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Loggy's Freespawn reverse engineering notes

Yomi, "natural" spawns

Friendly dominion and a temple is required.

"Terrains" is true in any combination of caves/mountains/highlands, otherwise false.

"Your cap" also technically includes Shinuyama's cap, both of them have the flag used for this for some reason.

Number of spawn attempts is Turmoil + 1.

If End of Culture is up, add Turmoil again (so it becomes 2*Turmoil + 1).

While the number of spawn attempts > 0:

  • 66% to just flat out fail (-1 spawn attempt).
  • If (terrains or your cap) and a 2% chance: Amanojaku (-2 spawn attempts)
  • If (terrains or your cap) and a 80% chance: Kuro-Oni (-2 spawn attempts)
  • If (terrains or your cap) and a 70% chance: Oni (-2 spawn attempts)
  • 30% chance per cold scale: Ao-Oni (-1 spawn attempt)
  • 30% chance per heat scale: Aka-Oni (-1 spawn attempt)
  • Otherwise: 1d4 (non-exploding) Ko-Oni (-1 spawn attempt)

(Once a single check succeeds, go spawn the units, subtract the spawn attempts, and then go back to the top of the bullets)

Yomi, Oni Summoner

Local value = (turmoil * 10) + unrest, capped at 100

If End of culture, double this (and cap at 150).

Doesn't function underwater.

Final % to spawn is (local value * oni summoner ability value)/100

Unknown criteria can also prevent spawning

You get a non-exploding d6 number of Ko-Oni.

Therodos

  • first it checks to see if you have candles, if you don't it does nothing
  • then it checks something else I don't understand, if you don't have that it does nothing
  • then it checks for a fort in the province, if there isn't one it does nothing
  • then it checks something else I don't understand, if you don't have that it does nothing
  • then it does (candles + [random number 0-2 incl] + death scale)
  • then it divides this number by 3 and rounds down
  • if that number is less than 1, it does nothing
  • This number is the number of spawn attempts.

For each spawn attempt:

  • pick a random number 0-8. If you rolled 8 and there is no temple in the province, set this to 0 instead
  • roll another random number 0-99. If it's less than 5, set the previous number to a random number 0-3 + 10
  • Spawn units based on the first number in this section:
  • 0-3 incl: 1d4 exploding units with ID 0xb1a [spectral hoplite]
  • 4 or 5: 1d4 exploding units with ID 0xb18 [spectral archer]
  • 6 or 7: 1d4 exploding units with ID 0xb19 [spectral peltast]
  • 8: 1 unit with ID 0xb1b [spectral kourete]
  • 9: do nothing
  • 10 or 11: 1 commander with ID 0xb1c [spectral commander]
  • 12: 1 commander with ID 0xb1d [ephor 2845]
  • 13: 1 commander with ID 0xb1e [spectral philosopher]

LA Rlyeh

If you don't have candles, don't do any of this.

Void critter component:

  • Scale component: 2 * candles + magic scale
  • If a random number 0-499 inclusive is less than (scale component * 5):
  • Roll 2d(candles/3 + 4, rounded down). These are closed die rolls. You get the void encounter that corresponds to this result:
    1. If 1-5: 6x lesser otherness
    2. If 6: 4x vile thing
    3. If 7: 3x thing of many eyes
    4. If 8: 3x thing from the void
    5. If 9: 5x elder thing
    6. If 10: 4x formless spawn
    7. If 11: 4x otherness
    8. If 12: 3x thing from the beyond
    9. If 13: 2x dweller in the deep
    10. If 14: 4x: greater otherness
    11. If 15: 5x thing that should not be
    12. If 16: 1x vastness
    13. If 17+: 2x greater otherness

Cultist component:

  • If the province has no temple, get number of candles. If (province pop/10) < the number of candles, use that instead.
  • If the province has a temple, instead:
    • If the province has no pop, use 2*candles. Otherwise, use 3* candles.
  • If a random number 0-74 is less than the value above, you're geting cultists.
    • If underwater, always get Cultist#1639
    • If coastal, always get Hybrid Cultist
    • If not coastal, 50% for Hybrid Cultist, 25% for Cultist#1640, 25% for Mad Cultist

Madman component:

  • Calculate 10 * number of candles.
  • If (province pop/20) is less than this, use that value instead.
  • If a random number 0-99 is less than the above value, you get madmen.
    • If this is a non-coastal land province, you get Madman
    • If this is a coastal land province, you get Mad Hybrids
    • If this is underwater, equal chances of Peasant [which is weird because they'll instantly drown], Mad Merman#1568, and Mad Ones.
    • No matter what type, you get 2d8 exploding.

Dreamer component:

  • Take (province pop/20) or (sloth + 5*candles), whichever is smaller.
  • If random number 0-99 is less than this value, you get dreamers.
    • If on land, it's always Human Dreamers.
    • Otherwise, equal chances for Deep One Dreamer, Triton Dreamer, and Merman Dreamer#1572
    • No matter which type, get 2d8 exploding.

