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ulm-ea [2021/10/04 20:38] ogden [Lore] |
ulm-ea [2024/07/09 04:18] (current) johnnydown Add Dom5 version marker |
{{ :nations:ea:ulm:flag_ulm.png?nolink|}} | [[dom6/ulm-ea|{{:wiki:dom5_version.png?100 }}]]{{ :nations:ea:ulm:flag_ulm.png?nolink|}} |
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====== EA Ulm, Enigma of Steel ====== | ====== EA Ulm, Enigma of Steel ====== |
===== General Overview ===== | ===== General Overview ===== |
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EA Ulm has amazing cold resistant murder machine troops, a broad selection of cross paths, scouts out of any forest or mountain province, discounted magic items, and the ability to create entirely stealthy armies (if not completely stealthy doom stacks). ??Warrior Smith??s and Shamans are versatile mages with a perfectly reasonable price tag, but the real stars of the nation are the troops. EA Ulm's cost efficient, dual-wielding high strength troops ensure a strong expansion and early game, and take buffs extremely well. They are noted for being a very good match up against giants, which are prevalent in the early era. EA Ulm solves problems with cold steel and stealth, and no opponent should discount them. | EA Ulm has amazing cold resistant murder machine troops, a broad selection of magic cross paths, scouts recruitable out of any forest or mountain province, discounted magic items, and the ability to create entirely stealthy armies (if not completely stealthy doom stacks). ??Warrior Smith??s and Shamans are versatile mages with perfectly reasonable price tags, but the real stars of the nation are the troops. EA Ulm's cost efficient, dual-wielding, high strength troops ensure a strong expansion and early game, and take buffs extremely well. They are noted for being a very good match-up against giants, which are prevalent in the early era. EA Ulm solves problems with cold steel and stealth, and no opponent should discount them. |
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While their troop lineup is above average, EA Ulm's mages suffer from a lack of depth in a way that no other nation in the early era does, and the nation struggles to achieve X2 paths outside of Earth {{:misc:magic:earth.png?25&nolink|}} and Nature{{:misc:magic:nature.png?25&nolink|}}. Ulm's most powerful and expensive mage is only a 220{{:misc:gui:gold.png?15&nolink|}} 4path mage, which would not look out of place on most nations' any-fort roster. This lack of powerful and focused mages makes it difficult for EA Ulm to cast important mid and late game spells, globals, and battlefield wipes. This focus on physical might over magical power extends to the troop lineup as well, as the entire nation suffers from lower than average magic resistance. | While their troop lineup is above average, EA Ulm's mages suffer from a lack of depth in a way that no other nation in the early era does. The nation struggles to achieve magic paths above X2 outside of Earth {{:misc:magic:earth.png?25&nolink|}} and Nature{{:misc:magic:nature.png?25&nolink|}}. Ulm's most powerful and expensive mage is only a 220{{:misc:gui:gold.png?15&nolink|}} 4-path mage, which would not look out of place on most nations' any-fort roster. This lack of powerful and focused mages makes it difficult for EA Ulm to cast important mid- and late-game spells, globals, and battlefield wipes. This focus on physical might over magical power extends to the troop lineup as well, as the entire nation suffers from lower than average magic resistance. |
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EA Ulm's sacred two-handed greatswords are dangerous units who deal and take damage at prodigious rates, much like your other troops. Their high attrition rate and slow recruitment due to being capital only means they are not usually heavily blessed. Ulm's generic troop lineup is already strong enough to dissuade most rush nations, and it is more common to see the nation played in a manner that maximizes scales. However, because **Ulm** can most easily access higher level magic paths and boosters through their Pretender, the nation has been known to run unusual blesses. It should be noted that most of Ulm's troop lineup **dual-wields** {{:abilities:ambidextrous.png?20&nolink|}}, which