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toldi-diplomacy [2020/11/30 12:44]
naaira [Etiquette to ‘vulturing’]
toldi-diplomacy [2020/11/30 23:07] (current)
naaira [Coalitions]
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 ====== Miscellaneous ====== ====== Miscellaneous ======
 +
 +===== Coalitions =====
 +{{:guides:diplomacy:honk2.png?64&nolink |}}Coalitions are when two or more players get together to take down another nation, usually a nation that has grown so large or so powerful, that they are bound to win if they are not stopped immediately. Some nations do not need to grow to a large size before their neighbors believe them to be an existential threat (Sceleria, Nazca, MA Ermor etc.) and will coalition these nations in the early/mid-game.
 +
 +From the perspective of diplomacy, coalitions are a power multiplier. They allow you to enlist the aid (resources+troops+time) of another player to help you fight an enemy. When reaching out to a player about joining a coalition against another player, always clarify why you think the coalition is necessary (to convince the player) and what measures are you willing to take to fight the nation that needs to be brought down. This allows you to segueway into what you think the other nation can do as part of the coalition to take out the strong nation. 
 +
 +Keep in mind that gathering players into a coalition, and keeping them inside a coalition is almost like herding cats (situation and position of each player changes over time, and they might not be able to contribute to the fight against the strong player if their own borders are threatened by others). If you want a coalition, plan for it dissolving or at least weakening in 10-15 turns. Count yourself lucky if all original coalition members are still actively participating in the coalition after 20 turns (although at that point the question is how come you still haven’t taken out the strong player with all this support).
 +
 +==== Breaking up coalitions against you ====
 +Just as coalitions can be powerful when aimed at your enemies, they are equally dangerous when aimed at you. If you become the target of a coalition, then you have multiple options: 
 +  - Fight them all off if you are strong enough.
 +  - Sign a separate peace with a few of your attackers to focus on a smaller part of the coalition. You might need to give up territory/gems/gold/items for this.
 +  - ‘Turtle’ as in hide in your forts and avoid major engagements for 10-15 turns, as usually in that amount of time some nations will leave the coalition due to a change in their own position.
 +  - Avoid getting coalition-ed in the first place - do whatever is necessary to achieve that
  
 ===== Defensive Pacts and Alliances ===== ===== Defensive Pacts and Alliances =====
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 Don’t trust some of the older players who scoff at scouts. Get scouts. If you don’t have them natively, summon them (black servants etc.). Gaining knowledge of where the enemies armies are can be vital for your survival, or as a trade item with another player. For beginners, seed all the provinces of your neighbors with scouts. Once you become more comfortable with using scouts, you will be able to diminish the amount that you need.  Don’t trust some of the older players who scoff at scouts. Get scouts. If you don’t have them natively, summon them (black servants etc.). Gaining knowledge of where the enemies armies are can be vital for your survival, or as a trade item with another player. For beginners, seed all the provinces of your neighbors with scouts. Once you become more comfortable with using scouts, you will be able to diminish the amount that you need. 
  
-Things to pay attention to while scouting+<WRAP box round > 
 +<WRAP column quarter> 
 +{{ :guides:diplomacy:happygoose.png?64 |}} 
 +{{ :guides:diplomacy:happygoose2.png?64 |}} 
 +{{ :guides:diplomacy:happygoose.png?64 |}} 
 +</WRAP> 
 +<WRAP column quarter right> 
 +{{ :guides:diplomacy:happygoose2.png?64 |}} 
 +{{ :guides:diplomacy:happygoose.png?64 |}} 
 +{{ :guides:diplomacy:happygoose2.png?64 |}} 
 +</WRAP> 
 +<WRAP centeralign>**Things to pay attention to while scouting**</WRAP>
   * Enemy bless and army composition.   * Enemy bless and army composition.
   * Unguarded/site searching mages/pretenders   * Unguarded/site searching mages/pretenders
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   * Thug and troop movements,    * Thug and troop movements, 
   * Lone commanders (probably building forts).    * Lone commanders (probably building forts). 
 +<WRAP centeralign>//All of this information can be vital.//</WRAP>
  
-All of this information can be vital.+</WRAP>
  
 ====== Disciples Diplomacy: (2+ Player Disciple Teams) ====== ====== Disciples Diplomacy: (2+ Player Disciple Teams) ======
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-<WRAP box round>{{:guides:diplomacy:honk2.png?64&nolink |}}**Further information** +<WRAP box round> ===== Two useful YouTube videos on Diplomacy ===== 
- +<WRAP column half>{{:wiki:lucid.jpg?64 |}} 
-Lucid’s Multiplayer Guide - Diplomacy (on youtube): https://www.youtube.com/watch?v=2cUQ0_giqL4+Lucid’s Multiplayer Guide - Diplomacy: https://www.youtube.com/watch?v=2cUQ0_giqL4
 </WRAP> </WRAP>
 +<WRAP column half>{{:wiki:perun.jpg?64 |}} 
 +Perun’s Dominions 5 Strategy: Diplomacy Concepts: https://www.youtube.com/watch?v=pkH41pY3xkY 
 +</WRAP></WRAP>
 {{tag>Guides}} {{tag>Guides}}
toldi-diplomacy.1606740278.txt.gz · Last modified: 2020/11/30 12:44 by naaira