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trample [2021/01/29 19:18] loggy Illwinter pls |
trample [2021/10/22 21:56] (current) joste |
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=====Trample===== | =====Trample===== | ||
- | {{abilities: | + | {{abilities: |
Trample ignores shields. | Trample ignores shields. | ||
- | The there is a check of the trampled unit's defence skill - (1 per 10 fatigue) vs 3d6 (exploding) to take only 1 damage((The manual states the defence check is always | + | Then there is a check of the trampled unit's defence skill - (1 per 10 fatigue) vs 3d6 (exploding) to take only 1 damage((The manual states the defence check is always |
- | Trampling units only use their other attacks when meeting a unit of the same size or larger as themselves. | + | Trampling units only use their other attacks when meeting a square containing at least one unit of the same size or larger as themselves. |
- | Trampling units can trample several squares per turn, the maximum amount is dependent on their combat speed. | + | Trampling units can trample several squares per turn, the maximum amount is dependent on their combat speed. Specifically, |
+ | |||
+ | * The calculation is made of a number of components: | ||
+ | * Delay due to combat speed: 10000 / combat speed((The executable forces this value to be at least 10, but the 1000 combat speed required to reach this is unrealistic to achieve.)) | ||
+ | * Action rate value: 7500 * action time. The default action time is 1.0, halved by [[Quickness]] and doubled by being [[Slowed]], [[Slimed]] and/or [[Frozen]]. Each of these ailments suffered applies a separate doubling. | ||
+ | * Size penalty: (largest difference in size between the trampler and the units in the trampled square)/2 + 3 (rounded down) | ||
+ | |||
+ | The final delay is calculated as: | ||
+ | |||
+ | Combat speed delay + Action rate value/size penalty | ||
+ | |||
+ | As the size penalty is always at least 3, it means that large amounts of combat speed alone will not greatly increase the number of tramples per round. | ||
Every square trampled costs full encumbrance in fatigue. | Every square trampled costs full encumbrance in fatigue. | ||
- | Trampling units can not be repelled but do have to test against awe. | + | Trampling units can not be repelled but still have to test against awe. Effects that trigger when a unit is damaged (such as [[Blood Vengeance]]) work normally, but those that specifically trigger on melee attacks such as [[Fire Shield]] do not. |
- | {{tag> | + | {{tag>Combat-Mechanics |