dramatically increases damage output per square but leaves them without shields and thus unusually vulnerable to archer fire. Ulm's only shield users are the aptly named ??Shield Maiden??s. | EA Ulm's sacred two-handed greatswords are dangerous units who deal and take damage at prodigious rates, much like your other troops. Their high attrition rate and slow recruitment due to being capital-only means they are not usually heavily blessed. Ulm's generic troop lineup is already strong enough to dissuade most rush nations, and it is more common to see the nation played in a manner that maximizes scales. However, because the easiest way for EA Ulm to access higher level magic paths and boosters is through their Pretender, the nation has been known to run unusual blesses. It should be noted that most of Ulm's troop lineup are [[ambidextrous]] {{:abilities:ambidextrous.png?20&nolink|}}, which dramatically increases damage output per square but leaves them without shields and thus unusually vulnerable to archer fire. Ulm's only shield users are the aptly named ??Shield Maiden??s. |
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EA Ulm is a fun and rewarding nation to play, and a player who is mindful of EA Ulm's weaknesses can leverage their strengths to pull ahead of the pack early and maintain that position even into the late game. | EA Ulm is a fun and rewarding nation to play, and a player who is mindful of their weaknesses can leverage their strengths to pull ahead of the pack early and maintain that position even into the late game. |
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===== National Features ===== | ===== National Features ===== |
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EA Ulm has a temperature preference for +1 cold, and receives +25% resources in forts. EA Ulm also has national longdead skeletons kitted with Ulmish gear. These are well liked because they are more dangerous and often better armored than generic longdead. These national longdead can be most easily accessed though the Enchantment 1 ritual spell ??Reanimation??, but also show up at a lower frequency in battlefield spells such as ??Horde of Skeletons??. | EA Ulm has a temperature preference for +1 cold, and receives +25% resources in forts. EA Ulm also has access to national longdead skeletons kitted with Ulmish gear. These are well liked because they are more dangerous and often better armored than generic longdead. These national longdead can be most easily accessed though the Enchantment 1 ritual spell ??Reanimation??, but also show up at a lower frequency in battlefield spells such as ??Horde of Skeletons??. |
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^ Special Race Attributes ^ Military ^ Magic Access ^ Priests ^ Buildings ^ | |
| **Barbarians!**\\ {{:misc:scales:cold.png?30&nolink}} Prefers Cold Scale +1\\ {{:abilities:coldresistance.png?nolink}} Partial Cold Resistance (5) \\ {{:abilities:snowmove.png?nolink}} Snow Move\\ {{:abilities:mountainsurvival.png?nolink}} Mountain Survival\\ {{:abilities:forestsurvival.png?nolink}} Forest Survival | Strong Medium Infantry\\ Powerful Offence \\ {{:abilities:stealthy.png?nolink}} Stealthy Infantry\\ National Longdead | {{path>E2}}(rare 3)\\ {{path>N2}}(rare 3)\\ {{path>F1}}(uncommon 2)\\ {{path>A1}}(uncommon 2)\\ {{path>W1}}(uncommon 2)\\ {{path>D1}}(uncommon 2) | Weak Priests ({{path>H1}}) | {{:misc:gui:fortress.png?30&nolink}} Standard Forts (fortress)\\ Forts produce +25% resources {{:misc:gui:resources.png?nolink}} | | |
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| ^ Race ^ Military ^ Magic Access ^ Priests ^ Buildings ^ |
| | **Barbarians!**\\ {{:misc:scales:cold.png?30&nolink}} Prefers Cold Scale +1\\ {{:abilities:coldresistance.png?nolink}} Partial Cold Resistance (5) \\ {{:abilities:snowmove.png?nolink}} Snow Move\\ {{:abilities:mountainsurvival.png?nolink}} Mountain Survival\\ {{:abilities:forestsurvival.png?nolink}} Forest Survival | Strong Medium Infantry\\ Powerful Offence \\ {{:abilities:stealthy.png?nolink}} Stealthy Infantry\\ National Longdead | {{path>E2}}(uncommon 3)\\ {{path>N2}}(rare 3)\\ {{path>F1}}(uncommon 2)\\ {{path>A1}}(uncommon 2)\\ {{path>W1}}(uncommon 2)\\ {{path>D1}}(uncommon 2) | Weak Priests ({{path>H1}}) | {{:misc:gui:fortress.png?30&nolink}} Standard Forts (fortress)\\ Forts produce +25% resources {{:misc:gui:resources.png?nolink}} | |
