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unit-abilities [2022/07/31 16:30] noamthotsky [Table] Added unseen description |
unit-abilities [2022/12/12 13:24] (current) charmide small description of reincarnate |
====== Unit Abilities ====== | ======Unit Abilities====== |
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Dominions 5 is full of units with a multitude of "Unit abilities" - abilities and characteristics that govern how a particular unit performs on the battlefield and the map. This page will aim to collect a short description of all unit abilities with links to those abilities that require further explanation. Please keep the list in alphabetical order. | Dominions 5 is full of units with a multitude of "Unit abilities" - abilities and characteristics that govern how a particular unit performs on the battlefield and the map. This page will aim to collect a short description of all unit abilities with links to those abilities that require further explanation. Please keep the list in alphabetical order. |
^ Icon ^ Ability ^ Description | | | ^ Icon ^ Ability ^ Description | | |
| {{abilities:acid_splash.png?40&nolink}} | [[Acid Splash]] | Melee attackers suffer the listed value of [[AP]] [[acid damage]], reduced by 3 per weapon length. | | | | {{abilities:acid_splash.png?40&nolink}} | [[Acid Splash]] | Melee attackers suffer the listed value of [[AP]] [[acid damage]], reduced by 3 per weapon length. | | |
| {{abilities:adept_crossbreeder.png?40&nolink}} | [[Adept Crossbreeder]] | Unit casting the ritual spells Crossbreeding and Improved Crossbreeding will increase effect by ability value and increase the chance of strong Crossbreeding results. Adept Crossbreeder has a lesser effect on the [[https://illwiki.com/dom5/abysia|Absyia]] national ritiual spell [[https://illwiki.com/dom5/infernal-breeding|Infernal Breeding]]. | | | | {{abilities:adept_crossbreeder.png?40&nolink}} | [[Adept Cross Breeder]] | Unit casting the ritual spells Crossbreeding and Improved Crossbreeding will increase effect by ability value and increase the chance of strong Crossbreeding results. Adept Crossbreeder has a lesser effect on the [[https://illwiki.com/dom5/abysia|Absyia]] national ritiual spell [[https://illwiki.com/dom5/infernal-breeding|Infernal Breeding]]. | | |
| {{abilities:adept_researcher.png?40&nolink}} | [[Adept Researcher]] | Provides a flat increase to the unit's [[research]] ability. | | | | {{abilities:adept_researcher.png?40&nolink}} | [[Adept Researcher]] | Provides a flat increase to the unit's [[research]] ability. | | |
| {{abilities:adept_sacrificer.png?40&nolink}} | [[Adept Sacrificer]] | Increases the number of [[blood slaves]] that can be used in [[blood sacrifice|sacrifice]] each turn by the listed value. | | | | {{abilities:adept_sacrificer.png?40&nolink}} | [[Adept Sacrificer]] | Increases the number of [[blood slaves]] that can be used in [[blood sacrifice|sacrifice]] each turn by the listed value. | | |
| {{abilities:blood_vengeance.png?40&nolink}} | [[Blood Vengeance]] | Whenever this unit is wounded, the unit responsible for the damage must make a [[magic resistance]] check or take an equal amount of damage. | | | | {{abilities:blood_vengeance.png?40&nolink}} | [[Blood Vengeance]] | Whenever this unit is wounded, the unit responsible for the damage must make a [[magic resistance]] check or take an equal amount of damage. | | |
| {{abilities:resist_blunt.png?40&nolink}} | [[Blunt Resistant]] | Halves blunt damage taken, after protection is applied. | | | | {{abilities:resist_blunt.png?40&nolink}} | [[Blunt Resistant]] | Halves blunt damage taken, after protection is applied. | | |
| {{abilities:bodyguard.png?40&nolink}} | [[Bodyguard]] | The unit is more likely to appear in [[assassinations]] when assigned to guard a commander. | | | | {{abilities:bodyguard.png?40&nolink}} | [[Bodyguard]] | The unit is more likely to appear in [[assassination]] when assigned to guard a commander. | | |
