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user:loggy:freespawn [2021/06/14 22:54]
loggy LA rlyeh
user:loggy:freespawn [2022/10/04 18:23] (current)
loggy
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 === Yomi, Oni Summoner === === Yomi, Oni Summoner ===
  
-Local value = (something * 10) + unrest, capped at 100+Local value = (turmoil * 10) + unrest, capped at 100
  
 If End of culture, double this (and cap at 150). If End of culture, double this (and cap at 150).
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     * Otherwise, equal chances for Deep One Dreamer, Triton Dreamer, and Merman Dreamer#1572     * Otherwise, equal chances for Deep One Dreamer, Triton Dreamer, and Merman Dreamer#1572
     * No matter which type, get 2d8 exploding.     * No matter which type, get 2d8 exploding.
 +
 +=== MA Ermor ===
 +
 +  * If you don't have candles, you get nothing.
 +  * If you don't own the province, you get nothing.
 +  * Candle value = (candles / 2) + 2
 +  * If you have a temple, add (8 * game setting's gold multiple)/100, rounded down.
 +  * Number of spawns = candle value * 175/100, rounded down
 +  * If the number of spawns is 0 or negative, you get nothing.
 +  * For each spawn attempt:
 +    * If this is your capital (90% chance of success) OR any other fort with %%((1 + commander point bonus) * 30)% chance of success%%:
 +      * Consider candle die roll below for this attempt to instead be 89 + a closed d6.
 +    * Roll a closed d(candles)-1, and spawn accordingly:
 +      * If 0 and the province is not UW: 50% for 1 ghoul
 +      * If 1 or 3: 1x soulless#197
 +      * If 2 4 6 7 9 10:
 +        * One random longdead#191-196
 +        * 2% chance for a mound king#190 commander
 +      * If 5 or 8:
 +        * If not underwater, 50% chance for a longdead horseman
 +        * 1% chance for a mound king#188 commander
 +      * Any other value [TODO: how does this fit in with the stuff below?]:
 +        * 50% chance for a knight of the unholy sepulchre
 +      * If 90 or 91, 1 longdead velite
 +      * If 92-94 inclusive, 1 in 3 chance for either a longdead triarius or principe (equal weighting). Otherwise, longdead legionnaire. Additionally, 1% chance for a Censor#260 regardless of the stuff before.
 +
 +=== Asphodel ===
 +
 +  * first it checks to see if you have candles, if you don't it does nothing
 +  * then it checks something else I don't understand, if you don't have that it does nothing
 +  * Number of spawns = 3, or 4 if you have a temple in the province
 +  * For each spawn attempt:
 +    * if this is not a UW province, and a random number 0-9 < (number of candles + growth):
 +      * 25% chance, if there are armed corpses, or always if there armed corpses but no unarmed corpses:
 +        * Subtract 1 from the number of armed corpses
 +      * If there are only civilian corpses:
 +        * Subtract 1 from the number of civilian corpses
 +      * If any corpses were removed:
 +        * If 1 + Growth + Magic > random 0-99, you get 1 mandragora. Otherwise, you get 1 manikin.
 +    * if this is not a UW province, and a random number 0-9 < (number of candles + growth), and something to do with the presence of a forest (I assume, if province is a forest, but sign flags are doing my head in right now):
 +      * There is a (2 + Growth + Magic)% chance to get a high quality spawn:
 +        * Equal chances for Mandragora, Carrion Beast#718, Minotaur Manikin, Carrion Beast#1006, Sagittarian Carcass
 +      * Otherwise, a low quality spawn:
 +        * Equal chances for Manikin, Satyr Manikin, Harpy Manikin, Carrion Beast#715, Carrion Beast#716, Carrion Beast#717
 +      * If you rolled a (regular) manikin or mandragora (unit ID - 313 < 2), you instead get Carrion Beast#715 or Carrion Beast#716, chosen at random
 +      * Spawn 1 of the selected creature type
 +  * Regardless of spawn attempts, spawn (closed) 1d2 Sagittarian Carcasses if all of the following are true:
 +    * (5 + Growth) * 2 + Candles * 3 > a random number 0-99
 +    * The province is not underwater
 +    * The province is a forest
 +    * The province has a temple
 +
 +=== LA Lemuria ===
 +
 +Getting this was difficult because the compiler tied this in knots. There might be mistakes somewhere along the lines...
 +
 +  * Requires friendly dom
 +  * Requires something else to do with province ownership
 +  * Something = (closed d2 - 1 + candles)/2 rounded down
 +  * If you have a temple, something = (closed d4 - 1 + candles) / 4 rounded down
 +  * If there is a fort, add a closed d4 to the something
 +  * The something is the number of spawn attempts, if 0 or negative then don't do anything.
 +  * For each spawn attempt:
 +    * If there is a temple
 +      * 85% chance if this is your cap: index = closed d3 + 19
 +        * Otherwise, 85% chance or guaranteed if there is no fort: closed d6 - 1
 +        * All other cases: closed d3 + 19
 +      * 5% chance to use index 40 regardless of the above
 +    * If there is no temple, always use index 0
 +    * If index = 0: Turns up to 1 corpse into a dispossessed spirit. Has a 25% chance to use armed corpses in preference to unarmed
 +    * If index is 1 or 2: On land, spawns a Shadow Soldier. Underwater, gives a Shadow Triton or an atlantean Shadow Soldier at equal chances
 +    * If index is 3: 60% Shade, 40% Shade Beast
 +    * If index is 4: Ghost
 +    * If index is 5: If 0 population, nothing happens. Otherwise, make 1 apparition, and kill 100 population
 +    * If index is 20 or 21:
 +      * There is a (fort's commander point bonus * 2 + 8)% chance:
 +        * There is a (2 * (number of candles - 5))% chance that you get 2d3 Spectral Lictors
 +        * Otherwise, you get a Spectral Standard and...
 +          * A 20% chance for openended d5 + (commander point bonus - 1) Spectral Principe
 +          * Otherwise, a 15% chance for openended d5 + (commander point bonus - 1) Spectral Triarius
 +          * Otherwise, a 10% chance for openended d5 + (commander point bonus - 1) Praetorian Spectre
 +          * Otherwise, openended d5 + (commander point bonus - 1) Spectral Principe
 +      * Otherwise: openended d5 + (commander point bonus - 1) Spectral Hastatus
 +    * If index is 22, openended d6 Spectral Velites
 +    * If index is 40, 50% chance if there is a lab for a Lemur Acolyte, otherwise a Shadow Tribune
 +    * If index is any other value (which in theory is impossible), the spawn attempt fails
 +
 +=== LA and MA R'lyeh, coastal land forts only (nation attribute 157) ===
 +
 +(For LA R'lyeh, this is in addition to their normal stuff)
 +
 +This happens only in coastal on-land provinces where the R'lyeh owns the fort and has dominion there. 
 +
 +"Random hybrid" in this context is units 967-970, chosen at equal weighting.
 +
 +If R'lyeh is the full owner (IE: fort is not under siege), there is one guaranteed random hybrid unit
 +
 +Then, roll two closed d10s. For each that <= the number of candles, you get another random hybrid
user/loggy/freespawn.1623711289.txt.gz ยท Last modified: 2021/06/14 22:54 by loggy