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therodos-ea [2022/07/06 20:49]
wigglefig
therodos-ea [2023/07/08 21:34] (current)
dast [Capital Special Sites]
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 Many of the units in this nation's lineup are adapted from Greek myths surrounding the crafter daimones who protected an infant Zeus from his father Cronos. The story of a race plunged underwater as part of divine retribution is also reminiscent of the flood after the end of the war with the giants in Ovid. The nation's [[https://en.wikipedia.org/wiki/Telchines|Telkhines]] are also of Greek myth, and just like in myth they mixed water from the Styx with sulfur to create a terrible poison. Many of the units in this nation's lineup are adapted from Greek myths surrounding the crafter daimones who protected an infant Zeus from his father Cronos. The story of a race plunged underwater as part of divine retribution is also reminiscent of the flood after the end of the war with the giants in Ovid. The nation's [[https://en.wikipedia.org/wiki/Telchines|Telkhines]] are also of Greek myth, and just like in myth they mixed water from the Styx with sulfur to create a terrible poison.
  
-Therodos shares an era with the other last living remnant of the Telkhine's empire: [[berytos ea | Berytos, The Phoenix Empire]].+Therodos shares an era with the other remnant of the Telkhine's empire: [[berytos ea | Berytos, The Phoenix Empire]].
  
 ===== Overview ===== ===== Overview =====
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 === Freespawn === === Freespawn ===
 As mentioned earlier, Therodos' dominion kills population to generate ethereal units in forts. Death scales increase the number of units generated. Forts also prevent the complete depletion of population. As mentioned earlier, Therodos' dominion kills population to generate ethereal units in forts. Death scales increase the number of units generated. Forts also prevent the complete depletion of population.
 +
 +The rate at which dominion kills population is not completely clear, but Dom4 wiki says it is 1% of the population per candle. So that growth 3 only goes 0.6 of the way to cancelling out a single candle.
  
 It is worth noting a few things about the ethereal units.  It is worth noting a few things about the ethereal units. 
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 ^ Image  ^ Unit Name  ^ Special Attributes  ^ Comments  ^ ^ Image  ^ Unit Name  ^ Special Attributes  ^ Comments  ^
-| {{:nations:ea:therodos:kourete.png?nolink}}  | **??Kourete??**\\ {{gold}} 28\\ {{resources}} 23\\ {{recpoints}} 36\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ Size when Sailing: 2\\ {{:abilities:bad_formation_fighter.png?15&nolink}} [[Bad Formation Fighter]] (-2)\\ {{:abilities:berserker.png?15&nolink}} [[Berserk when Blessed]] (3)\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\  | Sacred dancing warriors that are Therodos' only recruitable unit from the capital. Their mixture of abilities results in some interesting strategic and tactical implications. Since they are magic beings, they can only be led by magic leaders, meaning Kourete ferries need to be more specifically planned. When blessed, they will immediately charge forward due to going berserk, which may cause them to separate from the rest of your army and engage the opponent piecemeal if blessed in small groups at a time. Finally, being bad formation fighters makes them much less efficient to buff and reduces their tankiness and damage output per square.  |+| {{:nations:ea:therodos:kourete.png?nolink}}  | **??Kourete??**\\ {{gold}} 28\\ {{resources}} 23\\ {{recpoints}} 36\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ Size when Sailing: 2\\ {{:abilities:bad_formation_fighter.png?15&nolink}} [[Bad Formation Fighter]] (-2)\\ {{:abilities:berserker.png?15&nolink}} [[Berserk when Blessed]] (3)\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\  | Sacred dancing warriors that are Therodos' only recruitable unit from the capital. Their mixture of abilities results in some interesting strategic and tactical implications. Since they are magic beings, they can only be led by magic leaders, meaning Kourete ferries need to be more specifically planned. When blessed, they will immediately charge forward due to going berserk, which may cause them to separate from the rest of your army and engage the opponent piecemeal if blessed in small groups at a time. Finally, being bad formation fighters makes them less efficient to buff and makes their tankiness somewhat lower than what might be expected.  |
  
 The following units can only be recruited in coastal forts. The following units can only be recruited in coastal forts.
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 ==== Heroes ==== ==== Heroes ====
  
-Therodos has several enormously powerful heroes due to being the legacy of the Telkhines themselves. Being a popkill nation gives Therodos the license to take luck scales too, making them more likely to show up in any given game.+Therodos has several enormously powerful heroes due to being the legacy of the Telkhines themselves.
  
