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template:precisionroll [2021/10/26 21:46]
naaira
template:precisionroll [2025/04/13 22:09] (current)
arco
Line 1: Line 1:
 <template> <template>
-<WRAP box round 800px center>==== The Precision Roll ==== +<WRAP box round 800px center>==== Precision Roll ==== 
-<WRAP centeralign> __**If Precision is higher than 10**__</WRAP> + 
-<WRAP column half> +number of squares from attacker to target is Distance, diagonals count as 1.41 \\ - take unit Precision, effects like storm apply here \\ - add weapon/spell Precision \\ - if Precision is 75+ hit and abort the rest \\ \\ - double Precision above 10 and use this as the Score\\ - 4% for halved Score, 2% for 1/3 Score \\ - if (Score/2-2) >= Distance hit and abort the rest \\ \\ - calculate ( (random between 0 and Score-1)+(Distance*1.25, rounded down) )/Score and round down the Result \\ - random between 0 and Result Deviation \\ - for each point of Deviation, do two random rolls: (1, 0, or -1) on the vertical axis, and (1, 0, or -1) on the horizontal axis 
-**Attacker roll:** Attacker Precision value \\ Precision bonus from weapon or spells \\ - Precision penalties (such as firing in Darkness) \\ + DRN +</WRAP>
-</WRAP><WRAP column half>**Range:** Number of squares from attacker to target square</WRAP> +
------- +
-<WRAP centeralign> __**If Precision is 10 or less**__</WRAP> +
-<WRAP column half> +
-**Attacker roll:** (Attacker Precision value / 2 - 2 \\ + Precision bonus from weapon or spells \\ - Precision penalties (such as firing in Darkness\\ DRN +
-</WRAP><WRAP column half>**Range:** Number of squares from attacker to target square</WRAP> +
------- +
-<WRAP centeralign> +
-If Precision roll is higher or equal to Range => The missile hits target square \\ +
-If Precision roll is lower than Range => The missile deviates from target square \\ +
-The amount of deviation is equal to the range x 1.25 / Precision  +
-</WRAP></WRAP>+
 </template> </template>
template/precisionroll.1635284785.txt.gz · Last modified: 2021/10/26 21:46 by naaira