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ulm-la [2026/06/30 21:42] wigglefig |
ulm-la [2026/07/01 10:57] (current) wigglefig |
| | {{:nations:la:ulm:commander_of_ulm.png?nolink}} | **??Commander of Ulm#1016??** \\ {{gold}} 70\\ {{resources}} 24 \\ {{recpoints}} 1 | | Standard 80 leadership commander. | | | {{:nations:la:ulm:commander_of_ulm.png?nolink}} | **??Commander of Ulm#1016??** \\ {{gold}} 70\\ {{resources}} 24 \\ {{recpoints}} 1 | | Standard 80 leadership commander. | |
| | {{:nations:la:ulm:black_acolyte.png?nolink}} | **??Black Acolyte??** \\ {{gold}} 45\\ {{resources}} 1 \\ {{recpoints}} 1 | {{path>H1,10%E}}\\ {{:abilities:sacred.png?15&nolink}} Sacred \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] | National indie priest. | | | {{:nations:la:ulm:black_acolyte.png?nolink}} | **??Black Acolyte??** \\ {{gold}} 45\\ {{resources}} 1 \\ {{recpoints}} 1 | {{path>H1,10%E}}\\ {{:abilities:sacred.png?15&nolink}} Sacred \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] | National indie priest. | |
| | {{:nations:la:ulm:illuminated_one.png?nolink}} | **??Illuminated One??** \\ {{gold}} 75\\ {{resources}} 1 \\ {{recpoints}} 2\\ + Foreign Recruit | {{path>S1R7}}\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] | These are your communion slaves, researchers, and spies. Being stealthy allows you to materialize a surprise communion, reinforce your existing communions safely, and stealth away from a bad situation whenever you'd like. Keep in mind that these have a low upfront cost, but not being sacred means they are less efficient researchers than many other nations' research monkeys. ( [[https://illwiki.com/dom5/patala-la|{{:nations:la:patala:yogi.png?20}}]]). Watch your upkeep. The ability to recruit these in any lab does mean that you can accumulate many of these quickly, and without the upfront cost of a fort. | | | {{:nations:la:ulm:illuminated_one.png?nolink}} | **??Illuminated One??** \\ {{gold}} 75\\ {{resources}} 1 \\ {{recpoints}} 2\\ + Foreign Recruit | {{path>S1R7}}\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] | These are your communion slaves, researchers, and spies. Being stealthy allows you to materialize a surprise communion, reinforce your existing communions safely, and stealth away from a bad situation whenever you'd like. Keep in mind that these have a low upfront cost, but not being sacred means they are less efficient researchers than many other nations' research monkeys. ( [[https://illwiki.com/dom5/patala-la|{{:nations:la:patala:yogi.png?20}}]]). Watch your upkeep. The ability to recruit these in any lab does mean that you can accumulate many of these quickly, and without the upfront cost of a fort. | |
| | {{:nations:la:ulm:member_of_the_second_tier.png?nolink}} | **??Member of the Second Tier??** \\ {{gold}} 150\\ {{resources}} 1 \\ {{recpoints}} 2\\ + Foreign Recruit | {{path>S2B1,10%FSDB}}{{path>R11}}\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (75) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] | Your blood hunters and one of your communion masters. Being stealthy and recruitable outside of fort are great traits for hunters. On the other hand, the great tragedy of LA Ulm is that these are very inefficient hunters. 150 {{gold}} and a high upkeep makes for relatively poor B access, particularly in LA where most of your blood nation competition will have sacred hunters or guaranteed access to B2 or above. | | | {{:nations:la:ulm:member_of_the_second_tier.png?nolink}} | **??Member of the Second Tier??** \\ {{gold}} 150\\ {{resources}} 1 \\ {{recpoints}} 2\\ + Foreign Recruit | {{path>S2B1,10%FSDB}}{{path>R11}}\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (75) \\ {{:abilities:spy.png?15&nolink}} [[Spy]] | Your blood hunters and one of your communion masters. Being stealthy and recruitable outside of fort are great traits for hunters. On the other hand, the great tragedy of LA Ulm is that these are very inefficient hunters. 150 {{gold}} and a high upkeep makes for relatively poor B access, particularly in LA where most of your blood nation competition will have sacred hunters or guaranteed access to B2 or above. | |
| | {{:nations:la:ulm:black_priest.png?nolink}} | **??Black Priest??** \\ {{gold}} 160\\ {{resources}} 2 \\ {{recpoints}} 2 | {{path>E1H2,100%FAES}}{{path>R9}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1) | A strict upgrade from the Middle Age, the Black Priests have done very well for themselves during the malediction. They're now recruit everywhere, so you can now recruit as many Iron Blizzard casters as you'd like to, and are virtually guaranteed access to S/E and A. Their roles will depend on their randoms and they will be important mages for you throughout the game. | | | {{:nations:la:ulm:black_priest.png?nolink}} | **??Black Priest??** \\ {{gold}} 160\\ {{resources}} 2 \\ {{recpoints}} 2 | {{path>E1H2,100%FAES}}{{path>R9}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1) | A strict upgrade from the Middle Age, the Black Priests have done very well for themselves during the malediction. They're now recruit everywhere, so you can now recruit as many Iron Blizzard casters as you'd like to, and are virtually guaranteed access to S/E and A. Their roles will depend on their randoms and they will be important mages for you throughout the game. | |
