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uruk-ma [2022/09/02 06:49]
nunda [Commanders] gala spellsinger holy spells unaffected, spacing comments
uruk-ma [2022/09/13 03:27] (current)
fenrir
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 |  {{:nations:ma:uruk:enkidu_scout.png?nolink}}      | **??Enkidu Scout#2934??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ + Foreign Rec                                 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:mountainsurvival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]                                                                                                                                          | The Enkidu Scout guarantees Uruk scout recruitment outside of forts, but is more expensive and less stealthy than the generic ??Scout??; these two issues result in Enkidu Scouts being less economical when gathering intelligence on other nations, making them squarely a backup option. \\ 24 upkeep (2 gold per turn).                                                                                                                                                                                                                                                                                       | |  {{:nations:ma:uruk:enkidu_scout.png?nolink}}      | **??Enkidu Scout#2934??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ + Foreign Rec                                 | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:mountainsurvival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forestsurvival.png?15&nolink}} [[Forest Survival]]                                                                                                                                          | The Enkidu Scout guarantees Uruk scout recruitment outside of forts, but is more expensive and less stealthy than the generic ??Scout??; these two issues result in Enkidu Scouts being less economical when gathering intelligence on other nations, making them squarely a backup option. \\ 24 upkeep (2 gold per turn).                                                                                                                                                                                                                                                                                       |
 |  {{:nations:ma:uruk:enkidu_commander.png?nolink}}  | **??Enkidu Commander#2942??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1  |                                        | The generic Indie ??Commander?? in an Enkidu's body. Like with the Enkidu Scout, the Enkidu Commander is more expensive than its alternative, but his meatier body gives him far more reliability (though it also makes him more of a target for ranged combat).\\ 36 upkeep (3 gold per turn).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      | |  {{:nations:ma:uruk:enkidu_commander.png?nolink}}  | **??Enkidu Commander#2942??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 23 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1  |                                        | The generic Indie ??Commander?? in an Enkidu's body. Like with the Enkidu Scout, the Enkidu Commander is more expensive than its alternative, but his meatier body gives him far more reliability (though it also makes him more of a target for ranged combat).\\ 36 upkeep (3 gold per turn).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
-|  {{:nations:ma:uruk:gala.png?nolink}}              | **??Gala#2945??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>N1H1}}  {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:elegist.png?15&nolink}} [[Elegist]] (2)\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10)\\ [[Female]]                                 | The **Gala** are lamenters, and priests of Inanna [[https://en.wikipedia.org/wiki/Gala_(priests)|in real life]]. They even sing their spells, giving a 50% delay to their spellcasting but also 50% less fatiguethey can cast ??Swarm?? without passing out. Does not affect holy spells. \\ \\ They do have the lowest Morale in Uruk, though, so they're liable to routing early or getting stolen by ??Troubadour??s. \\ Outside of battle, Gala are easily the most-efficient option for recalling your Pretender, with those matching their talent costing more than three times their price. \\ 30 upkeep (2.5 gold per turn).                  | +|  {{:nations:ma:uruk:gala.png?nolink}}              | **??Gala#2945??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>N1H1}}  {{:misc:gui:research.png?nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:elegist.png?15&nolink}} [[Elegist]] (2)\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10)\\ [[Female]]                                 | The **Gala** are lamenters, and priests of Inanna [[https://en.wikipedia.org/wiki/Gala_(priests)|in real life]]. They even sing their spells, giving a 50% delay to their non-[[Divine Magic|Divine]] spellcasting but also 50% less fatigue. For example, they can cast ??Swarm?? without passing out. They do have the lowest Morale in Uruk, though, so they're liable to routing early or getting stolen by ??Troubadour??s. \\ \\ Outside of battle, Gala are easily the most-efficient option for recalling your Pretender, with those matching their talent costing more than three times their price. \\ 30 upkeep (2.5 gold per turn).                  | 
