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turn-timer [2022/10/26 10:31] wigglefig Added a few scenarios |
turn-timer [2022/12/18 13:10] (current) timotej Clarified that immortals don't have their souls slain turn 150 |
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You can see the current combat turn by pressing [[hotkeys|ctrl+c]] in battle. At turn 90, all units on the attacking side [[morale# | You can see the current combat turn by pressing [[hotkeys|ctrl+c]] in battle. At turn 90, all units on the attacking side [[morale# | ||
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+ | [[immortal|Immortals]] who die this way will respawn normally, as if they had died by any other non-[[soul slay]] cause. | ||
=====Turn Timer Tricks===== | =====Turn Timer Tricks===== | ||
The turn timer is reached when neither army is able to fully kill or rout the other for a very long time. Given this requirement, | The turn timer is reached when neither army is able to fully kill or rout the other for a very long time. Given this requirement, | ||
- | * A thug or insufficiently killy supercombatant fights against an army that can easily generate large amounts of chaff (e.g. ??Horde of Skeletons?? casters). The chaff will not be able to kill the thug, and the thug will not be able to clear the chaff before the mages recover their fatigue and summon more chaff. | + | * A durable |
- | * Either side casts ??Rigor Mortis?? and everything falls asleep before they can kill their opponents, or the remaining | + | * Either side casts ??Rigor Mortis?? |