| | {{:nations:la:ulm:wolfherd.png?nolink}} | **??Wolfherd??** \\ {{gold}} 50\\ {{resources}} 2 \\ {{recpoints}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (2) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (-1) \\ {{:abilities:beastmaster.png?20&nolink}} [[Beastmaster]] (+3) \\ {{:abilities:summon_allies.png?15&nolink}} [[Summon Allies]] (??Wolf??×2) | Can summon two wolves per turn. Wolves make decent free patrol chaff, but have limited combat utility. | | | {{:nations:la:ulm:wolfherd.png?nolink}} | **??Wolfherd??** \\ {{gold}} 50\\ {{resources}} 2 \\ {{recpoints}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (2) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (-1) \\ {{:abilities:beastmaster.png?20&nolink}} [[Beastmaster]] (+3) \\ {{:abilities:summon_allies.png?15&nolink}} [[Summon Allies]] (??Wolf??×2) | Can summon two wolves per turn. Wolves make decent free patrol chaff, but have limited combat utility. | |
| | {{:nations:la:ulm:Ghoul_Commander.png?nolink}} | **??Ghoul Commander??** \\ {{gold}} 100\\ {{resources}} 42 \\ {{recpoints}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (2) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) | 80 undead leadership for leading Ghoul Guardians. | | | {{:nations:la:ulm:Ghoul_Commander.png?nolink}} | **??Ghoul Commander??** \\ {{gold}} 100\\ {{resources}} 42 \\ {{recpoints}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (2) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50) | 40 undead leadership for leading Ghoul Guardians. | |
| | {{:nations:la:ulm:hochmeister.png?nolink}} | **??Hochmeister??** \\ {{gold}} 115\\ {{resources}} 73 \\ {{recpoints}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] | Priest heavy cavalry commander. Similar to MA Ulm's ??Black Lord??s, this can act as a light thug with a ??Greatsword of Sharpness?? and ??Burning Pearl??. Unfortunately it also competes for capital recruitment points. | | | {{:nations:la:ulm:hochmeister.png?nolink}} | **??Hochmeister??** \\ {{gold}} 115\\ {{resources}} 73 \\ {{recpoints}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]] \\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]] | Priest heavy cavalry commander. Similar to MA Ulm's ??Black Lord??s, this can act as a light thug with a ??Greatsword of Sharpness?? and ??Burning Pearl??. Unfortunately it also competes for capital recruitment points. | |
| | {{:nations:la:ulm:fortune_teller.png?nolink}} | **??Fortune Teller??** \\ {{gold}} 95\\ {{resources}} 1 \\ {{recpoints}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>S1,100%SDNB}}{{path>R9}}\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%) | Provides access to communicable Nature and Death. The Blood random also makes them more cost-effective blood hunters. | | | {{:nations:la:ulm:fortune_teller.png?nolink}} | **??Fortune Teller??** \\ {{gold}} 95\\ {{resources}} 1 \\ {{recpoints}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>S1,100%SDNB}}{{path>R9}}\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%) | Provides access to communicable Nature and Death. The Blood random also makes them more cost-effective blood hunters. | |
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| * Evocation 3 {{path>E1H1}}: **??Iron Darts??**\\ The signature spell of Ulmish priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Now only castable by the ??Black Priest#740??s | * Evocation 3 {{path>E1H1}}: **??Iron Darts??**\\ The signature spell of Ulmish priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Now only castable by the ??Black Priest#740??s |
| * Evocation 6 {{path>E1H1}}: **??Iron Blizzard??**\\ Trades some range and damage for a truly astonishing 30 darts per cast. This is an powerful evocation spell which is particularly lethal to magic beings. | * Evocation 6 {{path>E1H1}}: **??Iron Blizzard??**\\ Trades some range and damage for a truly astonishing 20 darts per cast. This is a powerful evocation spell which is particularly lethal to magic beings. |
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| * Enchantment 4 {{path>S1}}: **??Gift of the Moon??**\\ Grants wolves 15 [[invulnerability]] in an inexplicably small aoe of 1. | * Enchantment 4 {{path>S1}}: **??Gift of the Moon??**\\ Grants wolves 15 [[invulnerability]] in an inexplicably small aoe of 1. |