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| "Uncommon" is 1-in-32; not ideal for massing, but you'll get those paths eventually. "Rare" is 1-in-40. |
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==== Capital Special Sites ==== | ==== Capital Special Sites ==== |
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^ Img ^ Unit Name ^ ----SpecialAttributes---- ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ea:ulm:warrior-scout.png?nolink}} | **??Warrior Scout??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)\\ {{:abilities:ambidextrous.png?20&nolink}}[[Ambidextrous]](1) | **Warrior Scouts** and **Warrior Chiefs** are recruitable in all forests and mountains, meaning that EA Ulm will never have a shortage of scouts or of stealthy formation-capable leaders.\\ \\ Talk about Leadership (80?) | | | {{:nations:ea:ulm:warrior-scout.png?nolink}} | **??Warrior Scout??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)\\ {{:abilities:ambidextrous.png?20&nolink}}[[Ambidextrous]](1) | **Warrior Scouts** and **Warrior Chiefs** are recruitable in all forests and mountains, meaning that EA Ulm will never have a shortage of scouts or stealthy leaders.\\ \\ With their 80 leadership, **Warrior Chiefs** also make efficient, formation-capable commanders. | |
| {{:nations:ea:ulm:warrior-chief.png?70&nolink}} | **??Warrior Chief??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40) | ::: | | | {{:nations:ea:ulm:warrior-chief.png?nolink}} | **??Warrior Chief??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40) | ::: | |
| {{:nations:ea:ulm:warrior_smith.png?nolink}} | **??Warrior Smith??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,100%FAWE,50%FAWE}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:misc:gui:resources.png?15&nolink}} [[Resource Bonus]] (5)\\ {{:abilities:forgebonus.png?20&nolink}} [[Forge Bonus]] (1) | Warrior Smiths are your only national access to [[Air]] and [[Water]] magic.\\ They can vary wildly in value from the almost worthless to amazing mages \\ depending on the random magic they get. | | | {{:nations:ea:ulm:warrior_smith.png?nolink}} | **??Warrior Smith??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,100%FAWE,50%FAWE}} {{:misc:gui:research.png?15&nolink}} 9\\ {{abilities:resource_bonus.png?20&nolink}} [[Resource Bonus]] (5)\\ {{:abilities:forgebonus.png?20&nolink}} [[Forge Bonus]] (1) | Warrior Smiths are your only national access to Air and Water magic. They also add resources to your fort which means an otherwise resource starved province could produce high resource units. | |
| {{:nations:ea:ulm:shaman.png?nolink}} | **??Shaman#1160??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,H1,100%FEDN,50%FEDN}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:ineptresearcher.png?15&nolink}} [[Inept Researcher]] (2) | Unlike Warrior Smiths, Shamans are also 1{{:misc:magic:holy.png?20&nolink}}, have a research malus of 2, and cost 20 more gold than your Warrior Smiths.\\ Even though they have a research malus making them less efficient researchers for their turn cost and upfront gold cost they are sacred making them more efficient researchers in terms of upkeep than Warrior Smiths. \\ As battle mages they tend to be outshown by Warrior Smiths, however the Shaman's saving grace is stealth, and the ability to provide mage support to stealthy armies can be invaluable. | | | {{:nations:ea:ulm:shaman.png?nolink}} | **??Shaman#1160??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,H1,100%FEDN,50%FEDN}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:ineptresearcher.png?15&nolink}} [[Inept Researcher]] (2) | Unlike Warrior Smiths, Shamans are also {{path>H1}}, have [[inept-researcher]] 2, and cost 20 more gold than your Warrior Smiths.\\ Even though they have a research penalty, making them less efficient researchers for their turn and upfront gold cost, being sacred makes them more efficient than Warrior Smiths in terms of upkeep. \\ As battle mages they tend to be outclassed by Warrior Smiths, however the Shaman's saving grace is his stealth—the ability to provide mage support to stealthy armies can be invaluable. | |
