This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
toldi-diplomacy [2020/11/30 12:42] naaira [Alliance] |
toldi-diplomacy [2020/11/30 23:07] (current) naaira [Coalitions] |
||
---|---|---|---|
Line 187: | Line 187: | ||
====== Miscellaneous ====== | ====== Miscellaneous ====== | ||
+ | |||
+ | ===== Coalitions ===== | ||
+ | {{: | ||
+ | |||
+ | From the perspective of diplomacy, coalitions are a power multiplier. They allow you to enlist the aid (resources+troops+time) of another player to help you fight an enemy. When reaching out to a player about joining a coalition against another player, always clarify why you think the coalition is necessary (to convince the player) and what measures are you willing to take to fight the nation that needs to be brought down. This allows you to segueway into what you think the other nation can do as part of the coalition to take out the strong nation. | ||
+ | |||
+ | Keep in mind that gathering players into a coalition, and keeping them inside a coalition is almost like herding cats (situation and position of each player changes over time, and they might not be able to contribute to the fight against the strong player if their own borders are threatened by others). If you want a coalition, plan for it dissolving or at least weakening in 10-15 turns. Count yourself lucky if all original coalition members are still actively participating in the coalition after 20 turns (although at that point the question is how come you still haven’t taken out the strong player with all this support). | ||
+ | |||
+ | ==== Breaking up coalitions against you ==== | ||
+ | Just as coalitions can be powerful when aimed at your enemies, they are equally dangerous when aimed at you. If you become the target of a coalition, then you have multiple options: | ||
+ | - Fight them all off if you are strong enough. | ||
+ | - Sign a separate peace with a few of your attackers to focus on a smaller part of the coalition. You might need to give up territory/ | ||
+ | - ‘Turtle’ as in hide in your forts and avoid major engagements for 10-15 turns, as usually in that amount of time some nations will leave the coalition due to a change in their own position. | ||
+ | - Avoid getting coalition-ed in the first place - do whatever is necessary to achieve that | ||
===== Defensive Pacts and Alliances ===== | ===== Defensive Pacts and Alliances ===== | ||
Line 233: | Line 247: | ||
Use your own discretion when making these calls. | Use your own discretion when making these calls. | ||
+ | \\ \\ | ||
- | ===== Remote assassination spells | + | <WRAP group> |
+ | <WRAP column half> | ||
+ | ===== Remote assassination spells ===== | ||
There are **remote assassination spells** that do not show/tell who was the caster. ??Seeking Arrow?? is one of them. Only use these tools if you can achieve plausible deniability (other nations/ | There are **remote assassination spells** that do not show/tell who was the caster. ??Seeking Arrow?? is one of them. Only use these tools if you can achieve plausible deniability (other nations/ | ||
+ | </ | ||
+ | ===== Spells reported as random events ===== | ||
There are also spells that are reported as random events: ??Black Death??, ?? | There are also spells that are reported as random events: ??Black Death??, ?? | ||
+ | </ | ||
===== Scouting ===== | ===== Scouting ===== | ||
Don’t trust some of the older players who scoff at scouts. Get scouts. If you don’t have them natively, summon them (black servants etc.). Gaining knowledge of where the enemies armies are can be vital for your survival, or as a trade item with another player. For beginners, seed all the provinces of your neighbors with scouts. Once you become more comfortable with using scouts, you will be able to diminish the amount that you need. | Don’t trust some of the older players who scoff at scouts. Get scouts. If you don’t have them natively, summon them (black servants etc.). Gaining knowledge of where the enemies armies are can be vital for your survival, or as a trade item with another player. For beginners, seed all the provinces of your neighbors with scouts. Once you become more comfortable with using scouts, you will be able to diminish the amount that you need. | ||
- | Things to pay attention to while scouting: | + | <WRAP box round > |
+ | <WRAP column quarter> | ||
+ | {{ : | ||
+ | {{ : | ||
+ | {{ : | ||
+ | </ | ||
+ | <WRAP column quarter right> | ||
+ | {{ : | ||
+ | {{ : | ||
+ | {{ : | ||
+ | </ | ||
+ | <WRAP centeralign> | ||
* Enemy bless and army composition. | * Enemy bless and army composition. | ||
* Unguarded/ | * Unguarded/ | ||
Line 248: | Line 277: | ||
* Thug and troop movements, | * Thug and troop movements, | ||
* Lone commanders (probably building forts). | * Lone commanders (probably building forts). | ||
+ | <WRAP centeralign>// | ||
- | All of this information can be vital. | + | </ |
====== Disciples Diplomacy: (2+ Player Disciple Teams) ====== | ====== Disciples Diplomacy: (2+ Player Disciple Teams) ====== | ||
Line 286: | Line 316: | ||
- | <WRAP box round> | + | <WRAP box round> ===== Two useful YouTube videos on Diplomacy ===== |
- | + | <WRAP column half>{{:wiki:lucid.jpg?64 |}} | |
- | Lucid’s Multiplayer Guide - Diplomacy | + | Lucid’s Multiplayer Guide - Diplomacy: https:// |
</ | </ | ||
+ | <WRAP column half> | ||
+ | Perun’s Dominions 5 Strategy: Diplomacy Concepts: https:// | ||
+ | </ | ||
{{tag> | {{tag> |