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therodos-ea [2022/06/19 23:23]
wigglefig
therodos-ea [2023/07/08 21:34] (current)
dast [Capital Special Sites]
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 Many of the units in this nation's lineup are adapted from Greek myths surrounding the crafter daimones who protected an infant Zeus from his father Cronos. The story of a race plunged underwater as part of divine retribution is also reminiscent of the flood after the end of the war with the giants in Ovid. The nation's [[https://en.wikipedia.org/wiki/Telchines|Telkhines]] are also of Greek myth, and just like in myth they mixed water from the Styx with sulfur to create a terrible poison. Many of the units in this nation's lineup are adapted from Greek myths surrounding the crafter daimones who protected an infant Zeus from his father Cronos. The story of a race plunged underwater as part of divine retribution is also reminiscent of the flood after the end of the war with the giants in Ovid. The nation's [[https://en.wikipedia.org/wiki/Telchines|Telkhines]] are also of Greek myth, and just like in myth they mixed water from the Styx with sulfur to create a terrible poison.
  
-Therodos shares an era with the other last living remnant of the Telkhine's empire: [[berytos ea | Berytos, The Phoenix Empire]].+Therodos shares an era with the other remnant of the Telkhine's empire: [[berytos ea | Berytos, The Phoenix Empire]].
  
 ===== Overview ===== ===== Overview =====
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 === Freespawn === === Freespawn ===
 As mentioned earlier, Therodos' dominion kills population to generate ethereal units in forts. Death scales increase the number of units generated. Forts also prevent the complete depletion of population. As mentioned earlier, Therodos' dominion kills population to generate ethereal units in forts. Death scales increase the number of units generated. Forts also prevent the complete depletion of population.
 +
 +The rate at which dominion kills population is not completely clear, but Dom4 wiki says it is 1% of the population per candle. So that growth 3 only goes 0.6 of the way to cancelling out a single candle.
  
 It is worth noting a few things about the ethereal units.  It is worth noting a few things about the ethereal units. 
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 The following commanders can only be recruited in coastal forts. The following commanders can only be recruited in coastal forts.
 ^ Image  ^ Unit Name  ^ Special Attributes  ^ Comments  ^ ^ Image  ^ Unit Name  ^ Special Attributes  ^ Comments  ^
-| {{:nations:ea:therodos:therodian_scout.png?nolink}}  | **??Therodian Scout??**\\ {{gold}} 25\\ {{resources}} 3\\ {{recpoints}} 1  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (+55)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Slightly stealthier than a generic scout.  |+| {{:nations:ea:therodos:therodian_scout.png?nolink}}  | **??Therodian Scout??**\\ {{gold}} 25\\ {{resources}} 3\\ {{recpoints}} 1  | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (+55)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Slightly stealthier than a generic scout.  |
 | {{:nations:ea:therodos:therodian_commander.png?nolink}}  | **??Therodian Commander??**\\ {{gold}} 40\\ {{resources}} 31\\ {{recpoints}} 1  |   | At 60 leadership, the Therodian Commander is incapable of leading troops in formation, meaning there is little to recommend it as a commander over indies or Meliai.  | | {{:nations:ea:therodos:therodian_commander.png?nolink}}  | **??Therodian Commander??**\\ {{gold}} 40\\ {{resources}} 31\\ {{recpoints}} 1  |   | At 60 leadership, the Therodian Commander is incapable of leading troops in formation, meaning there is little to recommend it as a commander over indies or Meliai.  |
-| {{:nations:ea:therodos:kabeiros.png?nolink}}  | **??Kabeiros??**\\ {{gold}} 125\\ {{resources}} 7\\ {{recpoints}} 2  | {{path>E1R9,100%FAWE}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (5)\\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (1/month)  | The Kabeiros' low paths makes its combat power somewhat unreliable; the most valuable path is {{path>E2}}, with the others dropping precipitously in desirability. However, it is a much more gold-efficient researcher than the Melia and comes with a forge bonus for squeezing more value out of your gem income.  |+| {{:nations:ea:therodos:kabeiros.png?nolink}}  | **??Kabeiros??**\\ {{gold}} 125\\ {{resources}} 7\\ {{recpoints}} 2  | {{path>E1R9,100%FAWE}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (5)\\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (1/month)  | The Kabeiros' low paths makes its combat power somewhat unreliable. However, it is a much more gold-efficient researcher than the Melia and comes with a forge bonus to pair with its solid forging paths. It can potentially also help pay for the resources of Therodos' coastal troops.  |
  