| {{:nations:ea:ulm:antlered_shaman.png?nolink}} | **??Antlered Shaman??**\\ {{:misc:gui:gold.png?15&nolink}} 220\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>E2,N2,H1,10%FEDN}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (20) | Antlered Shamans are EA Ulm's biggest and most powerful mages with 4.1 magic paths on average. They cost 220g, are slow to recruit, and capital only. \\ As Ulm's most reliable Nature 2, the Antlered Shaman will often act as a stealthy support mage for Ulm's armies, dropping nature buffs such as Wooden Warriors and putting up spells like Howl. | | | {{:nations:ea:ulm:antlered_shaman.png?nolink}} | **??Antlered Shaman??**\\ {{:misc:gui:gold.png?15&nolink}} 220\\ {{:misc:gui:resources.png?15&nolink}} 5\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>E2,N2,H1,10%FEDN}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (20) | Antlered Shamans are EA Ulm's biggest and most powerful mages with 4 magic paths on average. They cost 220g, are slow to recruit, and capital only. \\ As Ulm's most reliable {{path>N2}}, the Antlered Shaman will often act as a stealthy support mage for Ulm's armies, dropping nature buffs such as Wooden Warriors and putting up spells like Howl. | |
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EA Ulm has access to a range of troops best characterized as moderately armoured with a focus on offense. These troops come in male and female varieties and with a broad selection of gear to fit every situation. | EA Ulm has access to a range of troops best characterized as moderately armoured with a focus on offense. These troops come in male and female varieties and with a broad selection of gear to fit every situation. |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ea:ulm:warrior.png?nolink}} | **??Warrior#1153??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ {{:misc:gui:forest.png?20&nolink}} +Forest Rec \\ {{:misc:gui:mountain.png?20&nolink}} +Mountain Rec | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Basic Ulmish **warriors** come in two flavors and they only differ slightly, the chief \\ difference being trading two throwing axes for two points of defense.\\ \\ These warriors have great stats for only 10g, are **stealthy**, and come with **two weapons**. They \\ are useful for stealthy raiding and providing mass to your armies.\\ \\ Warriors appear to have low attack skill but they also get two attacks each so they harass\\ enemy defense skill down enough to more than make up for it. | | | {{:nations:ea:ulm:warrior.png?nolink}} | **??Warrior#1153??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ {{:misc:gui:forest.png?20&nolink}} +Forest Rec \\ {{:misc:gui:mountain.png?20&nolink}} +Mountain Rec | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Basic Ulmish **warriors** come in two flavors and they only differ slightly, the chief \\ difference being trading two throwing axes for two points of defense.\\ \\ These warriors have higher than averaeg stats for average cost, are **stealthy**, and come with **two weapons**. They \\ are useful for stealthy raiding and providing mass to your armies.\\ \\ Warriors get two attacks each so they harass\\ enemy defense skill down faster than a unit with one attack. | |
| {{:nations:ea:ulm:axe_warrior.png?nolink}} | **??Axe Warrior#1152??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ {{:misc:gui:forest.png?20&nolink}} +Forest Rec \\ {{:misc:gui:mountain.png?20&nolink}} +Mountain Rec | ::: | ::: | | | {{:nations:ea:ulm:axe_warrior.png?nolink}} | **??Axe Warrior#1152??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 10 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ {{:misc:gui:forest.png?20&nolink}} +Forest Rec \\ {{:misc:gui:mountain.png?20&nolink}} +Mountain Rec | ::: | ::: | |