-|  {{:nations:ma:uruk:naditu.png?nolink}}            | **??Naditu??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>S1H1}}  {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ [[Female]]                                                                                                                                                                                                                     | The **Naditu** were Temple slaves [[https://en.wikipedia.org/wiki/Nad%C4%ABtu|in Sumer]], and are (relatively) cheap Communion Slaves in Dominions. Ignoring infrastructure costs, they are also Uruk's cheapest source of Research Points. They notably lack any leadership, however, and cannot have bodyguards or ferry troops. \\ 28 upkeep (2.33 gold per turn).                                                                                                                                                                                                                 | +|  {{:nations:ma:uruk:naditu.png?nolink}}            | **??Naditu??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>S1H1}}  {{:misc:gui:research.png?nolink}} 7\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ [[Female]]                                                                                                                                                                                                                     | The **Naditu** were Temple slaves [[https://en.wikipedia.org/wiki/Nad%C4%ABtu|in Sumer]], and are (relatively) cheap Communion Slaves in Dominions. Ignoring infrastructure costs, they are also Uruk's cheapest source of Research Points. They notably lack any leadership, however, and cannot have bodyguards or ferry troops. \\ 28 upkeep (2.33 gold per turn).                                                                                                                                                                                                                 | 
-|  {{:nations:ma:uruk:nin.png?nolink}}               | **??Nin??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                              | {{path>H1,100%WESN}}  {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ [[Female]]                                                                                                                                                                                                              | The **Nin** ("Ladies" [[https://en.wikipedia.org/wiki/NIN_(cuneiform)|in Akkadian]]) are a varied lot: \\ -> 25% are Gala who don't sing or lament, \\ -> 25% are Naditu (with lower MR) who can ferry troops, \\ -> 25% are weaker Earth-Gudu who can still "fluff" and summon Bull-Men, \\ -> and 25% are less-powerful Ishib who can still do basic Water things. \\ 30 upkeep (2.5 gold per turn). +|  {{:nations:ma:uruk:nin.png?nolink}}               | **??Nin??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                              | {{path>H1,100%WESN}}  {{:misc:gui:research.png?nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ [[Female]]                                                                                                                                                                                                              | The **Nin** ("Ladies" [[https://en.wikipedia.org/wiki/NIN_(cuneiform)|in Akkadian]]) are a varied lot: \\ -> 25% are Gala who don't sing or lament, \\ -> 25% are Naditu (with lower MR) who can ferry troops, \\ -> 25% are weaker Earth-Gudus who can still "fluff" and summon Bull-Men, \\ -> and 25% are less-powerful Ishibs who can still do basic Water things. \\ 30 upkeep (2.5 gold per turn). 
-|  {{:nations:ma:uruk:gudu.png?nolink}}              | **??Gudu#2949??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>H1,100%AE}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]                                                                                                                                                                                                                              | The **Gudus**, "god-servers", are a bit weaker than they used to be. On the other hand, they still serve their [[ur-ea|Ur-given]] role as your most-reliable Air access, and/or as cheap Earth; which role they serve depends on a coin flip. Do you like your light thugs flying, or iron-clad? \\ 32 upkeep (2.67 gold per turn).                                                                                         | +|  {{:nations:ma:uruk:gudu.png?nolink}}              | **??Gudu#2949??**\\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>H1,100%AE}} {{:misc:gui:research.png?nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]                                                                                                                                                                                                                              | The **Gudus**, "god-servers", are a bit weaker than they used to be. On the other hand, they still serve their [[ur-ea|Ur-given]] role as your most-reliable Air access, and/or as cheap Earth; which role they serve depends on a coin flip. Do you like your light thugs flying, or iron-clad? \\ 32 upkeep (2.67 gold per turn).                                                                                         | 
