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user:loggy:freespawn [2021/06/04 12:47] loggy |
user:loggy:freespawn [2022/03/03 22:10] loggy |
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=== Yomi, Oni Summoner === | === Yomi, Oni Summoner === | ||
- | Local value = (something | + | Local value = (turmoil |
If End of culture, double this (and cap at 150). | If End of culture, double this (and cap at 150). | ||
Line 63: | Line 63: | ||
* 12: 1 commander with ID 0xb1d [ephor 2845] | * 12: 1 commander with ID 0xb1d [ephor 2845] | ||
* 13: 1 commander with ID 0xb1e [spectral philosopher] | * 13: 1 commander with ID 0xb1e [spectral philosopher] | ||
+ | |||
+ | === LA Rlyeh === | ||
+ | |||
+ | If you don't have candles, don't do any of this. | ||
+ | |||
+ | Void critter component: | ||
+ | |||
+ | * Scale component: 2 * candles + magic scale | ||
+ | * If a random number 0-499 inclusive is less than (scale component * 5): | ||
+ | * Roll 2d(candles/ | ||
+ | - If 1-5: 6x lesser otherness | ||
+ | - If 6: 4x vile thing | ||
+ | - If 7: 3x thing of many eyes | ||
+ | - If 8: 3x thing from the void | ||
+ | - If 9: 5x elder thing | ||
+ | - If 10: 4x formless spawn | ||
+ | - If 11: 4x otherness | ||
+ | - If 12: 3x thing from the beyond | ||
+ | - If 13: 2x dweller in the deep | ||
+ | - If 14: 4x: greater otherness | ||
+ | - If 15: 5x thing that should not be | ||
+ | - If 16: 1x vastness | ||
+ | - If 17+: 2x greater otherness | ||
+ | |||
+ | Cultist component: | ||
+ | |||
+ | * If the province has no temple, get number of candles. If (province pop/10) < the number of candles, use that instead. | ||
+ | * If the province has a temple, instead: | ||
+ | * If the province has no pop, use 2*candles. Otherwise, use 3* candles. | ||
+ | * If a random number 0-74 is less than the value above, you're geting cultists. | ||
+ | * If underwater, always get Cultist# | ||
+ | * If coastal, always get Hybrid Cultist | ||
+ | * If not coastal, 50% for Hybrid Cultist, 25% for Cultist# | ||
+ | |||
+ | Madman component: | ||
+ | |||
+ | * Calculate 10 * number of candles. | ||
+ | * If (province pop/20) is less than this, use that value instead. | ||
+ | * If a random number 0-99 is less than the above value, you get madmen. | ||
+ | * If this is a non-coastal land province, you get Madman | ||
+ | * If this is a coastal land province, you get Mad Hybrids | ||
+ | * If this is underwater, equal chances of Peasant [which is weird because they' | ||
+ | * No matter what type, you get 2d8 exploding. | ||
+ | |||
+ | Dreamer component: | ||
+ | |||
+ | * Take (province pop/20) or (sloth + 5*candles), whichever is smaller. | ||
+ | * If random number 0-99 is less than this value, you get dreamers. | ||
+ | * If on land, it's always Human Dreamers. | ||
+ | * Otherwise, equal chances for Deep One Dreamer, Triton Dreamer, and Merman Dreamer# | ||
+ | * No matter which type, get 2d8 exploding. | ||
+ | |||
+ | === MA Ermor === | ||
+ | |||
+ | * If you don't have candles, you get nothing. | ||
+ | * If you don't own the province, you get nothing. | ||
+ | * Candle value = (candles / 2) + 2 | ||
+ | * If you have a temple, add (8 * game setting' | ||
+ | * Number of spawns = old candle value * 175/100, rounded down | ||
+ | * If the number of spawns is 0 or negative, you get nothing. | ||
+ | * For each spawn attempt: | ||
+ | * If this is your capital (90% chance of success) OR any other fort with %%((1 + commander point bonus) * 30)% chance of success%%: | ||
+ | * Consider candle die roll below for this attempt to instead be 89 + a closed d6. | ||
+ | * Roll a closed d(candles)-1, | ||
+ | * If 0 and the province is not UW: 50% for 1 ghoul | ||
+ | * If 1 or 3: 1x soulless# | ||
+ | * If 2 4 6 7 9 10: | ||
+ | * One random longdead# | ||
+ | * 2% chance for a mound king#190 commander | ||
+ | * If 5 or 8: | ||
+ | * If not underwater, 50% chance for a longdead horseman | ||
+ | * 1% chance for a mound king#188 commander | ||
+ | * Any other value [TODO: how does this fit in with the stuff below?]: | ||
+ | * 50% chance for a knight of the unholy sepulchre | ||
+ | * If 90 or 91, 1 longdead velite | ||
+ | * If 92-94 inclusive, 1 in 3 chance for either a longdead triarius or principe (equal weighting). Otherwise, longdead legionnaire. Additionally, | ||