| {{:nations:ea:ulm:archer.png?nolink}} | **??Archer#1162??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ {{:misc:gui:forest.png?20&nolink}} +Forest Rec \\ {{:misc:gui:mountain.png?20&nolink}} +Mountain Rec | {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Archers and Warrior Maidens are EA Ulm's dedicated ranged units. \\ Warrior Maidens are similar to Archers but with better stats, gear, and a \\ price to match. Warrior Maidens are generally not worth their cost without\\ a specific reason to justify their cost. | | | {{:nations:ea:ulm:archer.png?nolink}} | **??Archer#1162??**\\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ {{:misc:gui:forest.png?20&nolink}} +Forest Rec \\ {{:misc:gui:mountain.png?20&nolink}} +Mountain Rec | {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Archers and Warrior Maidens are EA Ulm's dedicated ranged units. \\ Warrior Maidens are similar to Archers but with better stats and gear but more expensive. For the same amount of gold archers produce more projectiles sent towards the enemy, but the warrior maiden is more resilient to counter-fire. | |
| {{:nations:ea:ulm:warrior_maiden.png?nolink}} | **??Warrior Maiden??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | ::: | | | {{:nations:ea:ulm:warrior_maiden.png?nolink}} | **??Warrior Maiden??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | ::: | |
| {{:nations:ea:ulm:forest_warrior.png?nolink}} | **??Forest Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:forest.png?20&nolink}} +Forest Rec | {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Forest Warriors and Mountain Warriors are the elite versions of normal Axe Warriors \\ and Warriors respectively. They cost 120% what regular warriors do, and have slightly \\ superior stats and armor. Unlike their lesser counterparts they are not stealthy. | | | {{:nations:ea:ulm:forest_warrior.png?nolink}} | **??Forest Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:forest.png?20&nolink}} +Forest Rec | {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Forest Warriors and Mountain Warriors are the elite versions of normal Axe Warriors \\ and Warriors respectively. They cost 120% what regular warriors do, and have slightly \\ superior stats and armor. Unlike their regular counterparts they are not stealthy. | |
| {{:nations:ea:ulm:mountain_warrior.png?nolink}} | **??Mountain Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:mountain.png?20&nolink}} +Mountain Rec | {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | ::: | | | {{:nations:ea:ulm:mountain_warrior.png?nolink}} | **??Mountain Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 16 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:mountain.png?20&nolink}} +Mountain Rec | {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | ::: | |
| {{:nations:ea:ulm:shield_maiden.png?nolink}} | **??Shield Maiden??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Shield Maidens are EA Ulm's only shield users. They cost a lot and don't have amazing\\ stats to justify it but they are better than indies and they have shields so if you enemy\\ is using archery to great effect you want them and if not then you don't. Simple as that. | | | {{:nations:ea:ulm:shield_maiden.png?nolink}} | **??Shield Maiden??**\\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Shield Maidens are EA Ulm's only shield users. They are the best troop in the lineup at tanking ranged attacks and holding a front, but they do not output the same amount of damage as the other troops. | |
| {{:nations:ea:ulm:iron_warrior.png?nolink}} | **??Iron Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Iron Warriors cost a wopping 14g each, lack stealth, and only have 1 weapon (and it\\ only does 25% more damage than a basic warrior's axe). They have great stats to be\\ sure but unless you are facing statues or a monolith you probably shouldn't bother \\ with them. | | | {{:nations:ea:ulm:iron_warrior.png?nolink}} | **??Iron Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Iron Warriors lack stealth, have 1 weapon that does 25% more damage than a basic warrior's axe. They have higher than average stats which combined with their high damage makes them good at defeating well protected and large opponents. | |
