A few comments by Maerlande:
Setting up
In create game, mention using the same level of independents as the MP game. Usually 5.
Maybe explain 6 PD. But for SP testing I use 11 if I can afford it.
For pretender mention that high resource or rec point units may need specific scales to work.
Good comment on disciples games and making both Pretender and disciple.
Common Mistakes
Nice use of the sidebar. Good trick
For commanders consider a couple bodyguards for fragile commanders. Something slow and tough melee.
Watch range of spells like bless closely. 10 squares. You can count squares using arrow keys to move a formation.
For blessing with H1 consider hold attack.
Choosing
Consider bait squads of junk like markata or weak bats :) You know :)
Blatant weaknesses on important troops like Yavana with zero protection and crappy shields. But awe and hit hard.
The section on sacreds will need more development. How do you evaluate them?
Common Independents
My quick list:
Barbarians
Lizards and shamen
Bone tribe
Poison in water
Dual dagger tribes (land and water)
Blowpipes
Heavy cavalry
Crossbows
Scripting
Big section and will take a lot of work.
Advanced Tips
=Flyers=
I'm sure you have lots of hints for this.
=Tramplers=
I often use very slow heavy infantry with your best morale in the elephant squads. That way they stay way behind.
Be sure to put commanders out of the retreat path of elephants. Top or bottom corner. Or if elephants on flank then middle.
=Thug=
I'd put in a couple examples. There are not very many thugs that work early.
New section: Monster expansion
haha
I better help with the Kailas example :) I better gitgud with it first :)
Naaira: Notes to myself