-|  {{:nations:ma:uruk:ashipu.png?nolink}}            | **??Ashipu??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                         | {{path>S1N1H1}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:disease_healer.png?20&nolink}} [[Disease Healer]](1)\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](10)                                                                                            | The **Ashipu**, exorcist-doctors (since the roles were the same [[https://en.wikipedia.org/wiki/A%C5%A1ipu|in Mesopotamia]]), are good general-use Mages if your budget allows them. They cure diseases, spam ??Healing Light?? in battle (if allowed), and serve as good Communion Slaves for the Mashmashu; having more than 20 HP makes ??Personal Regeneration?? heal 3 HP per turn (compared to the Naditu's 2) so they can handle quite a bit of use if given a little prep. \\ 52 upkeep (4.33 gold per turn). +|  {{:nations:ma:uruk:ashipu.png?nolink}}            | **??Ashipu??**\\ {{:misc:gui:gold.png?15&nolink}} 130\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                         | {{path>S1N1H1}} {{:misc:gui:research.png?nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:disease_healer.png?20&nolink}} [[Disease Healer]](1)\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](10)                                                                                            | The **Ashipu**, exorcist-doctors (since the roles were the same [[https://en.wikipedia.org/wiki/A%C5%A1ipu|in Mesopotamia]]), are good general-use Mages if your budget allows them. They cure diseases, spam ??Healing Light?? in battle (if allowed), and serve as good Communion Slaves for the Mashmashu; having more than 20 HP makes ??Personal Regeneration?? heal 3 HP per turn (compared to the Naditu's 2)so they can handle quite a bit of use if given a little prep. \\ 52 upkeep (4.33 gold per turn). 
-|  {{:nations:ma:uruk:ishib.png?nolink}}             | **??Ishib#2950??**\\ {{:misc:gui:gold.png?15&nolink}} 155\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>W1H2,100%AWEN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]                                                                                                                                                                                                                          | The **Ishibs**, like the Gudus, have suffered a bit from the turning of the Ages. That being said, they're your most-reliable option for getting underwater; whether that's through crafting a ??Ring of Water Breathing?? for your Pretender, or through gearing a {{path>W2}} Ishib to do it himself. \\ 62 upkeep (5.17 gold per turn).                                                                                                                                    | +|  {{:nations:ma:uruk:ishib.png?nolink}}             | **??Ishib#2950??**\\ {{:misc:gui:gold.png?15&nolink}} 155\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>W1H2,100%AWEN}} {{:misc:gui:research.png?nolink}} 9\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]                                                                                                                                                                                                                          | The **Ishibs**, like the Gudus, have suffered a bit from the turning of the Ages. That being said, they're your most-reliable option for getting underwater; whether that's through crafting a ??Ring of Water Breathing?? for your Pretender, or through gearing a {{path>W2}} Ishib to do it himself. \\ 62 upkeep (5.17 gold per turn).                                                                                                                                    | 
-|  {{:nations:ma:uruk:ereshdingir.png?nolink}}       | **??Ereshdingir??**\\ {{:misc:gui:gold.png?15&nolink}} 190\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>W1S2H2}} \\ {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5%) \\ [[female]]                                                                                                                                            | The **Ereshdingir**, "queens of a god" (essentially meaning "priestesses") in Akkadian, are among the best Mages your off-capital forts can provide. They have one of the few crosspaths that //doesn't// offer some sort of combat magic, but the paths on their own have uses; {{path>S2}} in particular provides ??Mind Burn?? and ??Paralyze??, while {{path>W1}} eventually provides ??Frozen Heart??. \\ 76 upkeep (6.33 gold per turn).                                                                                                                                                                      | +|  {{:nations:ma:uruk:ereshdingir.png?nolink}}       | **??Ereshdingir??**\\ {{:misc:gui:gold.png?15&nolink}} 190\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                     | {{path>W1S2H2}} {{:misc:gui:research.png?nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (5%) \\ [[female]]                                                                                                                                            | The **Ereshdingir**, "queens of a god" (essentially meaning "priestesses") in Akkadian, are among the best Mages your off-capital forts can provide. They have one of the few crosspaths that //doesn't// offer some sort of combat magic, but the paths on their own have uses; {{path>S2}} in particular provides ??Mind Burn?? and ??Paralyze??, while {{path>W1}} eventually provides ??Frozen Heart??. \\ 76 upkeep (6.33 gold per turn).                                                                                                                                                                      | 