| {{:nations:ea:ulm:steel_maiden.png?nolink}} | **??Steel Maiden??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Steel Maidens cost 14g each just like Iron Warriors but unlike the Iron Warriors they \\ are worth it. They are stealthy, have two weapons, and stats that are almost as good.\\ They suffer for lack of damage output relative to your other units, doing only 80% of\\ the damage per hit your other troops' axes do but are still very good when fighting \\ anything with high defense such as elves or horsemen. Being stealthy means that \\ they are an option for stealth raiding unlike their Forest and Mountain Warrior \\ competitors. | | | {{:nations:ea:ulm:steel_maiden.png?nolink}} | **??Steel Maiden??**\\ {{:misc:gui:gold.png?15&nolink}} 14\\ {{:misc:gui:resources.png?15&nolink}} 13\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 18 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:ambidextrous.png?20&nolink}} [[Ambidextrous]] (1) \\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Steel Maidens cost the same as Iron Warriors but serve a more general purpose. They are stealthy, have two weapons, and stats that are almost as good.\\ They suffer for lack of damage output relative to your other units, doing only 80% of\\ the damage per hit your other troops' axes do but are still very good when fighting \\ anything with high defense such as elves or horsemen. Being stealthy means that \\ they are an option for stealth raiding unlike their Forest and Mountain Warrior \\ competitors. | |
| {{:nations:ea:ulm:steel_warrior.png?nolink}} | **??Steel Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 28\\ {{:misc:gui:resources.png?15&nolink}} 17\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Steel Warriors are best described as sacred Iron Warriors, they have a single high \\ quality attack and a very high cost. They are discussed in depth at the beginning of this\\ article. | | | {{:nations:ea:ulm:steel_warrior.png?nolink}} | **??Steel Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 28\\ {{:misc:gui:resources.png?15&nolink}} 17\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:skirmisher.png?20&nolink}}[[Skirmisher]] | Steel Warriors are best described as sacred Iron Warriors, they have a single high \\ quality attack and a very high cost. They are discussed in depth at the beginning of this\\ article. | |
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==== Heroes ==== | ==== Heroes ==== |
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FIXME | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:ea:ulm:guardian_of_the_tree.png?nolink}} | **??Eburhart - Guardian of the Tree??** | {{path>E2N3H3}} {{:misc:gui:research.png?nolink}}15 \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:resist_poison.png?20&nolink}} [[Poison Resistance]] (5) \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]] (40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+30) | On top of being your best Nature Mage, Eburhart serves as an additional [[Throne]]-claimer. | |
| | {{:nations:ea:ulm:maker_of_heroes.png?nolink}} | **??Athalwolf - Maker of Heroes??** | {{path>E1S2D2N1H2}} {{:misc:gui:research.png?nolink}}17 \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]] (40) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (88/75) | On top of being your only Astral Mage, Athalwolf has good side-paths as well. \\ With just him and an {{path>E2}} Mage, you can reach {{path>S4}}. \\ He can also craft your missing Nature booster, if [[Empowerment|Empowered]]. | |
| | {{:nations:ea:ulm:son_of_steel.png?nolink}} | **??Warenheris - Son of Steel??** | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (8) | This guy has a really good sword, and powerful offensive stats. \\ He can also use your Bless. \\ ...Neat, right? | |
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| All three Heroes have [[Mountain Survival]], [[Forest Survival]], [[Snow Move]], and [[Sacred]] status. |
===== Magic ===== | ===== Magic ===== |
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==== National Spells & Summons ==== | All three iterations of [[Ulm]] are characterized by thin magic access with cheap [[Items]], and Early-Age Ulm is no exception; in fact, it's the only Ulmish nation to not have native access to [[Communion|Communions]]. |
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EA Ulm has one national spell: **??Sloth of Bears??**, an underwhelming way to convert valuable N gems into high HP/low MR bears. Primarily used for quickly generating siege strength, games have been won as EA Ulm never having cast or wanting to have cast this spell. | |
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Enchantment 1's **??Reanimation??** is effectively a national spell, as the only troops it will generate are Ulmish national longdead. These longdead are considerably superior in both damage output and armor, and are often used to supplement Ulm's non-stealthy armies. | |