 ==== Units ==== ==== Units ====
  
 ^ Image  ^ Unit Name  ^ Special Attributes  ^ Comments  ^ ^ Image  ^ Unit Name  ^ Special Attributes  ^ Comments  ^
-| {{:nations:ea:therodos:kourete.png?nolink}}  | **??Kourete??**\\ {{gold}} 28\\ {{resources}} 23\\ {{recpoints}} 36\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ Size when Sailing: 2\\ {{:abilities:bad_formation_fighter.png?15&nolink}} [[Bad Formation Fighter]] (-2)\\ {{:abilities:berserker.png?15&nolink}} [[Berserk when Blessed]] (3)\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\  | Sacred dancing warriors that are Therodos' only recruitable unit from the capital. Their mixture of abilities results in some interesting strategic and tactical implications. Since they are magic beings, they can only be led by magic leaders, meaning Kourete ferries need to be more specifically planned. When blessed, they will immediately charge forward due to going berserk, which may cause them to separate from the rest of your army and engage the opponent piecemeal if blessed in small groups at a time. Finally, being bad formation fighters makes them much less efficient to buff and reduces their tankiness and damage output per square.  |+| {{:nations:ea:therodos:kourete.png?nolink}}  | **??Kourete??**\\ {{gold}} 28\\ {{resources}} 23\\ {{recpoints}} 36\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ Size when Sailing: 2\\ {{:abilities:bad_formation_fighter.png?15&nolink}} [[Bad Formation Fighter]] (-2)\\ {{:abilities:berserker.png?15&nolink}} [[Berserk when Blessed]] (3)\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\  | Sacred dancing warriors that are Therodos' only recruitable unit from the capital. Their mixture of abilities results in some interesting strategic and tactical implications. Since they are magic beings, they can only be led by magic leaders, meaning Kourete ferries need to be more specifically planned. When blessed, they will immediately charge forward due to going berserk, which may cause them to separate from the rest of your army and engage the opponent piecemeal if blessed in small groups at a time. Finally, being bad formation fighters makes them less efficient to buff and makes their tankiness somewhat lower than what might be expected.  |
  
 The following units can only be recruited in coastal forts. The following units can only be recruited in coastal forts.
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 | {{:nations:ea:therodos:therodian_archer.png?nolink}}  | **??Therodian Archer??**\\ {{gold}} 10\\ {{resources}} 7\\ {{recpoints}} 9  |   | Very similar to ordinary indie archers.  | | {{:nations:ea:therodos:therodian_archer.png?nolink}}  | **??Therodian Archer??**\\ {{gold}} 10\\ {{resources}} 7\\ {{recpoints}} 9  |   | Very similar to ordinary indie archers.  |
 | {{:nations:ea:therodos:therodian_peltast.png?nolink}}  | **??Therodian Peltast??**\\ {{gold}} 10\\ {{resources}} 5\\ {{recpoints}} 9  |   | Cheap, militia-level troops with a javelin. Will die in droves to a stiff breeze.  | | {{:nations:ea:therodos:therodian_peltast.png?nolink}}  | **??Therodian Peltast??**\\ {{gold}} 10\\ {{resources}} 5\\ {{recpoints}} 9  |   | Cheap, militia-level troops with a javelin. Will die in droves to a stiff breeze.  |
-| {{:nations:ea:therodos:therodian_hoplite.png?nolink}} | **??Therodian Hoplite??**\\ {{gold}} 10\\ {{resources}} 31\\ {{recpoints}} 9  |   | Notably not a formation fighter, unlike other hoplites. Heavily armored but otherwise unremarkable. These may be difficult to find the resources to recruit, since Therodos, like other freespawn nations, is not overly incentivized to take unit production scales.  |+| {{:nations:ea:therodos:therodian_hoplite.png?nolink}} | **??Therodian Hoplite??**\\ {{gold}} 10\\ {{resources}} 31\\ {{recpoints}} 9  |   | Notably not a formation fighter, unlike other hoplites. Heavily armored but otherwise unremarkable, suffering from the same issue as other hoplites of not doing much damage on their own.  |
 | {{:nations:ea:therodos:korybant.png?nolink}}  | **??Korybant??**\\ {{gold}} 20\\ {{resources}} 23\\ {{recpoints}} 23  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ Size when Sailing: 2\\ {{:abilities:bad_formation_fighter.png?15&nolink}} [[Bad Formation Fighter]] (-2)\\ {{:abilities:berserker.png?15&nolink}} [[Berserk when Blessed]] (1)  | Differs from its Kourete cousin in several ways; it is //not// [[amphibious]] nor a [[magic being]] (so no requirement for magic leadership), has a lower berserk value, and have slightly higher prot. Otherwise, the same considerations apply.  | | {{:nations:ea:therodos:korybant.png?nolink}}  | **??Korybant??**\\ {{gold}} 20\\ {{resources}} 23\\ {{recpoints}} 23  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ Size when Sailing: 2\\ {{:abilities:bad_formation_fighter.png?15&nolink}} [[Bad Formation Fighter]] (-2)\\ {{:abilities:berserker.png?15&nolink}} [[Berserk when Blessed]] (1)  | Differs from its Kourete cousin in several ways; it is //not// [[amphibious]] nor a [[magic being]] (so no requirement for magic leadership), has a lower berserk value, and have slightly higher prot. Otherwise, the same considerations apply.  |
  
 ==== Heroes ==== ==== Heroes ====
  
-Therodos has several enormously powerful heroes due to being the legacy of the Telkhines themselves. Being a popkill nation gives Therodos the license to take luck scales too, making them more likely to show up in any given game.+Therodos has several enormously powerful heroes due to being the legacy of the Telkhines themselves.
  
