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trample [2021/02/21 21:49] loggy |
trample [2021/10/22 21:56] (current) joste |
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| =====Trample===== | =====Trample===== | ||
| - | {{abilities: | + | {{abilities: |
| Trample ignores shields. | Trample ignores shields. | ||
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| * The calculation is made of a number of components: | * The calculation is made of a number of components: | ||
| - | * Delay due to combat speed: 10000 / combat speed((The executable forces this value to be at least 10, but the 1000 combat speed required to achieve | + | * Delay due to combat speed: 10000 / combat speed((The executable forces this value to be at least 10, but the 1000 combat speed required to reach this is unrealistic to achieve.)) |
| * Action rate value: 7500 * action time. The default action time is 1.0, halved by [[Quickness]] and doubled by being [[Slowed]], [[Slimed]] and/or [[Frozen]]. Each of these ailments suffered applies a separate doubling. | * Action rate value: 7500 * action time. The default action time is 1.0, halved by [[Quickness]] and doubled by being [[Slowed]], [[Slimed]] and/or [[Frozen]]. Each of these ailments suffered applies a separate doubling. | ||
| * Size penalty: (largest difference in size between the trampler and the units in the trampled square)/2 + 3 (rounded down) | * Size penalty: (largest difference in size between the trampler and the units in the trampled square)/2 + 3 (rounded down) | ||
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| Trampling units can not be repelled but still have to test against awe. Effects that trigger when a unit is damaged (such as [[Blood Vengeance]]) work normally, but those that specifically trigger on melee attacks such as [[Fire Shield]] do not. | Trampling units can not be repelled but still have to test against awe. Effects that trigger when a unit is damaged (such as [[Blood Vengeance]]) work normally, but those that specifically trigger on melee attacks such as [[Fire Shield]] do not. | ||
| - | {{tag> | + | {{tag>Combat-Mechanics |