Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
unrest [2020/06/07 21:10] arco |
unrest [2023/02/17 14:37] negate changed step to be in line with turn order sequence page |
====== Unrest ====== | ====== Unrest ====== |
| |
{{misc:gui:unrest.png}} Unrest in a province causes a variety of effects, which are detrimental in most situations. In particular, province [[Province Attributes#Income]] and [[Province Attributes#Resources]] are reduced. | {{misc:gui:unrest.png}} **Unrest** in a [[province]] causes a variety of detrimental effects. In particular, province [[Province Attributes#Income]] and [[Province Attributes#Resources]] are reduced. |
| |
| Additionally, [[commander|commanders]] and [[units]] cannot be [[Province Attributes#Recruitments|recruited]] if a province has over 100 unrest. |
| |
Additionally, units cannot be [[Province Attributes#Recruitments|recruted]] if a province has over 100 unrest. | |
| |
| Unrest is modified through [[random events]], various [[rituals]], [[blood hunting]], [[pillaging]], [[patrolling]], [[blood hunting]], [[spy|spies]] instilling uprisings, units with the [[cause unrest|cause]] or [[reduces unrest]] abilities, and [[battle|battles]] in the province. Certain [[magic sites]] also affect unrest: those which increase it are often [[blood]] sites, while those that reduce it tend to be [[holy]] sites. Additionally, some [[global enchantment]]s such as ??Fata Morgana?? and ??Burden of Time?? affect unrest globally. |
| |
Unrest is modified through [[random events]], various [[rituals]], [[blood hunting]], [[pillaging]], [[patrolling]], [[spy|spies]] instilling uprisings, units with the [[cause unrest|cause]] or [[reduces unrest]] abilities, and battles in the province. Certain [[magic sites]] also affect unrest: those which increase it are often [[blood]] sites, while those that reduce it tend to be [[holy]] sites. Additionally, some [[global enchantment]]s such as ??Fata Morgana?? and ??Dark Skies?? affect unrest globally. | |
| |
| Unrest diminishes in three sub-steps during [[Turn Order|turn order sequence]] Step 40: |
Unrest diminishes in three sub-steps during Turn Order Step 36: | |
| |
* Subtract (1+(1 for each full 10 PD)+(Dominion/2, round up)). | * Subtract (1+(1 for each full 10 PD)+(Dominion/2, round up)). |
* Subtract ((unrest/(10-Order)), round down) | * Subtract (unrest/(10-Order), round down) |
* Patrol | * [[Patrol]] |
| |
Hostile Dominion may add unrest in the first sub-step. | Hostile [[dominion]] may add unrest in the first sub-step. |
| |
Units with [[chaos power]] can additionally use 15 points of unrest in place of a point of turmoil for the purposes of calculating their bonuses. | Units with [[chaos power]] count 15 points of unrest as one scale of turmoil for the purposes of calculating their bonuses (still capped at {{scales>T3}}). |