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undead [2023/06/14 10:36] zonk second paragraph rewritten |
undead [2024/12/08 04:32] (current) reinc |
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- | Undead generally have at least partial [[darkvision]] or [[spirit sight ]] and high [[elemental-resistance|cold and poison resistance]]. All of them [[need not eat]] and are unaffected by [[disease]] (they can have the affliction but won't suffer from it). | + | Undead generally have at least partial [[darkvision]] or [[spirit sight ]] and high [[elemental-resistance|cold and poison resistance]]. All of them [[need not eat]] and are unaffected by [[disease]] (they can have the affliction but won't suffer from it). The [[Healer]] ability has no effect on Undead. The Undead are also unaffected by [[Luck]]. |
They tend to have high Max Ages that make [[Decay]] less effective against them, but despite what the in-game description for the Undead trait implies they can suffer penalties and afflictions from [[old age]]. | They tend to have high Max Ages that make [[Decay]] less effective against them, but despite what the in-game description for the Undead trait implies they can suffer penalties and afflictions from [[old age]]. | ||
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Being undead grants no inherent protection against fatigue and does not inherently prevent drowning, although many undead also have the [[amphibious]] or [[poor-amphibian]] special abilities. | Being undead grants no inherent protection against fatigue and does not inherently prevent drowning, although many undead also have the [[amphibious]] or [[poor-amphibian]] special abilities. | ||
- | In addition to banishment, undead can be targeted by some particular spells like ??Solar Rays?? and ??Undead Mastery??. | + | In addition to banishment, undead can be targeted by some particular spells like ??Solar Rays?? and ??Undead Mastery??. These are under the paths of [[Death]], [[Astral]], [[Nature]], and [[Water]]. |
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+ | Lastly, Undead units are unaffected by any [[Disease|Diseases]] they have, and typically can't catch them. | ||
{{tag> | {{tag> |