| {{abilities:bringer_of_fortune.png?40&nolink}} | [[Bringer of Fortune]] | Gives a percentage chance to force a good [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | | | {{abilities:bringer_of_fortune.png?40&nolink}} | [[Bringer of Fortune]] | Gives a percentage chance to force a good [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | |
| {{abilities:bringer_of_misfortune.png?40&nolink}} | [[Bringer of Misfortune]] | Gives a percentage chance to force a bad [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | | | {{abilities:bringer_of_misfortune.png?40&nolink}} | [[Bringer of Misfortune]] | Gives a percentage chance to force a bad [[random event]] to occur in the unit's province. Events caused in this way bypass the normal event limit. | | |
| {{abilities:reforming.png?40&nolink}} | [[Reforming]] | Gives a percentage chance for a unit to come back to life somewhere else on the battlefield when slain. | | | | {{abilities:reforming.png?40&nolink}} | [[Reforming]] | Gives a percentage chance for a unit to come back to life somewhere else on the battlefield when slain. | | |
| {{abilities:regeneration.png?40&nolink}} | [[Regeneration]] | The unit regenerates the listed percentage of its maximum hitpoints every combat round, and heals fully on the strategic map. | | | | {{abilities:regeneration.png?40&nolink}} | [[Regeneration]] | The unit regenerates the listed percentage of its maximum hitpoints every combat round, and heals fully on the strategic map. | | |
| {{abilities:reincarnation.png?40&nolink}} | [[Reincarnation]] | | | | | {{abilities:reincarnation.png?40&nolink}} | [[Reincarnation]] | A unit with this ability may reincarnate in another form upon death. | | |
| {{abilities:reinvigoration.png?40&nolink}} | [[Reinvigoration]] | Decreases the unit's [[fatigue]] by the listed amount per combat round. | | | | {{abilities:reinvigoration.png?40&nolink}} | [[Reinvigoration]] | Decreases the unit's [[fatigue]] by the listed amount per combat round. | | |
| {{abilities:resource_bonus.png?40&nolink}} | [[Resource Bonus]] | The unit provides the listed amount of [[Province Attributes#Resources|resources]] to its province. The bonus is unaffected by [[Scales]]. | | | | {{abilities:resource_bonus.png?40&nolink}} | [[Resource Bonus]] | The unit provides the listed amount of [[Province Attributes#Resources|resources]] to its province. The bonus is unaffected by [[Scales]]. | | |
| {{abilities:teleport.png?40&nolink}} | [[Teleport]] | The unit may teleport on the strategic map, giving it great mobility. | | | | {{abilities:teleport.png?40&nolink}} | [[Teleport]] | The unit may teleport on the strategic map, giving it great mobility. | | |
| {{abilities:temple_trainer.png?40&nolink}} | [[Temple Trainer]] | The commander can spend a turn to train some kind of creature at a temple. Only one trainer may work per temple. | | | | {{abilities:temple_trainer.png?40&nolink}} | [[Temple Trainer]] | The commander can spend a turn to train some kind of creature at a temple. Only one trainer may work per temple. | | |
| {{abilities:thunder_weapons.png?40&nolink}} | [[Thunder Weapons]] | Being struck by a thunder weapon inflicts 1 capped [[AN]] shock damage. | | | | {{abilities:thunder_weapons.png?40&nolink}} | [[Thunder Weapons]] | Being struck by a thunder weapon inflicts 1 capped [[AN]] shock damage and 3 [[AN]] [[fatigue]] damage. | | |
| {{abilities:trample.png?40&nolink}} | [[Trample]] | Rather than attack with weapons, the unit will instead try to trample units smaller than them. This forces a defence roll against 10, inflicting 1 damage if successful or 5 + 2*trampler's size if not. | | | | {{abilities:trample.png?40&nolink}} | [[Trample]] | Rather than attack with weapons, the unit will instead try to trample units smaller than them. This forces a defence roll against 10, inflicting 1 damage if successful or 5 + 2*trampler's size if not. | | |
| {{abilities:trinity.png?40&nolink}} | [[Trinity]] | A trinity pretender has three individual parts which may act independently. Their magic paths are weakened when apart. | | | | {{abilities:trinity.png?40&nolink}} | [[Trinity]] | A trinity pretender has three individual parts which may act independently. Their magic paths are weakened when apart. | | |