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template:precisionroll [2025/04/12 21:40] arco |
template:precisionroll [2025/04/13 22:09] (current) arco |
<WRAP box round 800px center>==== Precision Roll ==== | <WRAP box round 800px center>==== Precision Roll ==== |
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- number of squares from attacker to target is Distance, diagonals count as 1.41 \\ - take unit Precision and modify for effects like storm \\ - add weapon/spell Precision \\ - if Precision is 75+ hit and abort the rest \\ \\ - double Precision above 10 and use this as the Score\\ - 4% for halved Score, 2% for 1/3 Score \\ - if (Score/2-2) >= Distance hit and abort the rest \\ \\ - calculate ( (random between 0 and Score-1)+(Distance*1.25, rounded down) )/Score and round down the Result \\ - random between 0 and Result = Deviation \\ - Deviation direction is determined (unknown, presumably equal odds for all directions) | - number of squares from attacker to target is Distance, diagonals count as 1.41 \\ - take unit Precision, effects like storm apply here \\ - add weapon/spell Precision \\ - if Precision is 75+ hit and abort the rest \\ \\ - double Precision above 10 and use this as the Score\\ - 4% for halved Score, 2% for 1/3 Score \\ - if (Score/2-2) >= Distance hit and abort the rest \\ \\ - calculate ( (random between 0 and Score-1)+(Distance*1.25, rounded down) )/Score and round down the Result \\ - random between 0 and Result = Deviation \\ - for each point of Deviation, do two random rolls: (1, 0, or -1) on the vertical axis, and (1, 0, or -1) on the horizontal axis |
</WRAP> | </WRAP> |
</template> | </template> |