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template:precisionroll [2025/04/13 22:09]
arco
template:precisionroll [2025/04/13 22:09] (current)
arco
Line 2: Line 2:
 <WRAP box round 800px center>==== Precision Roll ==== <WRAP box round 800px center>==== Precision Roll ====
  
-- number of squares from attacker to target is Distance, diagonals count as 1.41 \\ - take unit Precision, effects like storm apply here \\ - add weapon/spell Precision \\ - if Precision is 75+ hit and abort the rest \\ \\ - double Precision above 10 and use this as the Score\\ - 4% for halved Score, 2% for 1/3 Score \\ - if (Score/2-2) >= Distance hit and abort the rest \\ \\ - calculate ( (random between 0 and Score-1)+(Distance*1.25, rounded down) )/Score and round down the Result \\ - random between 0 and Result = Deviation \\ - for each point of Deviation, do two random rolls: (1, 0 ,or -1) on the vertical axis, and (1, 0, or -1) on the horizontal axis+- number of squares from attacker to target is Distance, diagonals count as 1.41 \\ - take unit Precision, effects like storm apply here \\ - add weapon/spell Precision \\ - if Precision is 75+ hit and abort the rest \\ \\ - double Precision above 10 and use this as the Score\\ - 4% for halved Score, 2% for 1/3 Score \\ - if (Score/2-2) >= Distance hit and abort the rest \\ \\ - calculate ( (random between 0 and Score-1)+(Distance*1.25, rounded down) )/Score and round down the Result \\ - random between 0 and Result = Deviation \\ - for each point of Deviation, do two random rolls: (1, 0, or -1) on the vertical axis, and (1, 0, or -1) on the horizontal axis
 </WRAP> </WRAP>
 </template> </template>
template/precisionroll.1744582154.txt.gz · Last modified: 2025/04/13 22:09 by arco