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trample [2021/02/21 21:40] loggy thanks to chssmius for this one: lack of DRNs was misleading and the code clamps damage to a minimum of 1 |
trample [2021/10/22 21:56] (current) joste |
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| =====Trample===== | =====Trample===== | ||
| - | {{abilities: | + | {{abilities: |
| Trample ignores shields. | Trample ignores shields. | ||
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| * The calculation is made of a number of components: | * The calculation is made of a number of components: | ||
| - | * Delay due to combat speed: 10000 / combat speed, to a minimum of 10 | + | * Delay due to combat speed: 10000 / combat speed((The executable forces this value to be at least 10, but the 1000 combat speed required to reach this is unrealistic to achieve.)) |
| * Action rate value: 7500 * action time. The default action time is 1.0, halved by [[Quickness]] and doubled by being [[Slowed]], [[Slimed]] and/or [[Frozen]]. Each of these ailments suffered applies a separate doubling. | * Action rate value: 7500 * action time. The default action time is 1.0, halved by [[Quickness]] and doubled by being [[Slowed]], [[Slimed]] and/or [[Frozen]]. Each of these ailments suffered applies a separate doubling. | ||
| * Size penalty: (largest difference in size between the trampler and the units in the trampled square)/2 + 3 (rounded down) | * Size penalty: (largest difference in size between the trampler and the units in the trampled square)/2 + 3 (rounded down) | ||
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| Every square trampled costs full encumbrance in fatigue. | Every square trampled costs full encumbrance in fatigue. | ||
| - | Trampling units can not be repelled but still have to test against awe. Other effects | + | Trampling units can not be repelled but still have to test against awe. Effects |
| - | {{tag> | + | {{tag>Combat-Mechanics |