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user:loggy:freespawn [2021/08/17 21:26]
loggy
user:loggy:freespawn [2022/03/03 22:17]
loggy
Line 27: Line 27:
 === Yomi, Oni Summoner === === Yomi, Oni Summoner ===
  
-Local value = (something * 10) + unrest, capped at 100+Local value = (turmoil * 10) + unrest, capped at 100
  
 If End of culture, double this (and cap at 150). If End of culture, double this (and cap at 150).
Line 124: Line 124:
   * If the number of spawns is 0 or negative, you get nothing.   * If the number of spawns is 0 or negative, you get nothing.
   * For each spawn attempt:   * For each spawn attempt:
-    * If this is your capital (90% chance of success) OR any other fort with (unknown fort attribute * 30)% chance of success: +    * If this is your capital (90% chance of success) OR any other fort with %%((1 + commander point bonus) * 30)% chance of success%%
-      * Consider the number of candles at this attempt as 89 + a closed d6. +      * Consider candle die roll below for this attempt to instead be 89 + a closed d6. 
-    * Check the number of candles in the province:+    * Roll a closed d(candles)-1, and spawn accordingly:
       * If 0 and the province is not UW: 50% for 1 ghoul       * If 0 and the province is not UW: 50% for 1 ghoul
       * If 1 or 3: 1x soulless#197       * If 1 or 3: 1x soulless#197
Line 165: Line 165:
     * The province is a forest     * The province is a forest
     * The province has a temple     * The province has a temple
 +
 +=== LA Lemuria ===
 +
 +Getting this was difficult because the compiler tied this in knots. There might be mistakes somewhere along the lines...
 +
 +  * Requires friendly dom
 +  * Requires something else to do with province ownership
 +  * Something = (closed d2 - 1 + candles)/2 rounded down
 +  * If you have a temple, something = (closed d4 - 1 + candles) / 4 rounded down
 +  * If there is a fort, add a closed d4 to the something
 +  * The something is the number of spawn attempts, if 0 or negative then don't do anything.
 +  * For each spawn attempt:
 +    * If there is a temple
 +      * 85% chance if this is your cap: index = closed d3 + 19
 +        * Otherwise, 85% chance or guaranteed if there is no fort: closed d6 - 1
 +        * All other cases: closed d3 + 19
 +      * 5% chance to use index 40 regardless of the above
 +    * If there is no temple, always use index 0
 +    * If index = 0: Turns up to 1 corpse into a dispossessed spirit. Has a 25% chance to use armed corpses in preference to unarmed
 +    * If index is 1 or 2: On land, spawns a Shadow Soldier. Underwater, gives a Shadow Triton or an atlantean Shadow Soldier at equal chances
 +    * If index is 3: 60% Shade, 40% Shade Beast
 +    * If index is 4: Ghost
 +    * If index is 5: If 0 population, nothing happens. Otherwise, make 1 apparition, and kill 100 population
 +    * If index is 20 or 21:
 +      * There is a (fort's commander point bonus * 2 + 8)% chance:
 +        * There is a (2 * (number of candles - 5))% chance that you get 2d3 Spectral Lictors
 +        * Otherwise, you get a Spectral Standard and...
 +          * A 20% chance for openended d5 + (commander point bonus - 1) Spectral Principe
 +          * Otherwise, a 15% chance for openended d5 + (commander point bonus - 1) Spectral Triarius
 +          * Otherwise, a 10% chance for openended d5 + (commander point bonus - 1) Praetorian Spectre
 +          * Otherwise, openended d5 + (commander point bonus - 1) Spectral Principe
 +      * Otherwise: openended d5 + (commander point bonus - 1) Spectral Hastatus
 +    * If index is 22, openended d6 Spectral Velites
 +    * If index is 40, 50% chance if there is a lab for a Lemur Acolyte, otherwise a Shadow Tribune
 +    * If index is any other value (which in theory is impossible), the spawn attempt fails
user/loggy/freespawn.txt · Last modified: 2022/10/04 18:23 by loggy