User Tools

Site Tools


user:loggy:horrors

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
user:loggy:horrors [2021/02/10 17:44]
loggy
user:loggy:horrors [2021/08/30 23:31] (current)
loggy
Line 1: Line 1:
-======= Horror Stuff =======+======= Loggy'Horror related subjects reverse engineering notes ======= 
 + 
 +See also: [[horror-seed]]
  
 The "global horror level" is defined as follows: The "global horror level" is defined as follows:
Line 14: Line 16:
     - If a province is involved, set this to (DRAIN scale in the province + 3) * 5     - If a province is involved, set this to (DRAIN scale in the province + 3) * 5
     - Add the haunted unit's horror marks * 20 to this     - Add the haunted unit's horror marks * 20 to this
-    - If the upgrade value is less than 500, the upgrade value is set to 500 + %%floor((upgrade value -500) / 5) +    - If the upgrade value is greater than 500, the upgrade value is set to 500 + %%floor((upgrade value -500) / 5) 
-    - Get the global horror level. If it is 1, consider it as if it were 3. Otherwise, set upgrade value to (upgrade value + floor(horror level / 2))%% * floor(horror level / 2)+    - Get the global horror level. If it is 1, consider it as if it were 3. Otherwise [if it was >1], set upgrade value to (upgrade value + floor(horror level / 2))%% * floor(horror level / 2)
   - If asking for a lesser horror:   - If asking for a lesser horror:
     - Get a random number 0-999     - Get a random number 0-999
Line 30: Line 32:
  
   - Calc some number that I'm going to call the "horror score". This is (horror marks * 20 + 1) - province drain scale + (what I assume to be the number of gems you are spending)   - Calc some number that I'm going to call the "horror score". This is (horror marks * 20 + 1) - province drain scale + (what I assume to be the number of gems you are spending)
-  - Roll an exploding d(350/global horror level). If the horror score %%<=%% the die result, you get attacked+  - Roll an exploding d(350/global horror level). If the die result %%<=%% the horror score, you get attacked
     - Roll an exploding d250. If the horror score >= the result, you get attacked by a doom horror     - Roll an exploding d250. If the horror score >= the result, you get attacked by a doom horror
     - Otherwise, roll an exploding d100. If the horror score >= the result, you get attacked by a greater horror     - Otherwise, roll an exploding d100. If the horror score >= the result, you get attacked by a greater horror
Line 52: Line 54:
  
 This means pretenders are 0.5% per turn to be attacked under AC or cataclysm even without marks This means pretenders are 0.5% per turn to be attacked under AC or cataclysm even without marks
 +
 +This proceeds in ascending nation ID order, and exits once someone gets attacked (so only 1 attack per turn)
  
  
 === Hunter of Heroes === === Hunter of Heroes ===
  
-  * 10% to skip eligible commanders +(v5.54) 
-  * Same calculation as the aboveexcept the random roll at the end is 0-49 so it is twice as likely (as the 0-99)+ 
 +Time to revisit this now I understand how the hall of fame actually works, and there's a bit more to it: 
 + 
 +  A commander who is currently in the hall of fame (as in, on the screen when you open up the HoF display) is 25% to be considered. 
 +  * Anyone with a heroic ability (including those above that rolled the 75% above to escape consideration) is 10% to be considered. [works out to be 32.5% if you are in the HoF] 
 +  * If global horror level is 1: 
 +    * attack chance = 2 * ((marks / 5) + 1), to a maximum of 10% 
 +    * If you weren't marked, attack chance = 0% 
 +  * Otherwise: 
 +    * attack chance = 2 * ((marks * 2) + 1), to a maximum of 20% 
 +  * Once the first guy gets attacked, abort. Two commanders cannot be visited this way in the same turn 
 + 
 +This proceeds in ascending commander ID order, and exits once someone gets attacked (so only 1 attack per turn) 
 + 
 +=== Cataclysm Doom Horror Map spawns === 
 + 
 +  * Scabiel can spawn once the main cataclysm hits with some unknown conditions 
 +  * 1 turn after the cataclysmmake a coin flip between Agon and Hruvar. If it's not on the map, spawn it 
 +  * Every turn after the cataclysm, 25% to spawn Kurgi in any province at random 
 +  * All the other doom horrors share the same province targeting function which seems to want to aim for thrones at random 
 + 
 +During AC or cataclysm, the horror deserter flag has a +75% chance to cause desertion unless the horror in question is on a throne. 
 + 
 + 
 +=== Send lesser horror multiplier === 
 + 
 +Is actually: 
 + 
 +[tens]d3 + [hundreds]d6 + [ones], non exploding
  
user/loggy/horrors.1612979043.txt.gz · Last modified: 2021/02/10 17:44 by loggy