-|  {{:nations:ma:uruk:ensi.png?nolink}}              | **??Ensi#2943??**\\ {{:misc:gui:gold.png?15&nolink}} 215\\ {{:misc:gui:resources.png?15&nolink}} 19\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>W1N1H2,100%WESN}} \\ {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](10)                                                                                                                                                      | The **Ensi**, King of his city and not much else, is Uruk's best commander of troops. 80 leadership, take it or leave it. He can also cast ??Mossbody??, and his Water/Earth/Astral/Nature random might let him cast something equally snazzy for thugging, such as ??Personal Regeneration??. \\ \\ If your main concern with him is spellcasting, then consider replacing his Scale Mail with something lighter. \\ 86 upkeep (7.17 gold per turn).                                                                                                                                         | +|  {{:nations:ma:uruk:ensi.png?nolink}}              | **??Ensi#2943??**\\ {{:misc:gui:gold.png?15&nolink}} 215\\ {{:misc:gui:resources.png?15&nolink}} 19\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>W1N1H2,100%WESN}} \\ {{:misc:gui:research.png?nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](10)                                                                                                                                                      | The **Ensi**, King of his city and not much else, is Uruk's best commander of troops. 80 leadership, take it or leave it. He can also cast ??Mossbody??, and his Water/Earth/Astral/Nature random might let him cast something equally snazzy for thugging, such as ??Personal Regeneration??. \\ \\ If your main concern with him is spellcasting, then consider replacing his Scale Mail with something lighter. \\ 86 upkeep (7.17 gold per turn).                                                                                                                                         | 
-|  {{:nations:ma:uruk:entu.png?nolink}}              | **??Entu#2948??**\\ {{:misc:gui:gold.png?15&nolink}} 275\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>W1S2H3,100%WESN,10%WESN}} \\ {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:inspirational.png?15&nolink}} [[inspirational]] (2)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](51/50) \\ Female  | The **Entu** are the Highest Priestesses of Uruk, as in Mesopotamia. Having {{path>H3}} makes them able to bless entire armies, allowing other Priest-mages to get straight to the arcane magic (though you might need to script them for that). On the other hand, troops under an Entu's 40 Leadership fight as if she had 120 Leadership, making her serviceable for smaller bands of sacred troops. \\ \\ Magically speaking, Ereshdingir mesh best with Entu for Communions; piling up Entu can be difficult, given their high recruitment-point cost and their Old Age. Using Entu just for their magic is a bit debatable, since Mashmashu exist and have their own fitting Communion Slaves as well (the Ashipu), but sometimes you just need sky-high Water or Holy levels. For example, a {{path>W2}} Entu needs only four Slaves to cast ??Living Water?? or the thug-ruining ??Liquify??, while a {{path>W1}} Mashmashu needs eight. \\ 110 upkeep (9.17 gold per turn).                                                                                                                                          | +|  {{:nations:ma:uruk:entu.png?nolink}}              | **??Entu#2948??**\\ {{:misc:gui:gold.png?15&nolink}} 275\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>W1S2H3,100%WESN,10%WESN}} \\ {{:misc:gui:research.png?nolink}} 13\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:inspirational.png?15&nolink}} [[inspirational]] (2)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (10%)\\ {{:abilities:old_age.png?20&nolink}}[[Old Age]](51/50) \\ Female  | The **Entu** are the Highest Priestesses of Uruk, as in Mesopotamia. Having {{path>H3}} makes them able to bless entire armies, allowing other Priest-mages to get straight to the arcane magic (though you might need to script them for that). On the other hand, troops under an Entu's 40 Leadership fight as if she had 120 Leadership, making her serviceable for smaller bands of sacred troops. \\ \\ Magically speaking, Ereshdingir mesh best with Entu for Communions; piling up Entu can be difficult, given their high recruitment-point cost and their Old Age. Using Entu just for their magic is a bit debatable, since Mashmashu exist and have their own fitting Communion Slaves as well (the Ashipu), but sometimes you just need sky-high Water or Holy levels. For example, a {{path>W2}} Entu needs only four Slaves to cast ??Living Water?? or the thug-ruining ??Liquify??, while a {{path>W1}} Mashmashu needs eight. \\ 110 upkeep (9.17 gold per turn).                                                                                                                                          | 
-|  {{:nations:ma:uruk:mashmashu.png?nolink}}         | **??Mashmashu??**\\ {{:misc:gui:gold.png?15&nolink}} 280\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only   | {{path>S3N1,100%AWES,10%AWEN}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](10)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)                                                                         | The **Mashmashu** are the in-house experts for the Moon Cult, though they sell directions to the Ashipu too. Having {{path>S3}} right out of the box, all Mashmashu can ??Teleport?? wherever they need to go, and can then cast decently-big spells such as ??Soul Slay?? and ??Battle Fortune?? with minimal preparation. The {{path>S4}}'s get to do the same (since ??Gateway?? isn't conducive to surprise attacks), but with ??Enslave Mind?? and ??Doom??. With Communions, the list of possibilities only gets longer. {{path>S4}} Mashmashu can also run the full gauntlet of boosters, up to {{path>S8}} without [[Empowerment]]. \\ 112 upkeep (9.33 gold per turn).                                                                                                                                                                 | +|  {{:nations:ma:uruk:mashmashu.png?nolink}}         | **??Mashmashu??**\\ {{:misc:gui:gold.png?15&nolink}} 280\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only   | {{path>S3N1,100%AWES,10%AWEN}} {{:misc:gui:research.png?nolink}} 15\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](10)\\ {{:abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)                                                                         | The **Mashmashu** are the in-house experts for the Moon Cult, though they sell directions to the Ashipu too. Having {{path>S3}} right out of the box, all Mashmashu can ??Teleport?? wherever they need to go, and can then cast decently-big spells such as ??Soul Slay?? and ??Battle Fortune?? with minimal preparation. The {{path>S4}}'s get to do the same (since ??Gateway?? isn't conducive to surprise attacks), but with ??Enslave Mind?? and ??Doom??. With Communions, the list of possibilities only gets longer. {{path>S4}} Mashmashu can also run the full gauntlet of boosters, up to {{path>S8}} without [[Empowerment]]. \\ 112 upkeep (9.33 gold per turn).                                                                                                                                                                 | 
-| {{:nations:ma:uruk:enkidu_shaman.png?nolink}}      | **??Enkidu Shaman#2954??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ +Rec Foreign Only                          | {{path>E1N2}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]](2)\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](10)                                                                                                                                                     | The **Enkidu Shaman** is a very important Mage, requiring **1350** less Gold in infrastructure to procure than everyone else. Deciding when to switch from these rustic Communion-less fellows to the urban power-pyramids is crucial; while you never want to run short on steam/cash for expanding, you certainly won't want to be out-numbered or out-Mage'd. \\ \\ The Shamans (or Shamen) themselves have better physical stats, MR, and Morale than most urban Enkidu, and great Magic paths for thugging; without [[Empowerment]] or Ring-buying, these can be boosted to {{path>E3N4}} in battle.  \\ 100 upkeep (8.33 gold per turn).                                                                                          |+| {{:nations:ma:uruk:enkidu_shaman.png?nolink}}      | **??Enkidu Shaman#2954??**\\ {{:misc:gui:gold.png?15&nolink}} 125\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ +Rec Foreign Only                          | {{path>E1N2}} {{:misc:gui:research.png?nolink}} 7\\ {{:abilities:beastmaster.png?15&nolink}} [[Beastmaster]](2)\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](10)                                                                                                                                                     | The **Enkidu Shaman** is a very important Mage, requiring **1350** less Gold in infrastructure to procure than everyone else. Deciding when to switch from these rustic Communion-less fellows to the urban power-pyramids is crucial; while you never want to run short on steam/cash for expanding, you certainly won't want to be out-numbered or out-Mage'd. \\ \\ The Shamans (or Shamen) themselves have better physical stats, MR, and Morale than most urban Enkidu, and great Magic paths for thugging; without [[Empowerment]] or Ring-buying, these can be boosted to {{path>E3N4}} in battle.  \\ 100 upkeep (8.33 gold per turn).                                                                                          |
 | {{:nations:ea:ur:kulullu_commander.png?nolink}}    | **??Kulullu Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ +Rec Underwater Only                         | {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]                                                                                                                                                                                                                                                                                        | Basic underwater Commander.                                                                                                                                                                                                                                                      | | {{:nations:ea:ur:kulullu_commander.png?nolink}}    | **??Kulullu Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ +Rec Underwater Only                         | {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]                                                                                                                                                                                                                                                                                        | Basic underwater Commander.                                                                                                                                                                                                                                                      |