MA Ermor

  • If you don't have candles, you get nothing.
  • If you don't own the province, you get nothing.
  • Candle value = (candles / 2) + 2
  • If you have a temple, add (8 * game setting's gold multiple)/100, rounded down.
  • Number of spawns = old candle value * 175/100, rounded down
  • If the number of spawns is 0 or negative, you get nothing.
  • For each spawn attempt:
    • If this is your capital (90% chance of success) OR any other fort with 1)
1)
1 + commander point bonus) * 30)% chance of success:
  • Consider candle die roll below for this attempt to instead be 89 + a closed d6.
  • Roll a closed d(candles)-1, and spawn accordingly:
  • If 0 and the province is not UW: 50% for 1 ghoul
  • If 1 or 3: 1x soulless#197
  • If 2 4 6 7 9 10:
    • One random longdead#191-196
    • 2% chance for a mound king#190 commander
  • If 5 or 8:
    • If not underwater, 50% chance for a longdead horseman
    • 1% chance for a mound king#188 commander
  • Any other value [TODO: how does this fit in with the stuff below?]:
    • 50% chance for a knight of the unholy sepulchre
  • If 90 or 91, 1 longdead velite
  • If 92-94 inclusive, 1 in 3 chance for either a longdead triarius or principe (equal weighting). Otherwise, longdead legionnaire. Additionally, 1% chance for a Censor#260 regardless of the stuff before.
=== Asphodel ===
  • first it checks to see if you have candles, if you don't it does nothing
  • then it checks something else I don't understand, if you don't have that it does nothing
  • Number of spawns = 3, or 4 if you have a temple in the province
  • For each spawn attempt:
    • if this is not a UW province, and a random number 0-9 < (number of candles + growth):
      • 25% chance, if there are armed corpses, or always if there armed corpses but no unarmed corpses:
        • Subtract 1 from the number of armed corpses
      • If there are only civilian corpses:
        • Subtract 1 from the number of civilian corpses
      • If any corpses were removed:
        • If 1 + Growth + Magic > random 0-99, you get 1 mandragora. Otherwise, you get 1 manikin.
    • if this is not a UW province, and a random number 0-9 < (number of candles + growth), and something to do with the presence of a forest (I assume, if province is a forest, but sign flags are doing my head in right now):
      • There is a (2 + Growth + Magic)% chance to get a high quality spawn:
        • Equal chances for Mandragora, Carrion Beast#718, Minotaur Manikin, Carrion Beast#1006, Sagittarian Carcass
      • Otherwise, a low quality spawn:
        • Equal chances for Manikin, Satyr Manikin, Harpy Manikin, Carrion Beast#715, Carrion Beast#716, Carrion Beast#717
      • If you rolled a (regular) manikin or mandragora (unit ID - 313 < 2), you instead get Carrion Beast#715 or Carrion Beast#716, chosen at random
      • Spawn 1 of the selected creature type
  • Regardless of spawn attempts, spawn (closed) 1d2 Sagittarian Carcasses if all of the following are true:
    • (5 + Growth) * 2 + Candles * 3 > a random number 0-99
    • The province is not underwater
    • The province is a forest
    • The province has a temple
=== LA Lemuria === Getting this was difficult because the compiler tied this in knots. There might be mistakes somewhere along the lines…
  • Requires friendly dom
  • Requires something else to do with province ownership
  • Something = (closed d2 - 1 + candles)/2 rounded down
  • If you have a temple, something = (closed d4 - 1 + candles) / 4 rounded down
  • If there is a fort, add a closed d4 to the something
  • The something is the number of spawn attempts, if 0 or negative then don't do anything.
  • For each spawn attempt:
    • If there is no temple
      • 85% chance if this is your cap: index = closed d3 + 19
        • Otherwise, 85% chance or guaranteed if there is no fort: closed d6 - 1
        • All other cases: closed d3 + 19
      • 5% chance to use index 40 regardless of the above
    • If there is a temple, use index = number of spawn attempts instead
    • If index = 0: Turns up to 1 corpse into a dispossessed spirit. Has a 25% chance to use armed corpses in preference to unarmed
    • If index is 1 or 2: On land, spawns a Shadow Soldier. Underwater, gives a Shadow Triton or an atlantean Shadow Soldier at equal chances
    • If index is 3: 60% Shade, 40% Shade Beast
    • If index is 4: Ghost
    • If index is 5: If 0 population, nothing happens. Otherwise, make 1 apparition, and kill 100 population
    • If index is 20 or 21:
      • There is a (fort's commander point bonus * 2 + 8)% chance:
        • There is a (2 * (dominion score - 5))% chance that you get 2d3 Spectral Lictors
        • Otherwise, you get a Spectral Standard and…
          • A 20% chance for openended d5 + (commander point bonus - 1) Spectral Principe
          • Otherwise, a 15% chance for openended d5 + (commander point bonus - 1) Spectral Triarius
          • Otherwise, a 10% chance for openended d5 + (commander point bonus - 1) Praetorian Spectre
          • Otherwise, openended d5 + (commander point bonus - 1) Spectral Principe
      • Otherwise: openended d5 + (commander point bonus - 1) Spectral Hastatus
    • If index is 22, openended d6 Spectral Velites
    • If index is 40, 50% chance if there is a lab for a Lemur Acolyte, otherwise a Shadow Tribune
    • If index is any other value
user/loggy/freespawn.1642632130.txt.gz · Last modified: 2022/01/19 22:42 by loggy