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turn-order-sequence [2021/03/10 18:17] matius [Horrors, Assassinations, and Raiding] Fixed broken links |
turn-order-sequence [2022/09/21 15:19] fdb Added damage sufferred due to being in another plane, and painfully incremented all the numbers following |
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====Pre-Battles==== | ====Pre-Battles==== | ||
+ | * 0) Unstealthed units switching to stealth for their upcoming sneaks | ||
* 1) Messages + attachments sent | * 1) Messages + attachments sent | ||
* 2) [[Research]] | * 2) [[Research]] | ||
Line 20: | Line 21: | ||
====Magic + Extra-planar Battles==== | ====Magic + Extra-planar Battles==== | ||
- | * 11) Battles caused by rituals, including spells like ?? | + | * 11) Battles caused by rituals, including spells like ?? |
- | * 12) Battles caused by being on another plane or moving out of one | + | * If a battle ensues in this phase, [[stealthy]] units set to attack the province will join. If not, battles involving those units are resolved in the ' |
+ | * 12) Damage suffered due to being in [[Inferno]] or [[Kokytos]] ((Found by the mighty Loggy https:// | ||
+ | * 13) Battles caused by being on another plane or moving out of one | ||
+ | * 14) Retreating caused by battles in this phase | ||
====The Godly Intermezzo==== | ====The Godly Intermezzo==== | ||
- | * 13) [[Sites|Site]] search (not from spells). | + | * 15) [[Sites|Site]] search (not from spells). |
- | * 14) Declare [[Prophet]]s | + | * 16) Declare [[Prophet]]s |
- | * 15) [[Call God]] | + | * 17) [[Call God]] |
- | * 16) Gods (Re-)awaken | + | * 18) Gods (Re-)awaken |
- | * 17) [[Blood hunting]] | + | * 19) [[Blood hunting]] |
====Horrors, | ====Horrors, | ||
- | * 18) [[Horror Mark|Horror Marked]] commanders can get attacked by [[Horror|Horrors]]. (does this include ??Horror Seed??) | + | * 20) [[Horror Mark|Horror Marked]] commanders can get attacked by [[Horror|Horrors]]. (does this include ??Horror Seed??) |
- | * 19) [[Assassin|Assassination]] and [[Seduction]] attempts | + | * 21) [[Assassin|Assassination]] and [[Seduction]] attempts |
- | * 20) The [[Raid]] order | + | * 22) The [[Raid]] order |
====Relinquish Province==== | ====Relinquish Province==== | ||
- | * 21) [[relinquish|Relinquishing]] ([[Disciples]]-games only) | + | * 23) [[relinquish|Relinquishing]] ([[Disciples]]-games only) |
====Movement==== | ====Movement==== | ||
- | * 22) Movement between friendly provinces. | + | * 24) Movement between friendly provinces. |
* Friendly movement occurs, before movement to enemy provinces, thus allowing defenders to group up. | * Friendly movement occurs, before movement to enemy provinces, thus allowing defenders to group up. | ||
* If an intended middle province was taken during the Magic Phase, the armies will not move. | * If an intended middle province was taken during the Magic Phase, the armies will not move. | ||
- | * 23) Movement to unfriendly provinces occurs, including breaking sieges | + | * 25) Movement to unfriendly provinces occurs, including breaking sieges |
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====Battles==== | ====Battles==== | ||
- | * 24) Main battle phase. | + | * 26) Main battle phase. |
* Where movement has lead to opposing armies in the same province, neither hiding, battles occur. | * Where movement has lead to opposing armies in the same province, neither hiding, battles occur. | ||
* Battles are resolved in random order. | * Battles are resolved in random order. | ||
* Provinces may change hands as a result. | * Provinces may change hands as a result. | ||
- | * 25) Fort-storming battles. Some [[retreat]]ing enemies from the main battle phase may be inside the fort. | + | * 27) Fort-storming battles. Some [[retreat]]ing enemies from the main battle phase may be inside the fort. |
+ | * 28) Retreating caused by battles in this phase | ||
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====Events==== | ====Events==== | ||
- | * 26) [[globals|Global enchantment]] effects. | + | * 29) [[globals|Global enchantment]] effects. |
- | * 27) Events occur. These can be [[random events]] from luck or misfortune, or caused by players. | + | * 30) Events occur. These can be [[random events]] from luck or misfortune, or caused by players. |
* The spells ??Wolven Winter?? and ??Breath of the Desert?? cause temperature-changing events which take effect here, not in the ritual phase. | * The spells ??Wolven Winter?? and ??Breath of the Desert?? cause temperature-changing events which take effect here, not in the ritual phase. | ||
- | * 28) Event battles, e.g. barbarian attacks, dark vines, ??Call of the Drugvant??, ??Dark Slumber??. | + | * 31) Event battles, e.g. barbarian attacks, dark vines, ??Call of the Drugvant??, ??Dark Slumber??. |
