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unit-abilities [2022/12/05 15:46] saiden Adept Crossbreeder => Adept Cross Breeder |
unit-abilities [2022/12/07 01:29] charmide fix link |
| {{abilities:blood_vengeance.png?40&nolink}} | [[Blood Vengeance]] | Whenever this unit is wounded, the unit responsible for the damage must make a [[magic resistance]] check or take an equal amount of damage. | | | | {{abilities:blood_vengeance.png?40&nolink}} | [[Blood Vengeance]] | Whenever this unit is wounded, the unit responsible for the damage must make a [[magic resistance]] check or take an equal amount of damage. | | |
| {{abilities:resist_blunt.png?40&nolink}} | [[Blunt Resistant]] | Halves blunt damage taken, after protection is applied. | | | | {{abilities:resist_blunt.png?40&nolink}} | [[Blunt Resistant]] | Halves blunt damage taken, after protection is applied. | | |
| {{abilities:bodyguard.png?40&nolink}} | [[Bodyguard]] | The unit is more likely to appear in [[assassinations]] when assigned to guard a commander. | | | | {{abilities:bodyguard.png?40&nolink}} | [[Bodyguard]] | The unit is more likely to appear in [[assassination]] when assigned to guard a commander. | | |
| {{abilities:bringer_of_fortune.png?40&nolink}} | [[Bringer of Fortune]] | Gives a percentage chance to force a good [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | | | {{abilities:bringer_of_fortune.png?40&nolink}} | [[Bringer of Fortune]] | Gives a percentage chance to force a good [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | |
| {{abilities:bringer_of_misfortune.png?40&nolink}} | [[Bringer of Misfortune]] | Gives a percentage chance to force a bad [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | | | {{abilities:bringer_of_misfortune.png?40&nolink}} | [[Bringer of Misfortune]] | Gives a percentage chance to force a bad [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | |
| {{abilities:teleport.png?40&nolink}} | [[Teleport]] | The unit may teleport on the strategic map, giving it great mobility. | | | | {{abilities:teleport.png?40&nolink}} | [[Teleport]] | The unit may teleport on the strategic map, giving it great mobility. | | |
| {{abilities:temple_trainer.png?40&nolink}} | [[Temple Trainer]] | The commander can spend a turn to train some kind of creature at a temple. Only one trainer may work per temple. | | | | {{abilities:temple_trainer.png?40&nolink}} | [[Temple Trainer]] | The commander can spend a turn to train some kind of creature at a temple. Only one trainer may work per temple. | | |
| {{abilities:thunder_weapons.png?40&nolink}} | [[Thunder Weapons]] | Being struck by a thunder weapon inflicts 1 capped [[AN]] shock damage. | | | | {{abilities:thunder_weapons.png?40&nolink}} | [[Thunder Weapons]] | Being struck by a thunder weapon inflicts 1 capped [[AN]] shock damage and 3 [[AN]] [[fatigue]] damage. | | |
| {{abilities:trample.png?40&nolink}} | [[Trample]] | Rather than attack with weapons, the unit will instead try to trample units smaller than them. This forces a defence roll against 10, inflicting 1 damage if successful or 5 + 2*trampler's size if not. | | | | {{abilities:trample.png?40&nolink}} | [[Trample]] | Rather than attack with weapons, the unit will instead try to trample units smaller than them. This forces a defence roll against 10, inflicting 1 damage if successful or 5 + 2*trampler's size if not. | | |
| {{abilities:trinity.png?40&nolink}} | [[Trinity]] | A trinity pretender has three individual parts which may act independently. Their magic paths are weakened when apart. | | | | {{abilities:trinity.png?40&nolink}} | [[Trinity]] | A trinity pretender has three individual parts which may act independently. Their magic paths are weakened when apart. | | |