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undead [2022/12/08 04:01] fenrir [Undead] |
undead [2023/12/05 07:40] (current) fenrir [Qualities] |
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====== Undead ====== | ====== Undead ====== | ||
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+ | Undead generally have at least partial [[darkvision]] or [[spirit sight ]] and high [[elemental-resistance|cold and poison resistance]]. All of them [[need not eat]] and are unaffected by [[disease]] (they can have the affliction but won't suffer from it). | ||
+ | They tend to have high Max Ages that make [[Decay]] less effective against them, but despite what the in-game description for the Undead trait implies they can suffer penalties and afflictions from [[old age]]. | ||
- | Undead units generally have at least partial [[darkvision]], | ||
Undead generally have high [[Morale]], generally keeping them from routing as long as they have a commander with **Undead Leadership** on their side. Some, such as ?? | Undead generally have high [[Morale]], generally keeping them from routing as long as they have a commander with **Undead Leadership** on their side. Some, such as ?? | ||
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Being undead grants no inherent protection against fatigue and does not inherently prevent drowning, although many undead also have the [[amphibious]] or [[poor-amphibian]] special abilities. | Being undead grants no inherent protection against fatigue and does not inherently prevent drowning, although many undead also have the [[amphibious]] or [[poor-amphibian]] special abilities. | ||
- | In addition to banishment, undead can be targeted by some particular spells like ??Solar Rays?? and ??Undead Mastery??. | + | In addition to banishment, undead can be targeted by some particular spells like ??Solar Rays?? and ??Undead Mastery??. These are under the paths of [[Death]], [[Astral]], [[Nature]], and [[Water]]. |
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+ | Lastly, Undead units are unaffected by any [[Disease|Diseases]] they have, and typically can't catch them. | ||
{{tag> | {{tag> |