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true-ethereal [2021/02/25 16:09] loggy correct info about trigger chance and how it is on a chassis by chassis basis |
true-ethereal [2021/08/05 00:52] (current) loggy mechanics update, note possible bug that makes it virtually useless |
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====== True Ethereal ====== | ====== True Ethereal ====== | ||
- | {{abilities: | + | {{abilities: |
+ | |||
+ | For example, a unit with 50% true ethereal would require a non-magical hit to pass ethereal (at a 25% chance) and then another 50% chance to bypass true ethereal, resulting in only a 12.5% chance of landing. | ||
+ | |||
+ | Currently, all attacks with melee weapons are considered to be from an astral source, rendering this ability completely ineffective at negating damage from them compared to regular etherealness. It is unknown whether or not this is intended or a bug. | ||
The only units in the game to have this are the ??Legion of Gods?? (50%), and both the second (50%) and third form (75%) of ??Umor - Eater of Gods??. | The only units in the game to have this are the ??Legion of Gods?? (50%), and both the second (50%) and third form (75%) of ??Umor - Eater of Gods??. | ||
{{tag> | {{tag> |