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unit-abilities [2022/12/06 18:54] galzon Added fatigue damage to thunder weapons |
unit-abilities [2022/12/07 01:29] charmide fix link |
| {{abilities:blood_vengeance.png?40&nolink}} | [[Blood Vengeance]] | Whenever this unit is wounded, the unit responsible for the damage must make a [[magic resistance]] check or take an equal amount of damage. | | | | {{abilities:blood_vengeance.png?40&nolink}} | [[Blood Vengeance]] | Whenever this unit is wounded, the unit responsible for the damage must make a [[magic resistance]] check or take an equal amount of damage. | | |
| {{abilities:resist_blunt.png?40&nolink}} | [[Blunt Resistant]] | Halves blunt damage taken, after protection is applied. | | | | {{abilities:resist_blunt.png?40&nolink}} | [[Blunt Resistant]] | Halves blunt damage taken, after protection is applied. | | |
| {{abilities:bodyguard.png?40&nolink}} | [[Bodyguard]] | The unit is more likely to appear in [[assassinations]] when assigned to guard a commander. | | | | {{abilities:bodyguard.png?40&nolink}} | [[Bodyguard]] | The unit is more likely to appear in [[assassination]] when assigned to guard a commander. | | |
| {{abilities:bringer_of_fortune.png?40&nolink}} | [[Bringer of Fortune]] | Gives a percentage chance to force a good [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | | | {{abilities:bringer_of_fortune.png?40&nolink}} | [[Bringer of Fortune]] | Gives a percentage chance to force a good [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | |
| {{abilities:bringer_of_misfortune.png?40&nolink}} | [[Bringer of Misfortune]] | Gives a percentage chance to force a bad [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | | | {{abilities:bringer_of_misfortune.png?40&nolink}} | [[Bringer of Misfortune]] | Gives a percentage chance to force a bad [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | |