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talk:fear

TBD: There was something about fear values above a certain value also increasing the severity of the penalty.

(Possible answer: the manual says that Fear auras increase their check difficulty by 1 for each 5 points of auras strength. But this may be separate from how much morale is reduced?)

TBD: How high is the moral hit

TBD: How do morale hits stack/retrigger?

TBD: Specific recovery rates

(From Loggy's reverse engineering: "The modifier is halved (rounding down) every combat round.")

TBD: How does the squad's collective morale combine for the check?

TBD: For units affected by multiple fear/morale effects, which one is applied each round?

talk/fear.txt · Last modified: 2022/01/25 18:53 by wintermute92