This is an old revision of the document!
Loggy's interpretation of the chassis value function code
The "chassis value" function (there's no mark suggesting what name Illwinter may have given it) is used in a variety of places, out of a lack of other solutions I thought it sensible to put it here.
Calculate "HP value": (HP + 10)/2, rounded down
Score is the following things added together:
If prot is 14+:
If unit is ethereal, double score
If the unit is regenerating, score = ((regen % * 3 + 100) * score) /100
Add fear value to the score, if any
If the unit has fire shield, add (HP val/3)
If the unit has awe, add (HP val/3)
If the unit has either heat or chill aura, or both, add (HP val/3)
If the unit's base chassis is a trampler (not via items), add (HP val/3)
If the unit's base chassis is sacred (not blessed via items, pretender, prophetising etc), add HP val
If the unit's base chassis has 13+ morale, add 20% of hpval to the score
If the unit's base chassis has 9 or lower morale, subtract 20% of hpval from the score
For each weapon on the unit:
Chassis value can't be smaller than 5
Alternatively, here's one I made earlier