 ^ Image  ^ Unit Name  ^ Special Attributes  ^ Comments  ^ ^ Image  ^ Unit Name  ^ Special Attributes  ^ Comments  ^
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 //Freespawn mechanics courtesy of [[user:loggy:freespawn|Loggy's Freespawn Reverse Engineering Notes]].// //Freespawn mechanics courtesy of [[user:loggy:freespawn|Loggy's Freespawn Reverse Engineering Notes]].//
  
-Therodos' freespawn is generated only in forted provinces under Therodian dominion. The number of freespawn attempts in an eligible province in a given turn is determined as follows:+Therodos' freespawn is generated only in **forted provinces under Therodian dominion**. The number of freespawn attempts in an eligible province in a given turn is determined as follows:
  
 <WRAP box round 800px center centeralign> <WRAP box round 800px center centeralign>
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 </WRAP> </WRAP>
  
-In a forted province with 5 candles and {{misc:scales:death.png?14&nolink}}3, 2-3 spawn attempts will occur per turn. With the maximum of 10 candles and {{misc:scales:death.png?14&nolink}}3, 4-5 spawn attempts will occur per turn instead.+In an eligible province with 5 candles and {{misc:scales:death.png?14&nolink}}3, 2-3 spawn attempts will occur per turn. With the maximum of 10 candles and {{misc:scales:death.png?14&nolink}}3, 4-5 spawn attempts will occur per turn instead.
  
 For each spawn attempt: For each spawn attempt:
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 **??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10x {{:nations:ea:arcoscephale:spartae.png?nolink}} ??Spartae?? during Combat). has qualities in common with longdead, such as {{:abilities:resist_pierce.png?20&nolink|}} pierce resistance, {{:abilities:poor_amphibian.png?20&nolink|}} poor amphibian, {{:abilities:inanimate.png?20&nolink|}} inanimate, {{:abilities:resist_cold.png?20&nolink|}} cold resistance and {{:abilities:resist_poison.png?20&nolink|}} poison resistance, and {{:abilities:spirit_sight.png?20&nolink|}} spirit sight. However, the Spartoi are not undead but {{:abilities:magic_being.png?20&nolink|}} magic beings. Well-armored and armed with magic spears, they can prove sturdy line holders with their {{:abilities:formation_fighter.png?20&nolink|}} formation fighter trait. **??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10x {{:nations:ea:arcoscephale:spartae.png?nolink}} ??Spartae?? during Combat). has qualities in common with longdead, such as {{:abilities:resist_pierce.png?20&nolink|}} pierce resistance, {{:abilities:poor_amphibian.png?20&nolink|}} poor amphibian, {{:abilities:inanimate.png?20&nolink|}} inanimate, {{:abilities:resist_cold.png?20&nolink|}} cold resistance and {{:abilities:resist_poison.png?20&nolink|}} poison resistance, and {{:abilities:spirit_sight.png?20&nolink|}} spirit sight. However, the Spartoi are not undead but {{:abilities:magic_being.png?20&nolink|}} magic beings. Well-armored and armed with magic spears, they can prove sturdy line holders with their {{:abilities:formation_fighter.png?20&nolink|}} formation fighter trait.
  
-**??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:arcoscephale:khalkotauros.png?nolink}} ??Khalkotauros??). It is a tough {{:abilities:trample.png?20&nolink|}} trampling unit with a minimum of 15 in all resistances, as well as all physical resistances, and fairly high protection. Despite all these strong points, its price tag, required research level, and its average Magic Resistance score are prices to weigh carefully when thinking of fielding these. Of note besides the basic attributes, the bull is {{:abilities:inanimate.png?20&nolink|}} and thus has an encumbrance score of 0, meaning that it does not accrue fatigue while trampling or attacking. It also has a {{:abilities:heat_aura.png?20&nolink|}} heat aura and a fire breath weapon that can respectively fatigue and damage enemies not resistant to fire.+**??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:arcoscephale:khalkotauros.png?nolink}} ??Khalkotauros??). It is a tough {{:abilities:trample.png?20&nolink|}} trampling unit with a minimum of 15 in all resistances, as well as all physical resistances, and fairly high protection. Despite all these strong points, its price tag, required research level, and its average Magic Resistance score are prices to weigh carefully when thinking of fielding these. Of note besides the basic attributes, the bull is {{:abilities:inanimate.png?20&nolink|}} inanimate and thus has an encumbrance score of 0, meaning that it does not accrue fatigue while trampling or attacking. It also has a {{:abilities:heat_aura.png?20&nolink|}} heat aura and a fire breath weapon that can respectively fatigue and damage enemies not resistant to fire.
  
  
therodos-ea.1655680980.txt.gz · Last modified: 2022/06/19 23:23 by wigglefig