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user:loggy:afflictions [2021/03/18 15:39]
loggy
user:loggy:afflictions [2021/06/04 12:46]
loggy
Line 1: Line 1:
-====== Afflictions and Healing =======+====== Loggy'Afflictions and Healing reverse engineering notes =======
  
 Looks like there is a defined (and unintuitive) order to healing afflictions. Looks like there is a defined (and unintuitive) order to healing afflictions.
Line 37: Line 37:
 Practically, this means that regen reduces affliction chance to (500/regen %) percent. Practically, this means that regen reduces affliction chance to (500/regen %) percent.
  
 +=== God recall ===
 +
 +(v5.53) God recall and a few other processes use a different procedure.
 +
 +  - Soul slay is always removed
 +  - Battle fright is always removed
 +  - Feeblemind is always removed
 +  - Dementia has a 75% chance to be removed
 +  - Disease is always removed
 +  - 75% to downgrade cripple to limp
 +  - If cripple wasn't downgraded this time, 25% to cure limp
 +  - If you aren't blind or you're on a chassis with uncurable blind: 50% to cure a lost eye, so long as lost eye is also not uncurable
 +  - If you are blind and your chassis is not uncurable blind, 90% to heal blind
 +  - 50% to cure weakness
 +  - 75% to cure mute
 +  - 50% to cure chest wound
 +  - 75% to cure one lost arm, so long as lost arm isn't uncurable
 +  - 75% to cure lost weapon/bodypart
 +  - Lost head always removed
 +  - 10% to cure never healing wound
 +  - Any uncurable afflictions are forcefully readded at the end
user/loggy/afflictions.txt ยท Last modified: 2023/04/21 14:00 by loggy