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user:loggy:castingai [2022/12/14 02:50]
loggy change some nonsensical mins to maxes, otherwise these weights would be 0 for blade wind and it'd score zero!
user:loggy:castingai [2023/02/24 19:01] (current)
loggy fairly important note those self buffing resists
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   * If the spell offers an easy mr check, consider victim's mr as 4 higher.   * If the spell offers an easy mr check, consider victim's mr as 4 higher.
   * If the spell does not offer a normal MR check, and (user's pen bonus + 8) <= (victim's MR + 4), multiply damage by 2/3. [shouldn't this be banded like regular MR? This means that easy MR soul slay will be preferred to normal soul slay vs high MR targets...]   * If the spell does not offer a normal MR check, and (user's pen bonus + 8) <= (victim's MR + 4), multiply damage by 2/3. [shouldn't this be banded like regular MR? This means that easy MR soul slay will be preferred to normal soul slay vs high MR targets...]
-  * If the spell offers a normal MR check: +  * If the spell offers a normal MR check, do the first one that applies
-    * if (mr > pen bonus + 8), do nothing to damage +    * if (mr >pen bonus + 23), divide damage by 24 
-    * if (mr pen bonus + 11), multiply damage by 2/3 +    * if (mr >= pen bonus + 20), divide damage by 12 
-    * if (mr pen bonus + 14), divide damage by 2 +    * if (mr >= pen bonus + 17), divide damage by 6 
-    * if (mr pen bonus + 17), divide damage by 6 +    * if (mr >= pen bonus + 14), divide damage by 3 
-    * if (mr pen bonus + 20), divide damage by 12 +    * if (mr >= pen bonus + 11), divide damage by 2 
-    * if (mr pen bonus + 23), divide damage by 24+    * if (mr >= pen bonus + 8), multiply damage by 2/3 
 +    * Otherwise, do nothing to damage
  
 If MR check for half damage, multiply damage by 2/3 [shouldn't this be banded?] If MR check for half damage, multiply damage by 2/3 [shouldn't this be banded?]
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       * If the spell confers desiccation, score = victim current HP * - friendly bias * 2       * If the spell confers desiccation, score = victim current HP * - friendly bias * 2
       * If the spell confers anything else, score = 1       * If the spell confers anything else, score = 1
-    * If the victim has the effect already at some magnitude:+    * If the victim has the effect already at some magnitude **[NOTE: this checks TOTAL magnitude already, not what is in slots, which means that a unit that has 10 FR will refuse to put +10FR into their slots with these spells, despite the fact units will happily use the +5 buff until 20+]**:
       * If the spell is trying to add less magnitude than the effect has already, score = 0       * If the spell is trying to add less magnitude than the effect has already, score = 0
       * If the spell confers damage reversal, score = victim current HP * friendly bias * 10       * If the spell confers damage reversal, score = victim current HP * friendly bias * 10
user/loggy/castingai.1670986223.txt.gz · Last modified: 2022/12/14 02:50 by loggy