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user:loggy:afflictions [2021/03/18 15:39] loggy |
user:loggy:afflictions [2021/06/04 12:46] loggy |
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- | ====== Afflictions and Healing ======= | + | ====== |
Looks like there is a defined (and unintuitive) order to healing afflictions. | Looks like there is a defined (and unintuitive) order to healing afflictions. | ||
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Practically, | Practically, | ||
+ | === God recall === | ||
+ | |||
+ | (v5.53) God recall and a few other processes use a different procedure. | ||
+ | |||
+ | - Soul slay is always removed | ||
+ | - Battle fright is always removed | ||
+ | - Feeblemind is always removed | ||
+ | - Dementia has a 75% chance to be removed | ||
+ | - Disease is always removed | ||
+ | - 75% to downgrade cripple to limp | ||
+ | - If cripple wasn't downgraded this time, 25% to cure limp | ||
+ | - If you aren't blind or you're on a chassis with uncurable blind: 50% to cure a lost eye, so long as lost eye is also not uncurable | ||
+ | - If you are blind and your chassis is not uncurable blind, 90% to heal blind | ||
+ | - 50% to cure weakness | ||
+ | - 75% to cure mute | ||
+ | - 50% to cure chest wound | ||
+ | - 75% to cure one lost arm, so long as lost arm isn't uncurable | ||
+ | - 75% to cure lost weapon/ | ||
+ | - Lost head always removed | ||
+ | - 10% to cure never healing wound | ||
+ | - Any uncurable afflictions are forcefully readded at the end |