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thugs-and-supercombatants [2021/11/09 04:29] cactusowl [Thugs] |
thugs-and-supercombatants [2022/12/21 17:01] (current) cactusowl |
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* ...by investing significant resources. | * ...by investing significant resources. | ||
- | Supercombatants are usually something that will come about in the late game, once the most powerful summons, buffs, and constructions have been researched. Usually only a few specific creatures have the stats and abilities needed to properly fill this role, such as the arch angels, ?? | + | Supercombatants are usually something that will come about in the late game, once the most powerful summons, buffs, and constructions have been researched. Usually only a few specific creatures have the stats and abilities needed to properly fill this role, such as the arch angels, ?? |
SCs are difficult to make work in Dominions 5 - in the prior games they were easier to make and harder to kill. Due to a variety of reasons this is no longer the case. Nowadays an SC needs to be tailored to the threat they are facing - making sure to have high [[fire resistance]] versus Abysia or high [[magic resistance]] versus Bandar Log for example. | SCs are difficult to make work in Dominions 5 - in the prior games they were easier to make and harder to kill. Due to a variety of reasons this is no longer the case. Nowadays an SC needs to be tailored to the threat they are facing - making sure to have high [[fire resistance]] versus Abysia or high [[magic resistance]] versus Bandar Log for example. | ||
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You need a way to kill them, and you need a way to not die in the process. | You need a way to kill them, and you need a way to not die in the process. | ||
- | | + | * ??Frost Brand?? ({{gems> |
* ??Fire Brand?? ({{gems> | * ??Fire Brand?? ({{gems> | ||
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* ??Horror Helm?? ({{gems> | * ??Horror Helm?? ({{gems> | ||
- | * Magic: Summoned elementals or ??Soul Vortex?? can wipe out PD reliably. | + | * Magic: Summoned elementals or ??Soul Vortex?? can wipe out PD reliably. In some cases, ??Fire Shield?? can also clear them out. |
You also need to not die to PD or light enemy squads in the area. The best way for any thug or SC to survive is to layer defenses, so that anything that gets past one must deal with another. This also makes you more robust to certain counters: if you rely solely on a high Protection statistic to not die, then some mage will wander by with ??Lightning Bolt?? and you'll be sad. | You also need to not die to PD or light enemy squads in the area. The best way for any thug or SC to survive is to layer defenses, so that anything that gets past one must deal with another. This also makes you more robust to certain counters: if you rely solely on a high Protection statistic to not die, then some mage will wander by with ??Lightning Bolt?? and you'll be sad. | ||
- | If your base chassis doesn' | + | If your base chassis doesn' |
* ??Armor of Knights?? ({{gems> | * ??Armor of Knights?? ({{gems> | ||
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* ??Rainbow Armor?? ({{gems> | * ??Rainbow Armor?? ({{gems> | ||
+ | * ?? | ||
===== Killing Enemy Thugs/ | ===== Killing Enemy Thugs/ | ||
- | If you need to chop up enemy big stuff, you're looking for accurate high-damage attacks. Some items that do that well are ?? | + | If you need to chop up enemy big stuff, you're looking for accurate high-damage attacks. Some items that do that well are ?? |
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====Important Spells==== | ====Important Spells==== | ||
- | Thugging and Super Combating | + | Often your challenge |
===Self Buffs=== | ===Self Buffs=== | ||
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??Liquid body?? and ??Temper flesh??: Both provide all [[physical resistance]]s, | ??Liquid body?? and ??Temper flesh??: Both provide all [[physical resistance]]s, | ||
- | ??Hell Power??: Hellpower provides a host of stat boosts to a caster, +att, def, mr, etc. which are all extremely valuable | + | ??Ironskin??, ?? |
+ | |||
+ | ??Soul Vortex?? | ||
+ | |||
+ | ?? | ||
+ | |||
+ | ??Summon Earthpower?? | ||
??Flying Shield??: Grants [[protective force]], giving a 50% chance to add 20 [[protection]] on any attack. This stacks plainly with regular prot making it able to almost completely negate a lot of attacks on already high prot thugs. | ??Flying Shield??: Grants [[protective force]], giving a 50% chance to add 20 [[protection]] on any attack. This stacks plainly with regular prot making it able to almost completely negate a lot of attacks on already high prot thugs. | ||
+ | |||
+ | ?? | ||
+ | |||
+ | ??Phoenix Pyre??: The reincarnation effect can be very powerful on SC's with substantial reinvigoration. | ||
===Fluffer Spells=== | ===Fluffer Spells=== | ||
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??Body Ethereal??: makes the subject [[ethereal]], | ??Body Ethereal??: makes the subject [[ethereal]], | ||
- | ?? | + | ?? |
??Legions of Steel??: +3 prot to all armor is good for anyone wearing armor and invaluable for prot stacking tactics. | ??Legions of Steel??: +3 prot to all armor is good for anyone wearing armor and invaluable for prot stacking tactics. | ||
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=== Anti-Thug Elites === | === Anti-Thug Elites === | ||
- | Some thug defenses are readily bypassed by elite non-commander units with high MR, magic weapons, and good stats. For instance, a few ??Living Mercury?? will splatter most thugs. Wights and some blessed sacreds can do this as well. Leading small groups of these around, possibly with a mage to buff them, can do a good job of repelling raiding thugs. | + | Some thug defenses are readily bypassed by elite non-commander units with high MR, magic weapons, and good stats. For instance, a few ??Living Mercury#2515?? will splatter most thugs. Wights and some blessed sacreds can do this as well. Leading small groups of these around, possibly with a mage to buff them, can do a good job of repelling raiding thugs. |
=== Catching Thugs === | === Catching Thugs === | ||
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If you are anticipating thugs that may use magic phase movement to jump on you, one anti-thug squad can cover two provinces, since you'll fight them whether they jump in the province you are starting in or the one you are moving to. | If you are anticipating thugs that may use magic phase movement to jump on you, one anti-thug squad can cover two provinces, since you'll fight them whether they jump in the province you are starting in or the one you are moving to. | ||
+ | |||
+ | =====See More===== | ||
+ | [[baalz-zen | Zen and the Art of Thugging]] by Baalz |