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trample [2021/02/21 21:45]
loggy
trample [2021/10/22 21:56] (current)
joste
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 =====Trample===== =====Trample=====
-{{abilities:trample.png|nolink}} Units with Trample inflict 5 + 2 * size of trampler untyped AP damage when moving through another unit. As with usual damage calculation, both sides get a [[DRN]] added to their roll. However, unlike other damage, trampled victims always take at least 1 damage, regardless of the roll results.+{{abilities:trample.png?50&nolink}} Units with Trample inflict 5 + 2 * size of trampler untyped AP damage when moving through another unit. As with usual damage calculation, both sides get a [[DRN]] added to their roll. However, unlike other damage, trampled victims always take at least 1 damage, regardless of the roll results.
 Trample ignores shields. Trample ignores shields.
  
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   * The calculation is made of a number of components:   * The calculation is made of a number of components:
-    * Delay due to combat speed: 10000 / combat speedto a minimum of 10+    * Delay due to combat speed: 10000 / combat speed((The executable forces this value to be at least 10, but the 1000 combat speed required to reach this is unrealistic to achieve.))
     * Action rate value: 7500 * action time. The default action time is 1.0, halved by [[Quickness]] and doubled by being [[Slowed]], [[Slimed]] and/or [[Frozen]]. Each of these ailments suffered applies a separate doubling.     * Action rate value: 7500 * action time. The default action time is 1.0, halved by [[Quickness]] and doubled by being [[Slowed]], [[Slimed]] and/or [[Frozen]]. Each of these ailments suffered applies a separate doubling.
     * Size penalty: (largest difference in size between the trampler and the units in the trampled square)/2 + 3 (rounded down)     * Size penalty: (largest difference in size between the trampler and the units in the trampled square)/2 + 3 (rounded down)
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 Trampling units can not be repelled but still have to test against awe. Effects that trigger when a unit is damaged (such as [[Blood Vengeance]]) work normally, but those that specifically trigger on melee attacks such as [[Fire Shield]] do not. Trampling units can not be repelled but still have to test against awe. Effects that trigger when a unit is damaged (such as [[Blood Vengeance]]) work normally, but those that specifically trigger on melee attacks such as [[Fire Shield]] do not.
  
-{{tag>unit-abilities}}+{{tag>Combat-Mechanics unit-abilities}}
trample.1613943933.txt.gz ยท Last modified: 2021/02/21 21:45 by loggy