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==== Magic Access ==== | ==== Magic Access ==== |
Path access is split almost evenly; Warrior Smiths have E/F/A/W crosspaths, while Shamans have E/F/D/N crosspaths. Approximately 1/3 of all EA Ulm's mages will be {{path>E2}} or {{path>E3}}. Approximately 1/3 of EA Ulm's mages will have {{path>F1}} or {{path>F2}}, which may overlap (ie an {{path>E2F1}} mage, which may be either a Shaman or a Warrior Priest). All other X2 paths appear at a rate of only 1/32 mages, but since both any-fort recruitable mages are fairly cheap EA Ulm can expect to be producing many of them, and by the midgame should have access to all of their crosspaths. If you are unlucky and do not have many {{path>N2}} Shamans, it may be worth recruiting a couple of ??Antlered Shaman??s, which guarantee N2 and have a small chance (1/40) of randoming {{path>N3}}. This is the only way ??Antlered Shaman??s can contribute to your path access. | Path access is split almost evenly; Warrior Smiths have E/F/A/W crosspaths, while Shamans have E/F/D/N crosspaths. Approximately 1/3 of all EA Ulm's mages will be {{path>E2}} or {{path>E3}}. Approximately 1/3 of EA Ulm's mages will have {{path>F1}} or {{path>F2}}, which may overlap (ie an {{path>E2F1}} mage, which may be either a Shaman or a Warrior Priest). All other X2 paths appear at a rate of only 1/32 mages, but since both any-fort recruitable mages are fairly cheap EA Ulm can expect to be producing many of them, and by the midgame should have access to all of their crosspaths. If you are unlucky and do not have many {{path>N2}} Shamans, it may be worth recruiting a couple of ??Antlered Shaman??s, which guarantee N2 and have a small chance (1/40) of randoming {{path>N3}}. This is the only way ??Antlered Shaman??s can contribute to your path access. |
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With {{path>E3}} mages Ulm can reach {{path>E4}} by forging ??Earth Boots??; this is one level too low for the most major Earth rituals, but is enough to summon Troll Kings, Fall Bears, and Living Statues - all useful units - as well as create ??Wizard's Tower??s, and forge all Earth items except artifacts. In order to summon the Earth Kings or cast ??Forge of the Ancients?? or ??Earth Blood Deep Well??, EA Ulm will need to empower, bring a pretender god with {{path>E5}} (or {{path>E4}} and a usable foot item slot), or somehow acquire a ??Blood Stone??, ??Ring of Wizardry??, or ??Robe of the Magi??. | With {{path>E3}} mages Ulm can reach {{path>E4}} by forging ??Earth Boots??; this is one level too low for the most major Earth rituals, but is enough to summon Troll Kings, Fall Bears, and Living Statues - all useful units - as well as create ??Wizard's Tower??s, and forge all Earth items except artifacts. In order to summon the Earth Kings or cast ??Forge of the Ancients?? or ??Earth Blood Deep Well??, EA Ulm will need to empower, bring a pretender god with {{path>E5}} (or {{path>E4}} and a usable foot item slot), or somehow acquire a ??Blood Stone??, ??Staff of Elemental Mastery??, ??Ring of Wizardry??, or ??Robe of the Magi??. |
In battle high-level Earth mages can ??Summon Earthpower?? to increase their path level again, making all combat Earth spells potentially accessible. | In battle high-level Earth mages can ??Summon Earthpower?? to increase their path level again, making all combat Earth spells potentially accessible. |
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Ulm's other paths can be boosted as follows, using only nationally-accessible items, spells, and summons; | Ulm's other paths can be boosted as follows, using only nationally-accessible items, spells, and summons; |
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{{path>N3}} (??Thistle Mace??)/{{path>N4}}in combat (??Thistle Mace?? + ??Strength of Gaia?? - needs {{path>N2E1}} mage) | {{path>N3}} (??Thistle Mace??) /{{path>N4}} in combat (??Thistle Mace?? + ??Strength of Gaia?? - needs {{path>N2E1}} mage) |
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{{path>F3}} in combat (??Phoenix Power??) | {{path>F3}} (??Skull of Fire??) /{{path>F4}} in combat (??Phoenix Power??) |
