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tir-na-n-og-ea [2023/07/31 21:03]
brightsideguy additional info on Cu Sidhe movement speed
tir-na-n-og-ea [2023/09/29 03:45] (current)
matius Added hero
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 | {{:nations:ea:tir_na_nog:sidhe_warrior.png?28&nolink}}                                                                 | **??Sidhe Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18     | {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  | Sidhe warriors are an expensive unit - comparable in resources and rec points to Fir Bolg warriors, but almost twice the gold cost, with only a small boost in stats compared to them. Their value comes in their stealth and glamour, making them much more fearsome in melee combat and making them invisible on the strategic map. While their stats may be a small improvement on those of Fir Bolg, they're a cut above regular troops and can take on much larger numbers of basic infantry and come out on top. As TNN a key choice is whether to focus on Fir Bolg troops, sacrificing [[Stealth]] for greater numbers, or to go for an all Elf build for your armies with Sidhe and Tuatha making up the troops. This latter alternative opens the possibility of a fully [[Stealth|stealthed]], invisible main army that can outmaneuver your opponent's forces and potentially give a decisive strategic advantage by. You can use this to, for example, decapitate an opponents infrastructure by unexpectedly striking their capital while their armies are too far away to lend support. The strengths of this approach should be obvious, but its drawbacks are the relatively high gold cost of the Sidhe troops who would serve as the frontlines in such a build, resulting in smaller armies with lower siege strength that are just as vulnerable to projectiles and evocations as much cheaper troops. As the game progresses, they may end up being replaced by cheaper options as the battlefield becomes an increasingly more dangerous place for any troop to set foot, and mass troop buffs make numbers more important. Nevertheless, the strategic options that Sidhe warriors provide make them a crucial unit in TNN's roster.  | | {{:nations:ea:tir_na_nog:sidhe_warrior.png?28&nolink}}                                                                 | **??Sidhe Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18     | {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  | Sidhe warriors are an expensive unit - comparable in resources and rec points to Fir Bolg warriors, but almost twice the gold cost, with only a small boost in stats compared to them. Their value comes in their stealth and glamour, making them much more fearsome in melee combat and making them invisible on the strategic map. While their stats may be a small improvement on those of Fir Bolg, they're a cut above regular troops and can take on much larger numbers of basic infantry and come out on top. As TNN a key choice is whether to focus on Fir Bolg troops, sacrificing [[Stealth]] for greater numbers, or to go for an all Elf build for your armies with Sidhe and Tuatha making up the troops. This latter alternative opens the possibility of a fully [[Stealth|stealthed]], invisible main army that can outmaneuver your opponent's forces and potentially give a decisive strategic advantage by. You can use this to, for example, decapitate an opponents infrastructure by unexpectedly striking their capital while their armies are too far away to lend support. The strengths of this approach should be obvious, but its drawbacks are the relatively high gold cost of the Sidhe troops who would serve as the frontlines in such a build, resulting in smaller armies with lower siege strength that are just as vulnerable to projectiles and evocations as much cheaper troops. As the game progresses, they may end up being replaced by cheaper options as the battlefield becomes an increasingly more dangerous place for any troop to set foot, and mass troop buffs make numbers more important. Nevertheless, the strategic options that Sidhe warriors provide make them a crucial unit in TNN's roster.  |
 | {{:nations:ea:tir_na_nog:tuatha_warrior.png?28&nolink}}                                                                | **??Tuatha Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22    | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\  {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  | TNN's cap only sacred, the Tuatha warrior is a very solid unit and a strength of the nation. While they can't compete with the very best sacreds other EA nations offer, they are vastly superior to most other troops, with even higher strength, attack and defence skill than Sidhe. They wield magic weapons as well, giving potentially very valuable utility against certain targets. Their main weakness is the same as the Sidhe's--a vulnerability to ranged attacks, which ignore def skill and glamour--and only average prot. Their HP is also only slightly above human levels, making them fairly fragile outside of melee combat. Their high price reflects their quality, and still makes them a good deal, though it exacerbates the problem of their relative frailty. Tuatha warriors clean up most troops without much difficulty, with weaker candidates often struggling to deal any return damage at all. They're strong enough to be worth the cost even discounting a bless, and can be used as part of expansion or as the elite of an all [[Stealth|stealthed]] Elf army. As far as blesses go, while big incarnates such as quickness or ethereality can feel terrifying, in practice the most cost effective approach is usually to either try to curb their vulnerability to projectiles and evocations (resistances/prot boosts) or lean into their strengths with a selection of minor stat boosts (att skill/def skill/blood surge etc). While not exceptional compared to some other sacreds, Tuatha warriors are still excellent and a key part of TNN's overall lineup.                                                                                                                                                   | | {{:nations:ea:tir_na_nog:tuatha_warrior.png?28&nolink}}                                                                | **??Tuatha Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22    | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\  {{:abilities:stealthy.png?20&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?20&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?20&nolink}} [[Glamour]]\\ {{:abilities:iron_vulnerablity.png?20&nolink}} [[Iron Vulnerability]](1) \\ {{:abilities:forestsurvival.png?20&nolink}} [[Forest Survival]]  | TNN's cap only sacred, the Tuatha warrior is a very solid unit and a strength of the nation. While they can't compete with the very best sacreds other EA nations offer, they are vastly superior to most other troops, with even higher strength, attack and defence skill than Sidhe. They wield magic weapons as well, giving potentially very valuable utility against certain targets. Their main weakness is the same as the Sidhe's--a vulnerability to ranged attacks, which ignore def skill and glamour--and only average prot. Their HP is also only slightly above human levels, making them fairly fragile outside of melee combat. Their high price reflects their quality, and still makes them a good deal, though it exacerbates the problem of their relative frailty. Tuatha warriors clean up most troops without much difficulty, with weaker candidates often struggling to deal any return damage at all. They're strong enough to be worth the cost even discounting a bless, and can be used as part of expansion or as the elite of an all [[Stealth|stealthed]] Elf army. As far as blesses go, while big incarnates such as quickness or ethereality can feel terrifying, in practice the most cost effective approach is usually to either try to curb their vulnerability to projectiles and evocations (resistances/prot boosts) or lean into their strengths with a selection of minor stat boosts (att skill/def skill/blood surge etc). While not exceptional compared to some other sacreds, Tuatha warriors are still excellent and a key part of TNN's overall lineup.                                                                                                                                                   |
 +
 +====Heroes====
 +
 +
 +^ Sprite                                                  ^ Unit Name                       ^ Abilities                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      ^ Comments  ^
 +| {{:nations:ea:tir_na_nog:long_handed.png?nolink }}  | **??Lugh - Long Handed??**  | {{path>F3A3N2H3}} {{:magicpath:path_r.png?20&nolink}}21\\ +1 to new magic paths\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:awe.png?15&nolink}} [[Awe]] (5)\\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5)\\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\ {{:abilities:fire_shield.png?15&nolink}} [[Fire Shield]] (13)\\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (20)\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] (999/3)\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20)\\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100)\\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1)\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]  | Dec       |
 +
 ==== Summons & Freespawn ==== ==== Summons & Freespawn ====
  
tir-na-n-og-ea.txt · Last modified: 2023/09/29 03:45 by matius