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units-attributes [2022/08/21 18:14] tlagnoj [Combat Modifiers] |
units-attributes [2025/11/19 16:12] (current) dalts [Leadership] |
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| === Hit Points === | === Hit Points === | ||
| - | Hit points represent the physical integrity of a unit, and under normal circumstances when HP reaches zero, the unit dies. When hit points are lost, there is a chance of an [[Affliction]] and hit points are a key mechanic on which several unit abilities are based. | + | [[dom6: |
| === Size === | === Size === | ||
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| Leadership, Magical Leadership, and Undead Leadership are commander only attributes. Commanders are able to lead an amount of units equal to their Leadership rating. Leadership impacts, squad morale and squad formation, | Leadership, Magical Leadership, and Undead Leadership are commander only attributes. Commanders are able to lead an amount of units equal to their Leadership rating. Leadership impacts, squad morale and squad formation, | ||
| - | Only Commanders with base Leadership of 80 or more can put squads into formations other than Skirmish. | + | Only Commanders with base Leadership of (80 in Dom 5, 100 in Dom 6) or more can put squads into formations other than Skirmish. |
| ====Squad Morale==== | ====Squad Morale==== | ||
| + | ^ Leadership ^ Effect ^ | ||
| + | | 10 | automatic -1 to morale for a single squad. An additional -1 to all squads for every squad beyond the first (Five Squads = -5) | | ||
| + | | 40 | No morale penalty if leading one or two squads. -1 penalty for every additonal sq. | | ||
| + | | 80 | +1 morale for all squads if three or fewer. -1 penalty to morale for every squad above three | | ||
| + | | 120 | +2 morale for up to 4 squads, -1 penalty to all if fifth squad added | | ||
| + | | 160 | +3 morale for all five squads((Previously 240 was listed in the table, but according to the manual 160 is the maximum)) | | ||
| - | Leadership 10: automatic -1 to morale for a single squad. An additional -1 to all squads for every squad | ||
| - | beyond the first (Five Squads = -5) | ||
| - | Leadership 40: No morale penalty if leading one or two squads. -1 penalty for every additonal sq. | ||
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| - | Leadership 80: +1 morale for all squads if three or fewer. -1 penalty to morale for every squad above | ||
| - | three | ||
| - | |||
| - | Leadership 120: +2 morale for up to 4 squads, -1 penalty to all if fifth squad added | ||
| - | |||
| - | Leadership 160: +3 morale for all five squads | ||
| The morale effects of leadership rating are based on the base leadership rating of the commander. | The morale effects of leadership rating are based on the base leadership rating of the commander. | ||
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| ==== Magic Leadership ==== | ==== Magic Leadership ==== | ||
| - | Units with the Magic Being trait can only be lead by a commander with Magica | + | Units with the Magic Being trait can only be lead by a commander with Magic Leadership. Magic Leadership is increased by magic paths (+10 per astral path; +5 per path other than death). Magic beings will rout if no allied Commander has magic leadership. Mindless Magic Beings will dissolve instead of routing. |
| ==== Undead Leadership ==== | ==== Undead Leadership ==== | ||
| Units with the Undead or Demon trait can only be lead by a commander with Undead Leadership. Mages gain +30 undead leadership per death path and +5 per blood path. As with magic beings, they will rout if no allied Commander has Undead Leadership. Many undead troops are mindless and will dissolve instead of routing. | Units with the Undead or Demon trait can only be lead by a commander with Undead Leadership. Mages gain +30 undead leadership per death path and +5 per blood path. As with magic beings, they will rout if no allied Commander has Undead Leadership. Many undead troops are mindless and will dissolve instead of routing. | ||