire access for ??Transmute Fire?? and ??Lightless Lantern??s. | | | {{:nations:ma:tien_chi:Alchemist_of_the_five_elements.png?30&nolink}} | **??Alchemist of the Five Elements??**\\ {{gold}} 85\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1,100%FAWE,10%FAWEN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](10)\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](8)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](1)\\ {{:abilities:Alchemist.png?15&nolink}}[[Alchemist]](25)\\ | For twenty additional gold, you get an Apothecary with 1.1 (on average) extra paths.\\ Amusingly, only a little more than half of them can actually make use of their Alchemy skills. \\ {{path>F1N1}}'s are the stars of the bunch, being your only off-capital Fire access for ??Transmute Fire?? and ??Lightless Lantern??s. | |
| {{:nations:ma:tien_chi:master_of_the_way.png?30&nolink}} | **??Master of the Way??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ + Foreign Rec | {{path>W1H1,100%AWSN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]]\\ | Decent mages you can also recruit outside forts.\\ They make up most of your mage core as low-level casters using gems to cast lv 2 spells.\\ In combat, They can all spam ??Frozen Heart??.\\ Air randoms can ??Summon Lesser Air Elemental??s and take advantage of Celestial Master ??Storm??s. Astral's can form communions, and Nature's can restrain enemies and chaff with ??Swarm??. | | | {{:nations:ma:tien_chi:master_of_the_way.png?30&nolink}} | **??Master of the Way??**\\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ + Foreign Rec | {{path>W1H1,100%AWSN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]]\\ | Decent mages you can also recruit outside forts.\\ They make up most of your mage core as low-level casters using gems to cast lv 2 spells.\\ In combat, They can all spam ??Frozen Heart??.\\ Air randoms can ??Summon Lesser Air Elemental??s and take advantage of Celestial Master ??Storm??s. Astral's can form communions, and Nature's can restrain enemies and chaff with ??Swarm??. | |
| {{:nations:ma:tien_chi:imperial_Alchemist.png?30&nolink}} | **??Imperial Alchemist??**\\ {{:misc:gui:gold.png?15&nolink}} 220\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F1A1W1E1}}, {{path>N2,100%FAWE,10%FAWEN}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](8)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](2)\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](20)\\ {{:abilities:alchemist.png?15&nolink}}[[Alchemist]](50)\\ | A fusion of the ??Master of the Five Elements?? from EA and an Alchemist.\\ Still a jack of trades mage, Decent to have a few for sight searching and forging. \\ Their only downside compared to EA is that they aren't [[Sacred]], increasing their upkeep.\\ Oh, and that they're slow to recruit. | | | {{:nations:ma:tien_chi:imperial_Alchemist.png?30&nolink}} | **??Imperial Alchemist??**\\ {{:misc:gui:gold.png?15&nolink}} 220\\ {{:misc:gui:resources.png?15&nolink}} 4 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F1A1W1E1}}, {{path>N2,100%FAWE,10%FAWEN}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:resist_poison.png?20&nolink}} [[resist poison]](8)\\ {{:abilities:Disease_healer.png?15&nolink}}[[Disease Healer]](2)\\ {{:abilities:supply_bonus.png?15&nolink}}[[supply bonus]](20)\\ {{:abilities:alchemist.png?15&nolink}}[[Alchemist]](50)\\ | A fusion of the ??Master of the Five Elements?? from EA and an Alchemist.\\ Still a jack of trades mage, Decent to have a few for sight searching and forging. \\ Their only downside compared to EA is that they aren't [[Sacred]], increasing their upkeep.\\ Oh, and that they're slow to recruit. | |
| {{:nations:ma:tien_chi:celestial_master.png?30&nolink}} | **??Celestial Master#803??**\\ {{:misc:gui:gold.png?15&nolink}} 275\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A1W2E1S1}},{{path>H2,100%AWSN,10%AWSN}} {{:misc:gui:research.png?15&nolink}} 19\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit-Sight]] | While less mobile than its EA incarnation, & with less path variety, the Master now has cheap [[Communion|Slaves]] in the form of Geomancers. \\ Celestial Masters can be rough on their Geomancers, but it's worth the high battlefield Air/Water/Astral/Nature/Holy. \\ Out-of-battle, they're needed for your ??Celestial Hound??s and ??Celestial Soldier??s. | | | {{:nations:ma:tien_chi:celestial_master.png?30&nolink}} | **??Celestial Master#803??**\\ {{:misc:gui:gold.png?15&nolink}} 275\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>A1W2E1S1}},{{path>H2,100%AWSN,10%AWSN}} {{:misc:gui:research.png?15&nolink}} 19\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:need_not_eat.png?15&nolink}}[[need not eat]]\\ {{:abilities:spirit_sight.png?15&nolink}}[[Spirit-Sight]] | While less mobile than its EA incarnation, & with less path variety, the Master now has cheap [[Communion|Slaves]] in the form of Geomancers. \\ Celestial Masters can be rough on their Geomancers, but it's worth the high battlefield Air/Water/Astral/Nature/Holy. \\ Out-of-battle, they're needed for your ??Celestial Hound??s and ??Celestial Soldier??s. | |
| {{:nations:ma:tien_chi:Prince_general.png?30&nolink}} | **??Prince General??**\\ {{:misc:gui:gold.png?15&nolink}} 230\\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:strength_of_the_spring.png?15&nolink}}[[strength of the spring]](50)\\ [[Mounted]] | Sacred 120 Leadership, having more HP during Spring but less during Autumn.\\ He //could// be a light thug, in the Spring, if your [[Bless]] is good. | | | {{:nations:ma:tien_chi:Prince_general.png?30&nolink}} | **??Prince General??**\\ {{:misc:gui:gold.png?15&nolink}} 230\\ {{:misc:gui:resources.png?15&nolink}} 38 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}}[[Sacred]]\\ {{:abilities:strength_of_the_spring.png?15&nolink}}[[strength of the spring]](50)\\ [[Mounted]] | Sacred 120 Leadership, having more HP during Spring but less during Autumn.\\ He //could// be a light thug, in the Spring, if your [[Bless]] is good. | |
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==== Troops ==== | ==== Troops ==== |