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template:precisionroll [2025/04/08 11:48] arco fixed mistake, communicated with OG poster |
template:precisionroll [2025/04/13 22:09] (current) arco |
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| <WRAP box round 800px center> | <WRAP box round 800px center> | ||
| - | <WRAP group> | ||
| - | <WRAP column half rightalign> | ||
| - | $\text{If Attacker Precision value} \gt 10$ | ||
| - | </ | ||
| - | $\text{Precision score} = \text{Attacker Precision value} -7$ | ||
| - | </ | ||
| - | <WRAP group> | ||
| - | <WRAP column half rightalign> | ||
| - | $\text{If Attacker Precision value} \le 10$ | ||
| - | </ | ||
| - | $\text{Precision score} = \frac{\text{Attacker Precision value}}{2} -2$ | ||
| - | </ | ||
| - | ---- | + | - number of squares from attacker to target is Distance, diagonals count as 1.41 \\ - take unit Precision, effects like storm apply here \\ - add weapon/ |
| - | + | </ | |
| - | <WRAP column half> | + | |
| - | **Precision | + | |
| - | </WRAP><WRAP column half> | + | |
| - | + | ||
| - | ------ | + | |
| - | <WRAP centeralign> | + | |
| - | If Precision roll $\ge$ Range => The missile hits target square | + | |
| - | If Precision roll is $\lt$ Range => The missile deviates from target square | + | |
| - | The amount | + | |
| - | </ | + | |
| </ | </ | ||