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thugs-and-supercombatants [2022/02/13 03:04]
cactusowl [Fighting PD]
thugs-and-supercombatants [2022/12/21 17:01] (current)
cactusowl
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 ??Body Ethereal??: makes the subject [[ethereal]], which provides a 75% chance for non-magical attacks to whiff. This is a good spell to fluff because it only requires {{path>S1}} but a bad spell to have an SC cast because they can be cost effectively countered by ??Magic Duel?? ??Body Ethereal??: makes the subject [[ethereal]], which provides a 75% chance for non-magical attacks to whiff. This is a good spell to fluff because it only requires {{path>S1}} but a bad spell to have an SC cast because they can be cost effectively countered by ??Magic Duel??
  
-??Mossbody??: Has a 75% chance to negate up to 15 points of damage, applied after protection, physical and elemental resistances. It has a funny effect where if an attack makes it through the extra 15 prot and does damage the mossbody disappears in a puff of poison but this is mostly an academic point when used on already high prot thugs.+??Mossbody??: Has a 75% chance to negate up to 15 points of damage, applied after protection, physical and elemental resistances. It has a funny effect where if an attack makes it through the extra 15 prot and does damage the mossbody disappears in a puff of poison but this is mostly an academic point when used on already high prot thugs. Mossbody is particularly effective when combined with slash/blunt/pierce resistance from ??Temper Flesh?? or ??Liquid Body??; this combination is called "physmoss".
  
 ??Legions of Steel??: +3 prot to all armor is good for anyone wearing armor and invaluable for prot stacking tactics.  ??Legions of Steel??: +3 prot to all armor is good for anyone wearing armor and invaluable for prot stacking tactics. 
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 === Anti-Thug Elites === === Anti-Thug Elites ===
  
-Some thug defenses are readily bypassed by elite non-commander units with high MR, magic weapons, and good stats. For instance, a few ??Living Mercury?? will splatter most thugs. Wights and some blessed sacreds can do this as well. Leading small groups of these around, possibly with a mage to buff them, can do a good job of repelling raiding thugs.+Some thug defenses are readily bypassed by elite non-commander units with high MR, magic weapons, and good stats. For instance, a few ??Living Mercury#2515?? will splatter most thugs. Wights and some blessed sacreds can do this as well. Leading small groups of these around, possibly with a mage to buff them, can do a good job of repelling raiding thugs.
  
 === Catching Thugs === === Catching Thugs ===
thugs-and-supercombatants.1644721494.txt.gz ยท Last modified: 2022/02/13 03:04 by cactusowl