 ^ Image  ^ Unit Name  ^ Special Attributes  ^ Comments  ^ ^ Image  ^ Unit Name  ^ Special Attributes  ^ Comments  ^
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 **??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10x {{:nations:ea:arcoscephale:spartae.png?nolink}} ??Spartae?? during Combat). has qualities in common with longdead, such as {{:abilities:resist_pierce.png?20&nolink|}} pierce resistance, {{:abilities:poor_amphibian.png?20&nolink|}} poor amphibian, {{:abilities:inanimate.png?20&nolink|}} inanimate, {{:abilities:resist_cold.png?20&nolink|}} cold resistance and {{:abilities:resist_poison.png?20&nolink|}} poison resistance, and {{:abilities:spirit_sight.png?20&nolink|}} spirit sight. However, the Spartoi are not undead but {{:abilities:magic_being.png?20&nolink|}} magic beings. Well-armored and armed with magic spears, they can prove sturdy line holders with their {{:abilities:formation_fighter.png?20&nolink|}} formation fighter trait. **??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10x {{:nations:ea:arcoscephale:spartae.png?nolink}} ??Spartae?? during Combat). has qualities in common with longdead, such as {{:abilities:resist_pierce.png?20&nolink|}} pierce resistance, {{:abilities:poor_amphibian.png?20&nolink|}} poor amphibian, {{:abilities:inanimate.png?20&nolink|}} inanimate, {{:abilities:resist_cold.png?20&nolink|}} cold resistance and {{:abilities:resist_poison.png?20&nolink|}} poison resistance, and {{:abilities:spirit_sight.png?20&nolink|}} spirit sight. However, the Spartoi are not undead but {{:abilities:magic_being.png?20&nolink|}} magic beings. Well-armored and armed with magic spears, they can prove sturdy line holders with their {{:abilities:formation_fighter.png?20&nolink|}} formation fighter trait.
  
-**??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:arcoscephale:khalkotauros.png?nolink}} ??Khalkotauros??). It is a tough {{:abilities:trample.png?20&nolink|}} trampling unit with a minimum of 15 in all resistances, as well as all physical resistances, and fairly high protection. Despite all these strong points, its price tag, required research level, and its average Magic Resistance score are prices to weigh carefully when thinking of fielding these. Of note besides the basic attributes, the bull is {{:abilities:inanimate.png?20&nolink|}} and thus has an encumbrance score of 0, meaning that it does not accrue fatigue while trampling or attacking. It also has a {{:abilities:heat_aura.png?20&nolink|}} heat aura and a fire breath weapon that can respectively fatigue and damage enemies not resistant to fire.+**??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:arcoscephale:khalkotauros.png?nolink}} ??Khalkotauros??). It is a tough {{:abilities:trample.png?20&nolink|}} trampling unit with a minimum of 15 in all resistances, as well as all physical resistances, and fairly high protection. Despite all these strong points, its price tag, required research level, and its average Magic Resistance score are prices to weigh carefully when thinking of fielding these. Of note besides the basic attributes, the bull is {{:abilities:inanimate.png?20&nolink|}} inanimate and thus has an encumbrance score of 0, meaning that it does not accrue fatigue while trampling or attacking. It also has a {{:abilities:heat_aura.png?20&nolink|}} heat aura and a fire breath weapon that can respectively fatigue and damage enemies not resistant to fire.
  
  
therodos-ea.1657140541.txt.gz · Last modified: 2022/07/06 20:49 by wigglefig