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template:precisionroll [2025/04/08 11:48]
arco fixed mistake, communicated with OG poster
template:precisionroll [2025/04/13 22:09] (current)
arco
Line 1: Line 1:
 <template> <template>
 <WRAP box round 800px center>==== Precision Roll ==== <WRAP box round 800px center>==== Precision Roll ====
-<WRAP group> 
-<WRAP column half rightalign> 
-$\text{If Attacker Precision value} \gt 10$ 
-</WRAP><WRAP column half> 
-$\text{Precision score} = \text{Attacker Precision value} -7$ 
-</WRAP></WRAP> 
-<WRAP group> 
-<WRAP column half rightalign> 
-$\text{If Attacker Precision value} \le 10$ 
-</WRAP><WRAP column half> 
-$\text{Precision score} = \frac{\text{Attacker Precision value}}{2} -2$ 
-</WRAP></WRAP> 
  
----- +number of squares from attacker to target is Distance, diagonals count as 1.41 \\ take unit Precision, effects like storm apply here \\ add weapon/spell Precision \\ if Precision is 75+ hit and abort the rest \\ \\ - double Precision above 10 and use this as the Score\\ 4% for halved Score, 2% for 1/3 Score \\ - if (Score/2-2) >= Distance hit and abort the rest \\ \\ - calculate ( (random between 0 and Score-1)+(Distance*1.25, rounded down) )/Score and round down the Result \\ - random between 0 and Result Deviation \\ - for each point of Deviation, do two random rolls: (1, 0, or -1) on the vertical axis, and (1, 0, or -1) on the horizontal axis 
- +</WRAP>
-<WRAP column half> +
-**Precision roll:** Precision score \\ 4% for halved score, 2% for 1/3 score \\ +
-</WRAP><WRAP column half>**Range:** Number of squares from attacker to target square. \\ //Diagonals count as 1.41 square//</WRAP> +
- +
------- +
-<WRAP centeralign> +
-If Precision roll $\ge$ Range => The missile hits target square \+
-If Precision roll is $\lt$ Range => The missile deviates from target square \\ +
-The amount of deviation is equal to the range x 1.25 / Precision  +
-</WRAP></WRAP>+
 </template> </template>
template/precisionroll.1744112896.txt.gz · Last modified: 2025/04/08 11:48 by arco