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trample [2021/01/29 22:28] loggy |
trample [2021/10/22 21:56] (current) joste |
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=====Trample===== | =====Trample===== | ||
- | {{abilities: | + | {{abilities: |
Trample ignores shields. | Trample ignores shields. | ||
Then there is a check of the trampled unit's defence skill - (1 per 10 fatigue) vs 3d6 (exploding) to take only 1 damage((The manual states the defence check is always 10, but the Dominions 5.51b executable is clear that this is in fact 3d6 exploding instead.)). The trampler wins ties. Weapon bonuses and penalties to defence skill are ignored, but armour is respected. | Then there is a check of the trampled unit's defence skill - (1 per 10 fatigue) vs 3d6 (exploding) to take only 1 damage((The manual states the defence check is always 10, but the Dominions 5.51b executable is clear that this is in fact 3d6 exploding instead.)). The trampler wins ties. Weapon bonuses and penalties to defence skill are ignored, but armour is respected. | ||
- | Trampling units only use their other attacks when meeting a unit of the same size or larger as themselves. | + | Trampling units only use their other attacks when meeting a square containing at least one unit of the same size or larger as themselves. |
- | Trampling units can trample several squares per turn, the maximum amount is dependent on their combat speed. | + | Trampling units can trample several squares per turn, the maximum amount is dependent on their combat speed. Specifically, |
+ | |||
+ | * The calculation is made of a number of components: | ||
+ | * Delay due to combat speed: 10000 / combat speed((The executable forces this value to be at least 10, but the 1000 combat speed required to reach this is unrealistic to achieve.)) | ||
+ | * Action rate value: 7500 * action time. The default action time is 1.0, halved by [[Quickness]] and doubled by being [[Slowed]], [[Slimed]] and/or [[Frozen]]. Each of these ailments suffered applies a separate doubling. | ||
+ | * Size penalty: (largest difference in size between the trampler and the units in the trampled square)/2 + 3 (rounded down) | ||
+ | |||
+ | The final delay is calculated as: | ||
+ | |||
+ | Combat speed delay + Action rate value/size penalty | ||
+ | |||
+ | As the size penalty is always at least 3, it means that large amounts of combat speed alone will not greatly increase the number of tramples per round. | ||
Every square trampled costs full encumbrance in fatigue. | Every square trampled costs full encumbrance in fatigue. | ||
- | Trampling units can not be repelled but still have to test against awe. | + | Trampling units can not be repelled but still have to test against awe. Effects that trigger when a unit is damaged (such as [[Blood Vengeance]]) work normally, but those that specifically trigger on melee attacks such as [[Fire Shield]] do not. |
- | {{tag> | + | {{tag>Combat-Mechanics |