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user:loggy:freespawn [2021/07/10 14:45] loggy MA ermor |
user:loggy:freespawn [2022/03/03 22:17] loggy |
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=== Yomi, Oni Summoner === | === Yomi, Oni Summoner === | ||
- | Local value = (something | + | Local value = (turmoil |
If End of culture, double this (and cap at 150). | If End of culture, double this (and cap at 150). | ||
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* If the number of spawns is 0 or negative, you get nothing. | * If the number of spawns is 0 or negative, you get nothing. | ||
* For each spawn attempt: | * For each spawn attempt: | ||
- | * If this is your capital (90% chance of success) OR any other fort with (unknown fort attribute | + | * If this is your capital (90% chance of success) OR any other fort with %%((1 + commander point bonus) |
- | * Consider | + | * Consider |
- | * Check the number of candles | + | * Roll a closed d(candles)-1, and spawn accordingly: |
* If 0 and the province is not UW: 50% for 1 ghoul | * If 0 and the province is not UW: 50% for 1 ghoul | ||
* If 1 or 3: 1x soulless# | * If 1 or 3: 1x soulless# | ||
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* If 90 or 91, 1 longdead velite | * If 90 or 91, 1 longdead velite | ||
* If 92-94 inclusive, 1 in 3 chance for either a longdead triarius or principe (equal weighting). Otherwise, longdead legionnaire. Additionally, | * If 92-94 inclusive, 1 in 3 chance for either a longdead triarius or principe (equal weighting). Otherwise, longdead legionnaire. Additionally, | ||
+ | |||
+ | === Asphodel === | ||
+ | |||
+ | * first it checks to see if you have candles, if you don't it does nothing | ||
+ | * then it checks something else I don't understand, if you don't have that it does nothing | ||
+ | * Number of spawns = 3, or 4 if you have a temple in the province | ||
+ | * For each spawn attempt: | ||
+ | * if this is not a UW province, and a random number 0-9 < (number of candles + growth): | ||
+ | * 25% chance, if there are armed corpses, or always if there armed corpses but no unarmed corpses: | ||
+ | * Subtract 1 from the number of armed corpses | ||
+ | * If there are only civilian corpses: | ||
+ | * Subtract 1 from the number of civilian corpses | ||
+ | * If any corpses were removed: | ||
+ | * If 1 + Growth + Magic > random 0-99, you get 1 mandragora. Otherwise, you get 1 manikin. | ||
+ | * if this is not a UW province, and a random number 0-9 < (number of candles + growth), and something to do with the presence of a forest (I assume, if province is a forest, but sign flags are doing my head in right now): | ||
+ | * There is a (2 + Growth + Magic)% chance to get a high quality spawn: | ||
+ | * Equal chances for Mandragora, Carrion Beast#718, Minotaur Manikin, Carrion Beast#1006, Sagittarian Carcass | ||
+ | * Otherwise, a low quality spawn: | ||
+ | * Equal chances for Manikin, Satyr Manikin, Harpy Manikin, Carrion Beast#715, Carrion Beast#716, Carrion Beast#717 | ||
+ | * If you rolled a (regular) manikin or mandragora (unit ID - 313 < 2), you instead get Carrion Beast#715 or Carrion Beast#716, chosen at random | ||
+ | * Spawn 1 of the selected creature type | ||
+ | * Regardless of spawn attempts, spawn (closed) 1d2 Sagittarian Carcasses if all of the following are true: | ||
+ | * (5 + Growth) * 2 + Candles * 3 > a random number 0-99 | ||
+ | * The province is not underwater | ||
+ | * The province is a forest | ||
+ | * The province has a temple | ||
+ | |||
+ | === LA Lemuria === | ||
+ | |||
+ | Getting this was difficult because the compiler tied this in knots. There might be mistakes somewhere along the lines... | ||
+ | |||
+ | * Requires friendly dom | ||
+ | * Requires something else to do with province ownership | ||
+ | * Something = (closed d2 - 1 + candles)/2 rounded down | ||
+ | * If you have a temple, something = (closed d4 - 1 + candles) / 4 rounded down | ||
+ | * If there is a fort, add a closed d4 to the something | ||
+ | * The something is the number of spawn attempts, if 0 or negative then don't do anything. | ||
+ | * For each spawn attempt: | ||
+ | * If there is a temple | ||
+ | * 85% chance if this is your cap: index = closed d3 + 19 | ||
+ | * Otherwise, 85% chance or guaranteed if there is no fort: closed d6 - 1 | ||
+ | * All other cases: closed d3 + 19 | ||
+ | * 5% chance to use index 40 regardless of the above | ||
+ | * If there is no temple, always use index 0 | ||
+ | * If index = 0: Turns up to 1 corpse into a dispossessed spirit. Has a 25% chance to use armed corpses in preference to unarmed | ||
+ | * If index is 1 or 2: On land, spawns a Shadow Soldier. Underwater, gives a Shadow Triton or an atlantean Shadow Soldier at equal chances | ||
+ | * If index is 3: 60% Shade, 40% Shade Beast | ||
+ | * If index is 4: Ghost | ||
+ | * If index is 5: If 0 population, nothing happens. Otherwise, make 1 apparition, and kill 100 population | ||
+ | * If index is 20 or 21: | ||
+ | * There is a (fort' | ||
+ | * There is a (2 * (number of candles - 5))% chance that you get 2d3 Spectral Lictors | ||
+ | * Otherwise, you get a Spectral Standard and... | ||
+ | * A 20% chance for openended d5 + (commander point bonus - 1) Spectral Principe | ||
+ | * Otherwise, a 15% chance for openended d5 + (commander point bonus - 1) Spectral Triarius | ||
+ | * Otherwise, a 10% chance for openended d5 + (commander point bonus - 1) Praetorian Spectre | ||
+ | * Otherwise, openended d5 + (commander point bonus - 1) Spectral Principe | ||
+ | * Otherwise: openended d5 + (commander point bonus - 1) Spectral Hastatus | ||
+ | * If index is 22, openended d6 Spectral Velites | ||
+ | * If index is 40, 50% chance if there is a lab for a Lemur Acolyte, otherwise a Shadow Tribune | ||
+ | * If index is any other value (which in theory is impossible), |