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"Oceania is not as tough of a water nation to get on land as others like EA Pelagia (totally sucks), and EA R'lyeh (requires fish amulets to do much of anything on land).
Their downside is chaos dominion on land, and they are really limited to coastal forts, making it harder to push inland. They have very strong amphibious units and super strong Capricorn mages. They have Sirins that have change in aspect on land. They are sort of the underwater version of Pangea without the Maenids and blood.
Most obvious strat in SP games is to grab as many coastal provinces as you possibly can in the early game and fort as many of them as you can as quick as you can. Capricorns are capable of strong nature and water summons, and these will comprise the bulk of your armies inland backed up with the strong cav units others have mentioned. Similar strats that Pangea would use work here with the exception that you wont have powerful blood summons in late game.
Powerful summons to go for in mid game include Naiad Warriors. These are extremely powerful amphibious front line infantry with high protection and awe. Very capable front line holders allowing your cav to do the real damage. Way better front line infantry than the Vine Ogres Pangea typically uses in mid game.
Oceania actually does have some benefits to death crosspaths on your pretender. Namely, water/death summons, some of which are really powerful."
"Oceania is not as tough of a water nation to get on land as others like EA Pelagia (totally sucks), and EA R'lyeh (requires fish amulets to do much of anything on land).
Their downside is chaos dominion on land, and they are really limited to coastal forts, making it harder to push inland. They have very strong amphibious units and super strong Capricorn mages. They have Sirins that have change in aspect on land. They are sort of the underwater version of Pangea without the Maenids and blood.
Most obvious strat in SP games is to grab as many coastal provinces as you possibly can in the early game and fort as many of them as you can as quick as you can. Capricorns are capable of strong nature and water summons, and these will comprise the bulk of your armies inland backed up with the strong cav units others have mentioned. Similar strats that Pangea would use work here with the exception that you wont have powerful blood summons in late game.
Powerful summons to go for in mid game include Naiad Warriors. These are extremely powerful amphibious front line infantry with high protection and awe. Very capable front line holders allowing your cav to do the real damage. Way better front line infantry than the Vine Ogres Pangea typically uses in mid game.
Oceania actually does have some benefits to death crosspaths on your pretender. Namely, water/death summons, some of which are really powerful."