+ | * 32) Retreating caused by battles in this phase | ||
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====Item/ | ====Item/ | ||
- | * 29) ??Reaper??, automatic summoning, item/ | + | * 33) ??Reaper??, automatic summoning, item/ |
- | * 30) [[Patrolling|Patrollers]] units find [[hiding]] units. | + | * 34) [[Patrolling|Patrollers]] units find [[hiding]] units. |
* Happens after a ??Bane Venom Charm?? has already affected a province. | * Happens after a ??Bane Venom Charm?? has already affected a province. | ||
====Admin Zone==== | ====Admin Zone==== | ||
- | * 31) Sieging armies damage the wall of the fortress they are trying to take down. In [[Disciples]] games, the larger (siegier?) army gets to siege now. | + | * 35) Sieging armies damage the wall of the fortress they are trying to take down. In [[Disciples]] games, the larger (siegier?) army gets to siege now. |
- | * 32) Building construction and destruction | + | * 36) Building construction and destruction |
- | * 33) [[Reanimation]] and [[Summon Allies]] | + | * 37) [[Reanimation]] and [[Summon Allies]] |
- | * 34) [[Pillaging]], | + | * 38) [[Pillaging]], |
- | * 35) Income, which is before patrolling' | + | * 39) Income, which is before patrolling' |
- | * 36) Unrest modification from Dominion, dominion level, scales, and reduction by patrolling | + | * 40) Unrest modification from Dominion, dominion level, scales, and reduction by patrolling |
- | * 37) [[Starvation]] | + | * 41) [[Starvation]] |
* calculated after battles etc, so you can walk into a wasteland if your belly' | * calculated after battles etc, so you can walk into a wasteland if your belly' | ||
- | * 38) [[Upkeep]]. | + | * 42) [[Upkeep]]. |
- | * 39) [[dominion|Dominion spreads]] | + | * 43) [[dominion|Dominion spreads]] |
- | * 40) [[Dominion effects]] like innate popkill, insanity, spreading temp or turmoil happen here | + | * 44) [[Dominion effects]] like innate popkill, insanity, spreading temp or turmoil happen here |
- | * 41) [[sites|Magic site]] effects like disease occur now | + | * 45) [[sites|Magic site]] effects like disease occur now |
- | * 42) If your game features 150,000 units, some of the most numerous ones get deleted | + | * 46) If your game features 150,000 units, some of the most numerous ones get deleted |
- | * 43) Units [[age]] | + | * 47) Units [[age]] |
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====Leftover Battles==== | ====Leftover Battles==== | ||
- | * 44) Leftover battles occur now | + | * 48) Leftover battles occur now |
* FIXME what kind of battles can happen here? | * FIXME what kind of battles can happen here? | ||
| | ||
====Finalizing the Admin Zone==== | ====Finalizing the Admin Zone==== | ||
- | * 45) Units heal if able to and are affected by disease here | + | * 49) Units heal if able to and are affected by disease here |
- | * 46) If a unit goes insane, this is where it does that | + | * 50) If a unit goes insane, this is where it does that |
- | * 47) Mercenary bids are resolved and the troops appear where they have been recruited | + | * 51) Mercenary bids are resolved and the troops appear where they have been recruited |
- | * 48) [[Heroes]] appear | + | * 52) [[Heroes]] appear |
- | * 49) Units who have lost their commander are deleted if in enemy territory | + | * 53) Units who have lost their commander are deleted if in enemy territory |
- | * 50) If nothing is sieging a fort, it will take the province back | + | * 54) If nothing is sieging a fort, it will take the province back |
- | * 51) Scouting reports are produced | + | * 55) Scouting reports are produced |
- | * 52) Defeat conditions are checked | + | * 56) Defeat conditions are checked |
- | * 53) Victory conditions are checked | + | * 57) Victory conditions are checked |
- | * 54) Stat graphs are generated | + | * 58) Stat graphs are generated |
- | * 55) Heroic Abilities are updated | + | * 59) Heroic Abilities are updated |
- | * 56) [[Immortal]]s reform | + | * 60) [[Immortal]]s reform |
- | * 57) [[Province defense]] levels are reduced if the population can't support it (10 people/PD point) | + | * 61) [[Province defense]] levels are reduced if the population can't support it (10 people/PD point) |
- | * 58) Aftermath (order validation, involuntary shape changing, etc.) | + | * 62) Aftermath (order validation, involuntary shape changing, etc.) |
+ | |||
+ | ==== Unknown ==== | ||
+ | |||
+ | * Change in temperature resulting from season changes happens after the battles. As a result from this and above mentioned event based temperature rituals, a good rule is "What you see is what you will fight in on the next turn." | ||