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tartarian-gate [2022/03/27 09:03]
wigglefig reformatted, updated so all tarts have poor amphib
tartarian-gate [2022/03/27 09:05]
wigglefig
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 ??Tartarian Gate?? is a Conjuration 9 {{path>D7}} [[rituals | ritual]] which summons one of a number of non-unique tartarians for {{gems>10D}}. The unspecified tortures these ancient gods and titans undergo in Tartarus are not pretty; although all tartarians have the potential to be powerful mages, many are [[afflictions | feebleminded]] and most are summoned as units instead of commanders, requiring a ??Gift of Reason??/??Divine Name?? and healing to unlock their full capabilities. Their [[shattered soul]] trait cannot be removed and causes them to occasionally do random actions on their own, leaving you unable to give them orders. ??Tartarian Gate?? is a Conjuration 9 {{path>D7}} [[rituals | ritual]] which summons one of a number of non-unique tartarians for {{gems>10D}}. The unspecified tortures these ancient gods and titans undergo in Tartarus are not pretty; although all tartarians have the potential to be powerful mages, many are [[afflictions | feebleminded]] and most are summoned as units instead of commanders, requiring a ??Gift of Reason??/??Divine Name?? and healing to unlock their full capabilities. Their [[shattered soul]] trait cannot be removed and causes them to occasionally do random actions on their own, leaving you unable to give them orders.
  
-Due to the difficulties involved in making tartarians useful and the high research and magic path requirement, Tartarian Gate is not usually a threat until the late game. Although tartarians can make good heavy thugs, where they stand out is as an alternative to [[Elemental Royalty]] for summoning durable, high-path mages that are difficult to assassinate and can reliably cast critical battlefield spells. When human mages are dying in droves to ??Flames from the Sky?? and all the unique summons are gone, tartarians can still be mass produced to bring a supply of diverse, big casters to late game battles.+Due to the difficulties involved in making tartarians useful and the high research and magic path requirement, Tartarian Gate is not usually a threat until the late game. Although tartarians can make good heavy thugs, where they stand out is as an alternative to [[Elemental Royalty]] for summoning durable, high-path mages that are difficult to assassinate and can reliably cast critical battlefield spells. When human mages are dying in droves to ??Flames from the Sky?? and all the unique summons are gone, tartarians can still be mass produced to bring a supply of big, diverse casters to late game battles.
  
 ====Afflictions==== ====Afflictions====
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 =====Tartarians===== =====Tartarians=====
-A table of tartarians is included below. As undead, all tartarians have significant cold resistance, poison resistance, spirit sight and a ridiculous hitpoint pool. They also have fear, being scary gods who have returned from the realm of perpetual pain. The shattered soul trait is similar to [[insane]], but allows more destructive random actions; see the [[insane | dedicated page]] for more details. Note that the paths will only be revealed once you have removed feebleminded and made the tartarian a commander.+A table of tartarians is included below. As undead, all tartarians have significant cold resistance, poison resistance, spirit sight and a ridiculous amount of hitpoints. They also have fear, being scary gods who have returned from the realm of perpetual pain. The shattered soul trait is similar to [[insane]], but allows more destructive random actions; see the [[insane | dedicated page]] for more details. Note that the paths will only be revealed once you have removed feebleminded and made the tartarian a commander.
  
 All tartarians have the following abilities, which will be omitted from the table for brevity: All tartarians have the following abilities, which will be omitted from the table for brevity:
tartarian-gate.txt ยท Last modified: 2022/08/15 22:00 by wigglefig