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thugs-and-supercombatants [2022/03/11 02:46]
kiousu [Countering Thugs and SC] Changed reference from spell to unit
thugs-and-supercombatants [2022/12/21 17:01] (current)
cactusowl
Line 119: Line 119:
 ??Body Ethereal??: makes the subject [[ethereal]], which provides a 75% chance for non-magical attacks to whiff. This is a good spell to fluff because it only requires {{path>S1}} but a bad spell to have an SC cast because they can be cost effectively countered by ??Magic Duel?? ??Body Ethereal??: makes the subject [[ethereal]], which provides a 75% chance for non-magical attacks to whiff. This is a good spell to fluff because it only requires {{path>S1}} but a bad spell to have an SC cast because they can be cost effectively countered by ??Magic Duel??
  
-??Mossbody??: Has a 75% chance to negate up to 15 points of damage, applied after protection, physical and elemental resistances. It has a funny effect where if an attack makes it through the extra 15 prot and does damage the mossbody disappears in a puff of poison but this is mostly an academic point when used on already high prot thugs.+??Mossbody??: Has a 75% chance to negate up to 15 points of damage, applied after protection, physical and elemental resistances. It has a funny effect where if an attack makes it through the extra 15 prot and does damage the mossbody disappears in a puff of poison but this is mostly an academic point when used on already high prot thugs. Mossbody is particularly effective when combined with slash/blunt/pierce resistance from ??Temper Flesh?? or ??Liquid Body??; this combination is called "physmoss".
  
 ??Legions of Steel??: +3 prot to all armor is good for anyone wearing armor and invaluable for prot stacking tactics.  ??Legions of Steel??: +3 prot to all armor is good for anyone wearing armor and invaluable for prot stacking tactics. 
thugs-and-supercombatants.txt ยท Last modified: 2022/12/21 17:01 by cactusowl