+ | |||
+ | === Asphodel === | ||
+ | |||
+ | * first it checks to see if you have candles, if you don't it does nothing | ||
+ | * then it checks something else I don't understand, if you don't have that it does nothing | ||
+ | * Number of spawns = 3, or 4 if you have a temple in the province | ||
+ | * For each spawn attempt: | ||
+ | * if this is not a UW province, and a random number 0-9 < (number of candles + growth): | ||
+ | * 25% chance, if there are armed corpses, or always if there armed corpses but no unarmed corpses: | ||
+ | * Subtract 1 from the number of armed corpses | ||
+ | * If there are only civilian corpses: | ||
+ | * Subtract 1 from the number of civilian corpses | ||
+ | * If any corpses were removed: | ||
+ | * If 1 + Growth + Magic > random 0-99, you get 1 mandragora. Otherwise, you get 1 manikin. | ||
+ | * if this is not a UW province, and a random number 0-9 < (number of candles + growth), and something to do with the presence of a forest (I assume, if province is a forest, but sign flags are doing my head in right now): | ||
+ | * There is a (2 + Growth + Magic)% chance to get a high quality spawn: | ||
+ | * Equal chances for Mandragora, Carrion Beast#718, Minotaur Manikin, Carrion Beast#1006, Sagittarian Carcass | ||
+ | * Otherwise, a low quality spawn: | ||
+ | * Equal chances for Manikin, Satyr Manikin, Harpy Manikin, Carrion Beast#715, Carrion Beast#716, Carrion Beast#717 | ||
+ | * If you rolled a (regular) manikin or mandragora (unit ID - 313 < 2), you instead get Carrion Beast#715 or Carrion Beast#716, chosen at random | ||
+ | * Spawn 1 of the selected creature type | ||
+ | * Regardless of spawn attempts, spawn (closed) 1d2 Sagittarian Carcasses if all of the following are true: | ||
+ | * (5 + Growth) * 2 + Candles * 3 > a random number 0-99 | ||
+ | * The province is not underwater | ||
+ | * The province is a forest | ||
+ | * The province has a temple | ||
+ | |||
+ | === LA Lemuria === | ||
+ | |||
+ | Getting this was difficult because the compiler tied this in knots. There might be mistakes somewhere along the lines... | ||
+ | |||
+ | * Requires friendly dom | ||
+ | * Requires something else to do with province ownership | ||
+ | * Something = (closed d2 - 1 + candles)/2 rounded down | ||
+ | * If you have a temple, something = (closed d4 - 1 + candles) / 4 rounded down | ||
+ | * If there is a fort, add a closed d4 to the something | ||
+ | * The something is the number of spawn attempts, if 0 or negative then don't do anything. | ||
+ | * For each spawn attempt: | ||
+ | * If there is a temple | ||
+ | * 85% chance if this is your cap: index = closed d3 + 19 | ||
+ | * Otherwise, 85% chance or guaranteed if there is no fort: closed d6 - 1 | ||
+ | * All other cases: closed d3 + 19 | ||
+ | * 5% chance to use index 40 regardless of the above | ||
+ | * If there is a temple, use index = number of spawn attempts instead | ||
+ | * If index = 0: Turns up to 1 corpse into a dispossessed spirit. Has a 25% chance to use armed corpses in preference to unarmed | ||
+ | * If index is 1 or 2: On land, spawns a Shadow Soldier. Underwater, gives a Shadow Triton or an atlantean Shadow Soldier at equal chances | ||
+ | * If index is 3: 60% Shade, 40% Shade Beast | ||
+ | * If index is 4: Ghost | ||
+ | * If index is 5: If 0 population, nothing happens. Otherwise, make 1 apparition, and kill 100 population | ||
+ | * If index is 20 or 21: | ||
+ | * There is a (fort' | ||
+ | * There is a (2 * (number of candles - 5))% chance that you get 2d3 Spectral Lictors | ||
+ | * Otherwise, you get a Spectral Standard and... | ||
+ | * A 20% chance for openended d5 + (commander point bonus - 1) Spectral Principe | ||
+ | * Otherwise, a 15% chance for openended d5 + (commander point bonus - 1) Spectral Triarius | ||
+ | * Otherwise, a 10% chance for openended d5 + (commander point bonus - 1) Praetorian Spectre | ||
+ | * Otherwise, openended d5 + (commander point bonus - 1) Spectral Principe | ||
+ | * Otherwise: openended d5 + (commander point bonus - 1) Spectral Hastatus | ||
+ | * If index is 22, openended d6 Spectral Velites | ||
+ | * If index is 40, 50% chance if there is a lab for a Lemur Acolyte, otherwise a Shadow Tribune | ||
+ | * If index is any other value (which in theory is impossible), |