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{{path>D3}} (??Skull Staff??) | {{path>D3}} (??Skull Staff?? / {{path>D4}} with ??Mound Fiend?? , add {{path>S1}} with ??Spectral Mage??) |
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{{path>A2}} | {{path>A2}} |
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{{path>W7}} (??Water Bracelet?? + ??Robe of the Sea??, summon Sea King, summon ??Queen of Elemental Water?? - needs UW province) | {{path>W7}} (??Water Bracelet?? + ??Robe of the Sea??, summon ??Sea King??, summon ??Queen of Elemental Water?? - needs UW province) |
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Any further boosting requires empowerment, items EA Ulm cannot nationally forge, or higher-than-national paths on a pretender god. | Any further boosting requires empowerment, items EA Ulm cannot nationally forge, or higher-than-national paths on a pretender god. |
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====Combat Magic==== | ==== National Spells ==== |
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====Ritual Magic==== | **Combat** |
| * Enchantment 1 [[Reanimation]]\\ Effectively a national spell, as the only troops it will generate are Ulmish national longdead. These longdead are considerably superior in both damage output and armor, and are often used to supplement Ulm's non-stealthy armies. |
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| **Ritual** |
| * Conjuration 3 {{path>N2}} for {{gems>8N}}: ??Sloth of Bears??\\ Underwhelming way to convert valuable N gems into high HP/low MR bears. Primarily used for quickly generating siege strength. |
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| ====Notable Generic Magic==== |
====Magic Items==== | ====Magic Items==== |
===== Strategy ===== | ===== Strategy ===== |
====Pretender==== | |
| ====Power Curve==== |
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| Ulm is generally considered to have a rough late game, due to the low skill ceiling of its Magi. On the other hand, its multi-attacking troops are rather good for expansion, and it can match most of its opponents' middle-game plays with sheer versatility; enemy thugs and elites can be met with dirt-cheap counter-thugs, while threatening enemy armies can simply be played and raided around with stealthy hordes. The low [[Magic Resistance]] of Ulm's troops is one of its biggest concerns, and should certainly not be ignored when fighting [[Astral]] foes. |
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| ====Expansion Strategies==== |
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| ====Example Pretender Builds==== |
<WRAP box centeralign> | <WRAP box centeralign> |
<WRAP column twothirds> | <WRAP column twothirds> |
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</WRAP></WRAP> | </WRAP></WRAP> |
==== Early Game ==== | |
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How to expand, potential pitfalls and how to get around them, obvious weakness strength, how much do you have to focus on war/infrastructure | |
==== Mid Game ==== | |
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what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for | |
==== Late Game ==== | |
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How do you close out the game if you are in it, is the high level research stuff you can do uniquely well, does your nation fall off, aka do you have to force things to conclude swiftly | |
===== Strategy Guides ===== | |
FIXME | |
Link here to guides for the nation, on and off(?) the wiki. This should likely include things like suggested pretender designs as well as strategy guides. | |
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====Dominions 5 ULM Quick Race Guide==== | |
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by Deltros123 | =====See More===== |
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[[https://www.youtube.com/watch?v=dGCKqEtkoQk]] | {{template>nationindex}} |
==== The Grat Ulm Guide youan ==== | |
Abstract with a link to the author guide | |
==== Ulm Guide Thwou ==== | |
Quick guide style abstract with the link | |
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{{tag>nation ea-nation}} | {{tag>nation ea-nation}} |