-| {{:nations:ea:ur:kulullu_king.png?nolink}}         | **??Kulullu King??**\\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ +Rec Underwater Only                             | {{path>W1H2}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]                                                                                                                                                                                | Your best underwater leader and priest.                                                                                                                                                                                                                                                        | +| {{:nations:ea:ur:kulullu_king.png?nolink}}         | **??Kulullu King??**\\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 10\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ +Rec Underwater Only                             | {{path>W1H2}} {{:misc:gui:research.png?nolink}} 7\\ {{:abilities:sacred.png?20&nolink}} [[sacred]]\\ {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]                                                                                                                                                                                | Your best underwater leader and priest.                                                                                                                                                                                                                                                        | 
-| {{:nations:ea:ur:kulullu_sage.png?nolink}}         | **??Kulullu Sage??**\\ {{:misc:gui:gold.png?15&nolink}} 190\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ +Rec Underwater Only                             | {{path>W2,100%AWSN}} {{:misc:gui:research.png?15&nolink}}15\\  {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]                                                                                                                                                                                                                         | An expensive mage with reliable {{path>W2}} access. Gives you reliable access to ??Summon Water Elemental?? for gem-powered underwater warfare.                                                                                                                                                                                                                                                                             | +| {{:nations:ea:ur:kulullu_sage.png?nolink}}         | **??Kulullu Sage??**\\ {{:misc:gui:gold.png?15&nolink}} 190\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ +Rec Underwater Only                             | {{path>W2,100%AWSN}} {{:misc:gui:research.png?nolink}} 15\\  {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]                                                                                                                                                                                                                         | An expensive mage with reliable {{path>W2}} access. Gives you reliable access to ??Summon Water Elemental?? for gem-powered underwater warfare.                                                                                                                                                                                                                                                                             | 
-| {{:nations:ea:ur:kuliltu_queen.png?nolink}}        | **??Kuliltu Queen??**\\ {{:misc:gui:gold.png?15&nolink}} 195\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ +Rec Underwater Only                            | {{path>W1N1H2,100%AWSN}} {{:misc:gui:research.png?15&nolink}}11\\  {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]\\ Female                                                                                                                                                            | Expensive low level mage with similar paths to the ??Ensi?? except with Air instead of Earth on the random. All are useful as ??Mossbody?? point buffers, and the {{path>N2W1}} ones can cast ??Foul Vapors??, while {{path>A1W1N1}} can be light thugs with armor that boosts her morale.                                                                                                                                                                                                                                                                               |+| {{:nations:ea:ur:kuliltu_queen.png?nolink}}        | **??Kuliltu Queen??**\\ {{:misc:gui:gold.png?15&nolink}} 195\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ +Rec Underwater Only                            | {{path>W1N1H2,100%AWSN}} \\ {{:misc:gui:research.png?nolink}} 11\\  {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]\\ Female                                                                                                                                                            | Expensive low level mage with similar paths to the ??Ensi?? except with Air instead of Earth on the random. All are useful as ??Mossbody?? point buffers, and the {{path>N2W1}} ones can cast ??Foul Vapors??, while {{path>A1W1N1}} can be light thugs with armor that boosts her morale.                                                                                                                                                                                                                                                                               |
  
  
uruk-ma.txt · Last modified: 2022/09/13 03:27 by fenrir