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user:loggy:castingai [2022/02/25 15:29]
loggy 557's casting AI change eliminated the cached offensive flag bug
user:loggy:castingai [2022/12/14 02:50]
loggy change some nonsensical mins to maxes, otherwise these weights would be 0 for blade wind and it'd score zero!
Line 6: Line 6:
  
 The battlefield location array seems to be stored with offsets of %%((coord2 * 200) + coord 1) * 0x20%% The battlefield location array seems to be stored with offsets of %%((coord2 * 200) + coord 1) * 0x20%%
 +Or is it?
 +
 +When looking for specific units in squares, it's instead %%(index, 0-7 inclusive + ((coord2 * 200) + coord1) * 8)%%
  
  
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         * If the spell's AoE is 0 or 1, OR the spell's number of effects is 1: [This means that fists of iron will always fall into this category, and should always account for friendly fire]         * If the spell's AoE is 0 or 1, OR the spell's number of effects is 1: [This means that fists of iron will always fall into this category, and should always account for friendly fire]
           * square spread = 1           * square spread = 1
-          * accurate square weight = min(1, aoe) * number of effects * 20 +          * accurate square weight = max(1, aoe) * number of effects * 20 
-          * inaccurate square weight = min(1, aoe) * number of effects * 10+          * inaccurate square weight = max(1, aoe) * number of effects * 10
         * If the final precision is 90+ OR the distance being aimed at is less than (final prec/3):         * If the final precision is 90+ OR the distance being aimed at is less than (final prec/3):
           * square spread = 0           * square spread = 0
user/loggy/castingai.txt · Last modified: 2023/02/24 19:01 by loggy