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user:loggy:horrors [2021/02/02 15:58] loggy Astral Corruption and Cataclysm attacks on mages spending gems |
user:loggy:horrors [2021/08/30 23:31] (current) loggy |
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- | ======= Horror | + | ======= |
+ | |||
+ | See also: [[horror-seed]] | ||
The " | The " | ||
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- If a province is involved, set this to (DRAIN scale in the province + 3) * 5 | - If a province is involved, set this to (DRAIN scale in the province + 3) * 5 | ||
- Add the haunted unit's horror marks * 20 to this | - Add the haunted unit's horror marks * 20 to this | ||
- | - If the upgrade value is less than 500, the upgrade value is set to 500 + %%floor((upgrade value -500) / 5) | + | - If the upgrade value is greater |
- | - Get the global horror level. If it is 1, consider it as if it were 3. Otherwise, set upgrade value to (upgrade value + floor(horror level / 2))%% * floor(horror level / 2) | + | - Get the global horror level. If it is 1, consider it as if it were 3. Otherwise |
- If asking for a lesser horror: | - If asking for a lesser horror: | ||
- Get a random number 0-999 | - Get a random number 0-999 | ||
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=== Astral Corruption and Cataclysm attacks === | === Astral Corruption and Cataclysm attacks === | ||
- | Technically, | + | Technically, |
- Calc some number that I'm going to call the " | - Calc some number that I'm going to call the " | ||
- | - Roll an exploding d(350/ | + | - Roll an exploding d(350/ |
- Roll an exploding d250. If the horror score >= the result, you get attacked by a doom horror | - Roll an exploding d250. If the horror score >= the result, you get attacked by a doom horror | ||
- Otherwise, roll an exploding d100. If the horror score >= the result, you get attacked by a greater horror | - Otherwise, roll an exploding d100. If the horror score >= the result, you get attacked by a greater horror | ||
- Otherwise you get attacked by a lesser horror | - Otherwise you get attacked by a lesser horror | ||
+ | === Horror Mark attacks (this time from the executable directly) === | ||
+ | |||
+ | * Having more than 100 horror marks does nothing | ||
+ | * Attractiveness = Markcount * 5 + 1 | ||
+ | * if (unit has the " | ||
+ | * Attractiveness = ((Attractiveness - Drain scale) + Misfortune scale) * Global Horror Level | ||
+ | * If random 0 - 999 < attractiveness, | ||
+ | |||
+ | === Eater of Gods === | ||
+ | |||
+ | * 50% to skip a given god | ||
+ | * Can't happen if banished or negative HP | ||
+ | * If global horror level 1: | ||
+ | * Attack chance is (marks / 5) + 1%, to a max of 5% [BUT no effect if not horror marked] | ||
+ | * Otherwise: Attack chance is (1% + 2% per mark) WITHOUT the horror mark requirement | ||
+ | |||
+ | This means pretenders are 0.5% per turn to be attacked under AC or cataclysm even without marks | ||
+ | |||
+ | This proceeds in ascending nation ID order, and exits once someone gets attacked (so only 1 attack per turn) | ||
+ | |||
+ | |||
+ | === Hunter of Heroes === | ||
+ | |||
+ | (v5.54) | ||
+ | |||
+ | Time to revisit this now I understand how the hall of fame actually works, and there' | ||
+ | |||
+ | * A commander who is currently in the hall of fame (as in, on the screen when you open up the HoF display) is 25% to be considered. | ||
+ | * Anyone with a heroic ability (including those above that rolled the 75% above to escape consideration) is 10% to be considered. [works out to be 32.5% if you are in the HoF] | ||
+ | * If global horror level is 1: | ||
+ | * attack chance = 2 * ((marks / 5) + 1), to a maximum of 10% | ||
+ | * If you weren' | ||
+ | * Otherwise: | ||
+ | * attack chance = 2 * ((marks * 2) + 1), to a maximum of 20% | ||
+ | * Once the first guy gets attacked, abort. Two commanders cannot be visited this way in the same turn | ||
+ | |||
+ | This proceeds in ascending commander ID order, and exits once someone gets attacked (so only 1 attack per turn) | ||
+ | |||
+ | === Cataclysm Doom Horror Map spawns === | ||
+ | |||
+ | * Scabiel can spawn once the main cataclysm hits with some unknown conditions | ||
+ | * 1 turn after the cataclysm, make a coin flip between Agon and Hruvar. If it's not on the map, spawn it | ||
+ | * Every turn after the cataclysm, 25% to spawn Kurgi in any province at random | ||
+ | * All the other doom horrors share the same province targeting function which seems to want to aim for thrones at random | ||
+ | |||
+ | During AC or cataclysm, the horror deserter flag has a +75% chance to cause desertion unless the horror in question is on a throne. | ||
+ | |||
+ | |||
+ | === Send lesser horror multiplier === | ||
+ | |||
+ | Is actually: | ||
+ | |||
+ | [tens]d3 + [hundreds]d6 + [ones], non exploding | ||